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Author Topic: "The 90's Arcade Racer" kickstarter - interesting game in development  (Read 98779 times)

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ids

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #80 on: June 14, 2013, 01:25:13 pm »
No need to apologize, you're quite right.  There's nothing I miss more than a real arcade, and I'll never be able to explain what an arcade is to my kids.  Very sad.  Arcades were not just a collection of machines.  Anything that keeps them alive is a good thing in my books.  The closest thing we have is The Playdium, which is a big place full of redemption games and little kids.   :'(

Fursphere

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #81 on: June 14, 2013, 01:51:39 pm »
No need to apologize, you're quite right.  There's nothing I miss more than a real arcade, and I'll never be able to explain what an arcade is to my kids.  Very sad.  Arcades were not just a collection of machines.  Anything that keeps them alive is a good thing in my books.  The closest thing we have is The Playdium, which is a big place full of redemption games and little kids.   :'(

Build an arcade in your garage like I'm doing. 

My kids are 3 yrs. and 8 mos...  they'll grow up with an arcade.  :)

ids

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #82 on: June 14, 2013, 02:54:39 pm »
Big fan of the home arcade, and I'd give my left nut for the defunct Luna City one, but....they are not real arcades.  You know, the smoky, smelly place with sticky floors, shady characters, a drug deal goin' on over there, cigarette burn marks on all the machines, the occasional excitement when a new game showed up, putting a quarter on a machine to secure your place in line....there was a certain atmosphere and ...other words I'm currently at a loss for.  So, like you, I am recreating the contents of an arcade at home, but the atmosphere is forever lost (ok, some of which I will not miss, but it was all part of a greater whole).

Fursphere

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #83 on: June 14, 2013, 04:05:04 pm »
Ya...  can't say I miss any of that.  :)

Broken machines, food mess, disgusting SMELLY people (how hard is it to take a shower?  Seriously!)...  not having money to play "just one more game", etc.   My "garage" is air conditioned and all mine.  I only have myself to blame for any messes or broken machines.

Vigo

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #84 on: June 14, 2013, 04:39:21 pm »
I only hope my kids will have an awesome place to hang out, because I am sick of seeing these young'uns only socialize over the internet. I mean, only dorks hang out on the internet.  ;D


ids

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #85 on: June 14, 2013, 04:43:57 pm »
When I was a kid, we had to walk 20 miles, uphill, in the snow, to get to the internet...  ;D

Howard_Casto

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #86 on: June 14, 2013, 08:16:50 pm »
And there weren't no fancy computin' boxes either.... you'd pick up the phone and make the modem noise yourself.

"dee  dee dee dee schreeeeeeeeeee!"

And you were glad!

Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #87 on: August 10, 2013, 03:29:57 am »
my god! I can't wait to have this in my hands .

update#8
http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/565223





Rick

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #88 on: August 10, 2013, 01:44:55 pm »
Ya...  can't say I miss any of that.  :)  Broken machines, food mess, disgusting SMELLY people (how hard is it to take a shower?  Seriously!)...  not having money to play "just one more game", etc.   My "garage" is air conditioned and all mine.  I only have myself to blame for any messes or broken machines.

So, it's your fault, then. Thanks so much.

;)

Nuexzz

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BadMouth

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #90 on: August 20, 2013, 01:23:01 pm »
I'm jealous.  I wish it was a cab with a 4-speed so we'd know it was going to work with one.



It's driving me nuts that I don't see our BYOAC logo yet, but the anticipation makes it better!

michelevit

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #91 on: October 01, 2013, 12:00:06 pm »
this looks like trackmania nations forever.
i play that alot on my video game cabinet.
when is the actual release date and price???

BadMouth

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #92 on: October 01, 2013, 12:21:33 pm »
this looks like trackmania nations forever.
i play that alot on my video game cabinet.
when is the actual release date and price???

No hard date set.  They were shooting for the end of the year and in all the updates have said they are on track.
Hopefully it will be released when it is complete and not half assed to get it out the door for the sake of appeasing the impatient people on kickstarter.
What will make or break this game is how the control feels.  If they don't take the time to dial that in, all will be lost.

I haven't seen anything on pricing for people who didn't support the kickstarter.




BadMouth

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #93 on: October 02, 2013, 12:09:57 am »
 ;D  They get it.  I always thought Antonis got it, but was a little afraid when Nicalis came on board and started talking about points for drifting and such.

http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/615924

Quote
Update#10: Car Handling


 Update #10  · Oct 1, 2013 · 1 comment
 
 
 


Hello everyone,

here are a few words from Tyrone Rodriguez from Nicalis, we've been working together on the car handling among other things.

"At this point some of you may feel like we’ve been working on ‘90s Arcade Racer since the ‘90s. That’s not entirely true, while Antonis and I were indeed playing Scud Race (Super GT in the US) and Daytona USA some 20 years--that was just preparation for the game we’re developing now.

Here’s what’s been happening the last couple of months with ‘90s Arcade Racer.

Physics, physics and more physics!

In the 100+ hours I’ve spent on racetracks combined with the thousands of hours logged playing racing video games, there’s something that feels quite counterintuitive to the genre. You would think super realistic racing games would have super accurate and lifelike physics -- but that doesn't necessarily always make a better product. To really give the sensation of speed, gravity, lateral gravity, as a designer you end up removing many functions that make a vehicle simulation “real”, in the theoretical sense. A driving simulator, more often than not feels like a floaty, unresponsive boat. Part of that is because you can’t feel yourself slinking around a bucket seat, you don’t have the sensation of a vehicle’s weight shift between the four corners; there’s an entirely missing dimension in racing games.

Antonis and I are going for a fun and arcade racing feel, we’ve said that from the start. Those two descriptors are equally important to the project. Getting to the balance of an arcade feel while offering a challenging experience and still giving the car some complex real-world behaviors is where our own challenge begins.

Once you start playing a racing game, especially an arcade-style one, terminology like camber, caster, differentials, toe, torque and drivetrain are quickly forgotten. Initially I spent a lot of time trying to get an arcade feel out of a real vehicle simulation. After extensive experimentation what Antonis and I found was that it just wasn’t working.

In this case it’s much easier to build something from zero and create an experience that perfectly recreates the perception and expectation we all have of a typical arcade racer. Version 2.0 of ‘90s Arcade Racer physics is built within the expressed intention of creating a real arcade racing game. What that means is that the game is really feeling like should. The car reacts in a way that is indicative of an arcade racer, it moves and accelerates properly and now we have a really fun grip and drift mechanic within the game. Although it’s been challenging having to build physics from nothing, this has allowed us to really build the vehicles exactly how we want and how they should feel.

I’m pretty confident that we’re very much in the right direction with the physics and you’ll probably agree once you have an opportunity to play it. Antonis has been doing great work on creating the world of ‘90s Arcade Racer. But I’ll let him do that update in the very near future."

Thanks!

tumult

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #94 on: October 03, 2013, 05:25:35 pm »
Yes, sounds like they get the physics. When he talked about providing a sense of speed and gravity, I was hoping he was going to announce D-Box support.  Should be great regardless.

tum

Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #95 on: October 04, 2013, 02:18:38 am »
more screenshots  :lol





Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #96 on: October 05, 2013, 06:19:57 am »




good is like my "Daytona USA + +" which by the way I need very very little to finish and post them here, stay tuned!!  ;D ;D ;D











« Last Edit: October 05, 2013, 06:45:33 am by Nuexzz »

BadMouth

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #97 on: October 05, 2013, 09:19:15 am »
That last pic of Daytona is beautiful!  :applaud:

I wanna see a screenshot of 90's arcade racer with our logo in it!  :hissy:

Brian74

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #98 on: October 05, 2013, 10:01:22 am »
ok.. what am I seeing? Hd Daytona?

Sent from my SGH-M919 using Tapatalk 2

         

Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #99 on: October 05, 2013, 06:41:48 pm »
ok.. what am I seeing? Hd Daytona?

Sent from my SGH-M919 using Tapatalk 2

Yes sir I am working hard to change "almost all textures" and I'm in the final stage (too much work).
And will have a nice gui where you can select 20 different cars (cars rivals) and some other things. I call "Daytona USA + +"
« Last Edit: October 05, 2013, 06:46:05 pm by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #101 on: October 06, 2013, 01:29:43 pm »
This looks SO sweet! And here I was thinking about going to crt's in my cabs. Guess NOT!
         

Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #102 on: October 07, 2013, 06:08:41 am »
I knew, if you buy a car zero kilometer, buy in November 2013 or January 2014 ? haha purchase if so.
  8)
http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/615924#comments

DarakuTenshi

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #103 on: October 21, 2013, 08:14:30 am »
I'm just learning about this game now, but man does it look great. Arcade racers are the only way to play racing games.
My past arcade builds - Click to enlarge and get a closer look

Barry Barcrest

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #104 on: October 23, 2013, 04:16:56 am »
That HD Daytona looks great as does 90's racer...

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #105 on: October 26, 2013, 08:42:31 am »
 :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

I need to see this game in action! need perfect drift!

« Last Edit: October 26, 2013, 09:00:12 am by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #106 on: October 26, 2013, 02:42:35 pm »
Im intrigued by Daytona ++, whats the base rom? model 2?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #107 on: October 26, 2013, 02:49:01 pm »
Im intrigued by Daytona ++, whats the base rom? model 2?

Yeah it's Daytona on Model 2 emulator, but with different, higher resolution textures replacing the original ones.
Lotta work put into that!  Can't wait for the finished product.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #108 on: November 29, 2013, 12:09:08 pm »
Quote
Hello everyone,
I wanted this update to be a gameplay video but unfortunately the car handling is not ready to show yet. Instead I would like to share a video showing the latest developments for the race tracks. Excuse me for the quite bad youtube compression.

As many of you might have already figured out the game won't be out this year, targeting more platforms as well as creating more cars and tracks than what was originally planned have led to a longer development cycle.

We are working hard to get the physics right and get rid of any bugs and unwanted behavior while also working on the AI and general game structure. It's quite a challenge but every day we are getting closer.

Probably the biggest undertaking for this project, the art assets, tracks and cars are close to 90% done which means there is enough time to polish and optimize in order to get the best possible results.

Thank you!

Antonis


People are going to start getting testy about the release being delayed.
I hope he sticks to his guns and doesn't release it until it's perfect.

Fursphere

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #109 on: November 29, 2013, 01:08:55 pm »
Looks better and better everytime I see it.  I don't mind waiting......too long.  I waited a *really* long time for Aliens: Colonial Marines (I think I pre-ordered a year early?) only to have it be a huge let down on release. 

Delaying a game often leads to higher expectations.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #110 on: November 29, 2013, 03:13:17 pm »
Thats a shame. Did they give another esd? it looks like they left it open ended in badmouth's post.  I guess Nuexzz is going to have keep us entertained with his Daytona ++ while we wait =). I hope he has better new to report.

Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #111 on: November 30, 2013, 12:05:07 am »
haha I feel ashamed that  ;D I'm waiting for the new version of m2emulator as it has some major bugs in the memory addresses 16Fxxx (ID) if repeated 16Fxxx only a texture will be replaced work.   Here let my research.  http://www.gamespek.com/foro/viewtopic.php?t=4209&f=8#p26511

Stand by to have to be Christmas gifts or New Year.   :laugh2:  :laugh2:
« Last Edit: November 30, 2013, 12:26:40 am by Nuexzz »

baritonomarchetto

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #112 on: November 30, 2013, 03:11:39 am »
[...] I'm waiting for the new version of m2emulator [...]

Uh, i was not aware about this!  :o

Are they working on Model 2 emulator? I am wrong if i say that Elsemi did not release the source code? Are they coding that from "zero"?
« Last Edit: November 30, 2013, 03:14:23 am by baritonomarchetto »

Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #113 on: November 30, 2013, 10:56:53 am »
[...] I'm waiting for the new version of m2emulator [...]
Are they working on Model 2 emulator? I am wrong if i say that Elsemi did not release the source code? Are they coding that from "zero"?

the source code is at disposal only developer and some of mamedev.
apparently want to fix bugs in version 1.0 without major changes (added)
« Last Edit: November 30, 2013, 11:01:28 am by Nuexzz »

BadMouth

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #114 on: November 30, 2013, 11:16:44 am »
[...] I'm waiting for the new version of m2emulator [...]
Are they working on Model 2 emulator? I am wrong if i say that Elsemi did not release the source code? Are they coding that from "zero"?

the source code is at disposal only developer and some of mamedev.
apparently want to fix bugs in version 1.0 without major changes (added)

If you communicate with them, request an option to use combined pedals.

I used to think separate was best, but after setting up 60 games at one time I learned that combined pedals are required for demul and a lot of older games.
Model 2 emulator is the only thing that requires separate pedals.

I have an old version of the immersion arcade pcb that doesn't support separate pedals.

Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #115 on: November 30, 2013, 11:24:22 am »
BadMouth you mean?
joy1 =accelerate
joy2 =brake

BadMouth

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #116 on: November 30, 2013, 01:41:53 pm »
BadMouth you mean?
joy1 =accelerate
joy2 =brake

No.  I mean
y+=accelerate
y-=brake

Like using ONE joystick on a gamepad, up for gas, down for brake.

Nearly all PC wheels have the option in windows to report the pedals as halves of the same axis.
Demul requires the pedals to be that way.

It is not a big deal, but may help some people with oddball wheels.
I have an old usb immersion arcade pcb that can't report the pedals as separate.

M2emulator is the ONLY thing I came across that requires separate pedals.
It would be nice to have the option for combined pedals.

Nuexzz

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #117 on: December 01, 2013, 05:38:30 am »
ok now I understand he  ;) (added to requests)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #118 on: December 01, 2013, 08:44:50 pm »
Wait...so El Semi is now back working on a new version of Model 2? Wow color me shocked. So is he still working at AM2 or what? Can you ask him to please redo the FFB effects in Daytona from scratch so we can get proper spring tension in the wheel? I don't have a wheel yet but hopefully once I get another one the new version will be out :)

BadMouth

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #119 on: February 03, 2014, 04:04:30 pm »
https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts

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Update#13: WiiU

Hello everyone,

Antonis and Tyrone here!

As you probably know, part of working together brought along the opportunity get '90s Arcade Racer on Wii U (among other places). The development is moving along well and for this update we'll share some details related to the Wii U version of the game and our plans.




Fortunately, moving the game from PC/windows environment to Wii U has been a straight forward process. The project is being built on top of Unity and the team porting Unity to Wii U have obviously been doing a great job; that alone has made our part of getting running on Wii U much easier than expected. Of course, the process hasn't been without it's fair share of challenges. Without getting into minutia that we're probably not allowed to share in great detail, some things that worked on PC couldn't be ported exactly over to Wii U without affecting performance on the Nintendo console--and probably other consoles, too.

However, we're very happy with the results. Fidelity, image quality and a smooth framerate are our priorities. Detractors note, Wii U is proving very capable of running the game at 60fps at 720p with 4xMSAA and FXAA resulting in a crystal clear image. Here are some WiiU shots:





 
 
On the programming side these past few weeks our main programmer has been busy working on the AI and creating the type of competition we've discussed in the past--focusing on a fun arcade experience. Our goal is to be able to race against 30 cars in each race. If we hit that number we'll be quite happy.

Many of you have emailed us asking for a release date, unfortunately it's hard to give you a solid date but mid 2014 is our goal for now.

Thank you for being patient and even more thanks for all the support and interest in the project. It's kept us going and we love hearing from all of you!

I don't want it to be released before it's ready, but was hoping for Spring at the latest :'(
Guess at least it is going to be released.

Would be nice to at least see a pic with our logo in it.