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OpenJamma board - interest?

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shanghaiguide:

If it was only me, this would be a pipedream!

I'm the boss though, and I have a bunch of minions er... minion'ing for me.
While I actually could do it all in-house, I'll be shipping some stuff to other people to do (eg the PCB design once I finalize hardware), and other bits and bobs.

I'm based in China, and speak Chinese, so thats a good plus.  I also have staff that put up with my often crazy idea's, and help that come to fruition.
Its not the first crazy idea I've had and gone through with either :)

I already have some interest from people regarding distribution, so thats also a good indicator that it will go forward (although I'm pretty much full speed ahead, damn the torpedo's)
I'm using my own money to do this, and am misusing staff to do various things related to this as we go forward. 
They're all pretty excited though, as this is another fun thing vs the usual business related stuff we do.

They're also used to me doing arcade stuff - we made and shipped a bunch of machines last year for a client in Cape Town, South Africa, where I shall be later on this year assuming i get a break!

Lawrence.

yotsuya:

 :cheers:

Franco B:

If you don't go with a 3/4P connector I would at least make sure it supports 6 buttons for players 1 and 2. If you didn't want to use one of the Hirose connectors you could use something like a JST NH header. CPS1 in fact uses a 10 pin JST NH header and the kick pin out could be wired to that.

However, the Hirose CPS2 connector is probably the most widely used kick harness connector though so it would make sense to use one of those, IMO. If you did use the Hirose connector then it would also be easier to implement P3/P4  ;D

There are some CPS2 kick and P3/P4 pinouts [here] and some Hirose connector details [here] if it helps.

emphatic:

+1 for a stereo/dual mono line level output.

As it will be running Linux, will this mean that GroovyMAME (based on ArchLinux) can be ported to this platform? Also, Yo-Yo games are apparently working on a Linux version of GameMaker: http://www.yoyogames.com/news/65 which would be awesome to have supported.

sharpfork:


--- Quote from: tris_d on February 05, 2013, 07:46:40 am ---Can you make a video of few games showing FPS counter so we can hear and see just how good it really is?

--- End quote ---
I'd like to see this and a general overview of the project status on video.  I've seen too many projects come and go to let myself get too excited about this.

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