Man you are on the wrong forum. We respect the arcade industry over here.
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I'm not sure what MK9 has to do with a racing game, or this conversation. NRS doesn't have an arcade division, nor does WB. They just don't make arcade games anymore.
Maybe you and I don't have the same goals. I want the game to be successful and I want the author to make some money so perhaps he'll make future games. I would like to see an official arcade port and other iterations of the game. Adding credit inputs to the game can potentially do a lot of harm to is business model for the rather selfish benefit of a handful of hobbyists having the novelty of being able to put in quarters on their rigs.
I find it amusing that you would accuse me of disrespecting the arcade industry, an industry I worked in for a number of years, and an industry have spent a substantial amount of time and money to help preserve (at least locally).
I also want the game to be successful and I want the author to make some money which is why I've supported the project... I also though it would be fun to entertain the idea of this game in a real arcade cabinet for a 100% genuine arcade experience. An idea which you poo-pooed for reasons I was simply attempting to understand.
If you don't understand why I brought up MK9 then you clearly haven't been paying attention to what I've been saying. Am I correct in stating that you think someone building an arcade machine for the 90s arcade racer would be bad for the developers/publisher because they would be profiting from someone else's software?
I disagree with this because there is real-world evidence to the contrary.... For example: The Galloping Ghost arcade in IL decided to build a custom arcade machine for MK9, they contacted Neatherrealm to see if they would be willing to provide some high resolution graphical assets that could be used for the cabinet art. Neatherrealmn loved the idea so much that they helped create the graphics and gave the machine their official stamp of approval. Not only that Neatherealm decided to use it to help publicize the game by holding an official release party and tournament for the console release at the arcade. Here is the "official" MK9 arcade machine:
There are 2 of them (the only 2 in existence) at the Galloping Ghost arcade.
They were so overwhelmed with the added publicity for the MK9 machine that they encouraged and worked with Galloping Ghost to make an arcade machine for their next game... Injustice:
I want arcade racer to do well... I want it to do very well, and I believe that a genuine arcade mode would benefit them more than not having one, as has been shown by other non-arcade games that received custom arcade cabinets.
Maybe you have a real-world example were such a custom machine caused a developer/publisher to lose money? I personally haven't seen such an instance but I welcome any evidence you'd care to provide.