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OpenJamma board - interest?

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Xiaou2:


--- Quote ---Congrats on doubling the number of threads you've posted in / number of threads you've been unpleasant in.  This is now TWO things that arent even out yet that you say suck. I mean *I* get it, you arent interested, why not just let the rest of us be excited?
--- End quote ---

 I have a right to ask for features Id want to buy.

 I also have a right to complain about things that Suck.

 It seems you Love to complain about every post I make.   Do you really Love me that much?

 Why dont you complain about the ridiculous poster thats hating on ET?  lol


--- Quote ---no 3d glasses.  games will be limited to ones that run well.  This means golden age 70/80/90/2000's should be fine,
--- End quote ---

 3d glasses dont have to be included.  There are many out there that can still be found easily.  The most basic, only require 3 wires.

 Continental Circus  1997  (lcd glasses)
 SubRoc-3D    1982   (lcd glasses)

 Thunder Ceptor II
 Wyvern F-0  (dual monitors with mirror)

Virtuality  (3d head mount display arcade games)

    Dactyl Nightmare
    Grid Busters
    Hero
    Legend Quest
    VTOL
    Battlesphere
    Exorex
    Total Destruction
    Dactyl Nightmare 2
    Zone Hunter
    Pac-Man VR.

 There are others, but I cant remember them.  Some of these use dual monitors with a half silvered mirror, or a viewfinder style device.  Such games could probably be hacked for LCD glasses use.

 Stereo 3D could also be used for game cabinet artwork.. such as seeing depth in Discs of Tron or Asteroids Deluxe Artwork Layers... If someone actually ported a 3d environment..

** Consoles **

Sega Master System

    Blade Eagle 3-D
    Line of Fire (hold buttons 1 and 2 while switching the system on for 3-D mode)
    Maze Hunter 3-D
    Missile Defense 3-D (also requires the Light Phaser gun)
    OutRun 3-D
    Poseidon Wars 3-D
    Space Harrier 3-D
    Zaxxon 3-D

NES
 
    Attack Animal Gakuen
    Cosmic Epsilon
    Falsion
    Famicom Grand Prix: 3D Hot Rally
    Highway Star (rad racer)
    Tobidase Daisakusen by Square (or The 3-D Battles of World Runner)
    JJ, Tobidase Daisakusen Part II

Vectrex

    3D Mine Storm (bundled with the unit)
    3D Narrow Escape
    3D Crazy Coaster
    3D Pole Position ?
    3D Sector-X (uses 3D Mine Storm Color Wheel) by FURY (2010)
    3D Lord of the Robots by FURY (2006)

Virtual Boy

1996         3D Tetris
1995         Galactic Pinball
1995         Golf
1996         Insmouse No Yakata
1995         Jack Bros.
1995         Mario Clash
1995         Mario's Tennis
1996         Nester's Funky Bowling
1995         Panic Bomber
1995         Red Alarm
1995         SD Gundam Dimension War   
1996         Space Invaders Virtual Collection   
1995         Space Squash [Japanese
1995         Teleroboxer
1995         V-Tetris [Japanese]
1995         Vertical Force
1995         Virtual Boy Wario Land
1996         Virtual Fishing [Japanese]   
1995         Virtual Lab [Japanese]   
1995         Virtual League Baseball
1995         Waterworld

PC

Wolfenstein 3D  (Cybershades)  1995  dos
Descent: Destination (cybershades)


DaveMMR:


--- Quote from: shanghaiguide on February 22, 2013, 05:15:14 am ---
--- Quote ---I read some of the suggestions (3D Glasses support?) but I'd be happy with it being fully programmable (not limited to certain games), vertical and horizontal support and hopefully in the future, analog control support.
--- End quote ---

no 3d glasses.  games will be limited to ones that run well.  This means golden age 70/80/90/2000's should be fine, 2005 and newer
not really likely in version #1

Vertical and horizontal isn't a problem, analog support still looking at.   I'd like to do it, but can't confirm that yet.

--- End quote ---

For the record, I wasn't requesting 3d glasses, I was just a little perplexed by its mention as a feature request for a JAMMA board.  EDIT: the above post does explain it, I suppose.

Malenko:


--- Quote from: Xiaou2 on February 23, 2013, 12:18:27 am ---
--- Quote ---Congrats on doubling the number of threads you've posted in / number of threads you've been unpleasant in.  This is now TWO things that arent even out yet that you say suck. I mean *I* get it, you arent interested, why not just let the rest of us be excited?
--- End quote ---

 I have a right to ask for features Id want to buy.

 I also have a right to complain about things that Suck.

 It seems you Love to complain about every post I make.   Do you really Love me that much?

 Why dont you complain about the ridiculous poster thats hating on ET?  lol

--- End quote ---
You are an idiot, I wasn't talking about you in that post, it was directed at tris_d(riverman). You understand that by posting in 1 more thread and that doubling the number threads , that mathematically that equals 2, right? Meaning the user I was referring to posting in only 1 other thread. Does that statement apply to you?
 X+1=2 or (X)2=2

Get over yourself.
 

shanghaiguide:

Thought I would add that there is some progress on the board.  Had a meeting with the pcb designer people we're using today, and went over the updated requirements (hirose 3/4 player connector).

Looks like we have enough GPIO's to do it, so thats a go (4 player).

Definites are all the things I've said I'm putting in, PLUS 4 player + test switch.
We still have gpio's spare, although no pwm ones, so unfortunately nothing to drive a motor or similar.  If people have idea's for what to use the spare ones for let me know, otherwise I'm just going to stick a header on them and bring to the edge of the board so we can use at a further point if we need (as its just software changes for that if its already wired up).

We should have board design and first sample within 30 days (assuming I can get the cash together hehe, as thats going to be the next part of the process).  BoM i should get from them this week.

BoM = Bill of materials - this is important as we need this for costing.  We've obviously done rough ones, but this will be the first one from the pcb house who will produce the boards, and then populate at their factory in gz.  They're shanghai based so its convenient for us, otherwise i'd be flying down to guangdong for a week to meet people and go to factories!

Software wise - haven't made much progress unfortunately, but i am hiring a programmer to give me a hand, so I can get back on track.
Its more ui stuff at the moment as the proof of concept stuff works, so its just tying it together.

I've also approached some video people to make a cool intro animation, that should also be done by end of next month.

Hopefully I can use the revenge of the ninja droids tune for some of that, as its been a long time favorite of mine for arcade use (i've asked about licensing it from the producers, but haven't had a reply yet), otherwise will make something in house. 

I'll probably start to send out an email to all the people that signed up too in the next day or two ;)

So, in summation, getting there :)

Again - signup for more info at http://www.openjamma.org

Lawrence

RetroBorg:

This project sounds great.  :applaud:

Will this board support Ultimarc's ServoStik? http://www.ultimarc.com/servostik.html

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