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Lightgun Game
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Howard_Casto:
Yeah I didn't mean a literal lightgun, those just aren't used anymore.  For the lamen though they are the "same thing". 
Xiaou2:
Actually, I bet it would be possible to simulate a CRT based response on an LCD.

 You would just need to add a counter, which would keep track of where on the virtual CRT the
pixels are being drawn.  Once you click the trigger, you would have a flash response occur,
and by combining the data, should be able to figure out the positioning.
Howard_Casto:
If there was  a way, I'm sure the modern arcades would be doing it.  Sega still releases shooters to the arcade regularly and they have completely switched over to IR guns so they can offer different monitor options. Their rigs cost a small fortune, so I doubt they'd skimp. 
SithMaster:
I can't remember if this was mentioned in the previous discussions on the aimtrak and the wiimote but wouldn't four leds (one in each corner of the monitor) provide the best performance aside from being slightly off depending on whether they are placed on the screen or the bezel?  If you don't need Silent Scope accuracy then it should be fine for time crisis type games and can be prototyped with two wii sensor bars slightly modified perhaps assuming there is any merit in this theory.
Howard_Casto:
That's how sega does it from what I can remember.  They have ir arrays all around the bezel, not just at the top.    Honestly my wiimote scripts, if you stand far enough away and recalibrate before you start are pretty darn accurate.  Maybe not pixel perfect, but I managed to play a game of duckhunt with the crosshairs turned off, so that's about as good as you need it imho. 


There are other reasons the industry switched over to ir guns as well.  No flickering screen, constant tracking, ect.  Except for a dip in accuracy, they are superior in every other way.
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