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Author Topic: "The 90's Arcade Racer" kickstarter - interesting game in development  (Read 98966 times)

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Seith

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« Last Edit: February 27, 2013, 10:16:15 pm by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #1 on: January 21, 2013, 10:14:33 am »
Backed at the level where you get your own billboard.

If the project gets funded, we'll do a BYOAC billboard.  ;D

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #2 on: January 21, 2013, 10:33:34 am »

If the project gets funded, we'll do a BYOAC billboard.  ;D

Ha, that is great. Checked out the project but didn't look at the supporter perks.  :cheers:
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #3 on: January 21, 2013, 10:48:18 am »
If the project gets funded, we'll do a BYOAC billboard.  ;D

Great idea!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #4 on: January 21, 2013, 11:21:06 am »
I say we pool funds and chip in for a custom car - Anybody feel like racing in a giant Urkelcade on wheels?!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #5 on: January 21, 2013, 12:13:12 pm »
I say we pool funds and chip in for a custom car - Anybody feel like racing in a giant Urkelcade on wheels?!

Earlier, there was only one available and it had already sold.
Wonder if the dev is watching this thread?  :lol
If so, Welcome! (if you're not already a member)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #6 on: January 21, 2013, 12:20:28 pm »
I say we pool funds and chip in for a custom car - Anybody feel like racing in a giant Urkelcade on wheels?!

:whap

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #7 on: January 22, 2013, 01:38:33 pm »
Halfway there.  What's the BYOAC billboard going to look like?

The atom logo?


a BYOAC Racing Team logo?

Have you seen this man?
(with PBJ's old avatar)


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #8 on: January 22, 2013, 02:18:46 pm »
Have you seen this man?
(with PBJ's old avatar)

Shouldn't that be on a milk carton?   :lol


Scott

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #9 on: January 22, 2013, 02:37:49 pm »
Have you seen this man?
(with PBJ's old avatar)

Oh man. If there's a vote, I vote for this! :laugh2:

But it's gotta be that creepy clown, not the greaseball in the duster playing pinball.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #10 on: January 22, 2013, 02:48:48 pm »
Im in!!  :cheers:
         

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #11 on: January 25, 2013, 10:01:32 am »
 :bump

Up to £7,261 (£10,000 goal)

Dev says it will support lower resolutions so it should be playable on driving cabs.
I haven't bugged him about adding a 4 speed option.  It currently has a 6 speed.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #12 on: January 25, 2013, 11:13:04 am »
Ugh, I loathe projects where the cost is in a currency Amazon can't link to.  I don't like it when I want to throw money at people and it's more difficult than two mouse clicks.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #13 on: January 29, 2013, 09:41:46 am »
Update:

Quote
Since the project went live there have been some very exciting developments that I can't talk about yet but the game could be heading for the TV. This is not a one person project anymore and I hope U Wiil stay tuned for more news. In the meantime I've added a couple more screenshots on the main page :)

Sounds like the game will be on the Wii U.
I hope the other parties getting involved don't dilute his his focus on the cars handling.
That's is what made those games great.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #14 on: February 06, 2013, 09:15:09 am »
Project is funded!

I don't know what all the stipulations are for our BYOAC billboard yet, but I'd like to get the ball rolling on ideas.
I'm figuring either the BYOC atom logo mentioned above or working it into a knock off of some real sponsor logo.

The billboards pictured in the game so far are extremely simple.
We'll probably need to keep things big and basic...and of course stay far far away from trademark infringement.  :)



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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #15 on: February 06, 2013, 09:17:41 am »
just curious what engine did you use to create the game?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #16 on: February 06, 2013, 09:35:51 am »
just curious what engine did you use to create the game?

I'm not the creator, I just plunked down some support money because I love the games it is a tribute to.

From the kickstarter comments:
Quote
Creator Pelikan13 on January 25

@Michael Gehri &Steven W. The game uses Unity 4 and If all goes well I should have an update quite soon :)

I wish I had the money to buy a second billboard.  I'd make a joe camel knockoff called joe llama.
Completely pointless, but I'd know that was my joe llama damnit!

EDIT: attached concept done poorly in ms paint
« Last Edit: February 06, 2013, 10:00:17 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #17 on: February 06, 2013, 10:55:07 am »
Any word on how the game will be controlled?  I don't know the first thing about PC gaming, so I don't know what is typically used to control PC racers. 


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #18 on: February 06, 2013, 11:05:44 am »
Any word on how the game will be controlled?  I don't know the first thing about PC gaming, so I don't know what is typically used to control PC racers.

 ??? 

It's a pc racing game. An xbox controller or PC steering wheel will probably be best.
I imagine it might have an option for keyboards, but I don't know why you would want to use one.

The dev has stated that he wants to spend the most time on getting the control and feel right.



Is anyone interested in throwing in their 2 cents about the billboard?
The dev has already sent a request to submit it, but didn't give any guidance whatsoever.
I imagine he's going to redraw and rework them to maintain the style of the game.
Should I just go ahead and send him the BYOAC atom logo and see what he says?

Now that I think about it, that logo would have looked sweet accross the hood of a stock car.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #19 on: February 06, 2013, 11:12:40 am »
I think having the URL on there would be good if allowed. I like where you are going with the mockup. The sample billboards in the screenshots are fairly basic, so maybe simple is better. The various token designs submitted might be a good source of inspiration as well.

So excited about a little BYOAC promotion. Here's hoping the game is good enough and has the features needed to justify some custom cab builds!

Edit: now that I look at it again the atom logo might be the best of all worlds.
« Last Edit: February 06, 2013, 11:14:38 am by Well Fed Games »
Completed projects: Pac bartop (Plug & Play), 30th Anniversary Pac cab (MAME), Point Blank (PS1), Centipede (arcade hardware- light restore), VS. Super Mario Bros (arcade hardware- light restore) Tetris Cocktail (SNES), Arcade Classics upright (60-in-1, then MAME), Multi-Raiden (arcade hardware). Pac Man vs.(Gamecube),

Working on: Pinball Re-theme, Homebrew arcade arena shooter

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #20 on: February 06, 2013, 11:29:17 am »
Here is the atom logo as re-drawn by Ond.
I just PMed Saint for permission since it is his site (I think of it as "ours" )
Guess we should get permission from Ond too if we submit his artwork.  :angel:



Is anyone interested in making a different design?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #21 on: February 06, 2013, 01:08:16 pm »
Here is the atom logo as re-drawn by Ond.
I just PMed Saint for permission since it is his site (I think of it as "ours" )
Guess we should get permission from Ond too if we submit his artwork.  :angel:



Is anyone interested in making a different design?

Hey guys - I have always thought of BYOAC as "ours" and considered myself the fortunate librarian keeping the books you guys write on the shelves. I love this idea, and of course I'm on board. To be explicit, I give my permission for a BYOAC billboard. If you want to use the atom logo I will need to ask one person, because though they created it and let me use it I think they also need to bless its use. I will check on that now. Awesome sauce by the way! :)
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #22 on: February 06, 2013, 01:26:20 pm »
So what feedback can we give him regarding making this suitable for a BYOAC cabinet? Customizable controls obviously, anything more specific?
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #23 on: February 06, 2013, 01:41:26 pm »
So what feedback can we give him regarding making this suitable for a BYOAC cabinet? Customizable controls obviously, anything more specific?

I bugged him about lower resolutions and he said they would be supported.
Most of the comments at the time were people asking for online multiplayer and ports to every device ever made.
Someone even requested a Dreamcast port. 
I figured his inbox was filled with more of the same, so I left him alone for the time being.

He seems to get that these games were great because of the control and wants to spend a lot of time on that.

I only really came up with one other major concern.  It can be the start of the list (be reasonable!):

>The game shows 6 gears, but the old SEGA cabinets only have 4.
   I imagine both paddle/sequential and H-shifters will be supported. 
   I have paddles, but some people only have the 4 speed.


EDIT:
Quote
Update!

Things have been very busy for me these past few days, it’s nearly two weeks and it looks like the initial funding target will be met so thank you very much!

As I hinted in a previous update I have some exciting news coming next week and I'm sure they'll make quite a few people very happy.

For now all I can tell is that as of next week I'll be working with a team on putting everything together. They have previous Unity and racing game experience so I'm confident we can make this game the best it can be.

This means I can focus entirely on the design and art direction of the game. They'll be working on all areas that I need help such as Unity programming, physics, design, tuning, balancing and a lot of other features!

So what happens with my original £20k stretch goal? Simple, it's more content, meaning I can have some talented artists help me create more tracks, more cars and generally more polished content for the game. The longer I can afford them for the better!

They also added a soundtrack download to the rewards which makes me think they added some talent there.  ;D

« Last Edit: February 06, 2013, 01:54:06 pm by BadMouth »

ids

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #24 on: February 06, 2013, 04:38:38 pm »
I'd love to see him reach the 20k stretch goal.  One way we could help is to chip in and put the BYOAC logo on a car (£90).  Sure, it's a far cry from getting to the 20k goal, but it would be cool anyway.  Any interest?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #25 on: February 06, 2013, 05:17:35 pm »
I'd love to see him reach the 20k stretch goal.  One way we could help is to chip in and put the BYOAC logo on a car (£90).  Sure, it's a far cry from getting to the 20k goal, but it would be cool anyway.  Any interest?

I'm already on the hook for the billboard, so count me out of the next round.  :-\
I considered switching the pledge over to a logo on the car when the option was added,
but was afraid we'd end up with something tiny.

When I submit this, I'm going to mention it would look great on a big round rotating sign.  ;D
I know there is one of those in one of the 90's racers, but I can't remember where at the moment.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #26 on: February 06, 2013, 06:01:43 pm »
I'd be willing to buy into that level so we can do this, if others were willing to chip in a few quarters here and there to help.  It's just a bit too much to tackle on my own (about $140).

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #27 on: February 07, 2013, 12:58:04 am »
I'd make a joe camel knockoff called joe llama.

An advertisement involving chewing tobacco?  :duckhunt




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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #28 on: February 07, 2013, 03:06:58 pm »
Just let me know where to send the $
         

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #29 on: February 08, 2013, 10:43:20 am »
Annoyed that I just learned about this. I will back as soon as I get back to the states as I am always looking for more games for my cockpit. I wonder if d-box support can be added? 

tum

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #30 on: February 11, 2013, 06:34:12 pm »
The Dev likes our logo and it might end up somewhere better than a billboard.  :D

The game is now being developed for WiiU, Windows, Linux, Mac, & iOS.
Update from one of the new people on board:
Quote


Hello!

My name is Tyrone Rodriguez. I’m with Nicalis, Inc. You may or may not have heard of Nicalis, but we’ve worked with other talented developers on games like Cave Story, VVVVVV, NightSky and 1001 Spikes.
 
We’re working with Anthony on The ‘90s Arcade Racer. Our collaboration will allow him to realize his vision of the game and make sure that he has the necessary Unity programming and design help he needs so that he can concentrate on art and other aspects. On our end, we’ll be working on the Unity programming, physics, tuning and general design and production of the game.
 
I grew up playing arcade games and the racing genre has always been one of my favorites. I worked for a now-dead magazine called Tips&Tricks when Sega was at the top of its game in terms of hardware and racing games; being part of a magazine where we were supposed to be pros at games, I ended up spending a lot of time playing Virtua Racing, Daytona, Super GT (Scud Race outside the US), Daytona 2 and basically every other Sega racer (even the weird ones like Moto Raider).
 
For anyone asking about the physics, both Anthony and I know what arcade racers should feel like. I also have experience with racing games and actual track experience; I worked on The Fast and the Furious Tokyo Drift (PS2, PSP), designing its drift physics. and have over 100 hours of real-world track time (open-wheel, street and race cars). Anthony and I won’t stop until we get the tuning just right.
 
Oh, by the way, we’ll be publishing the game on Wii U eShop, too.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #31 on: February 11, 2013, 06:47:14 pm »
Unity is a great program. I have been working with it for about 6 months now learning it and have recently started my own homebrew game (which I will release here for us all!) I'm not trying to steal the thunder of this, what I want to point out is that with very little programming experience under my belt, with Unity I have been able to get a great thing going in a short amount of time - good graphics, physics, control, and lighting. People who know what they are doing should be able to put out an amazing product, and I am excited about this game.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #32 on: February 15, 2013, 09:41:04 am »
A bit more good news regarding this game - looks like publisher Nicalis has signed onto it!

http://indiegames.com/2013/02/nicalis_to_publish_kickstarter.html

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #33 on: February 15, 2013, 09:48:58 am »
A bit more good news regarding this game - looks like publisher Nicalis has signed onto it!

http://indiegames.com/2013/02/nicalis_to_publish_kickstarter.html

and another update from the author:

Quote
Hello everyone,

I’m very happy with how everything has turned out since the kickstarter launched and now I’m in a very good position and have everything I need to finish the game. Thank you all so much!
 
Also thanks to Nicalis and their offer to help in all areas that would otherwise take a big amount of my time I can now confirm some features that are definitely going in:
 ■ 2 cars per car class and two extra bonus cars bringing the total to 8 cars.
 ■ 3 tracks, now with two routes each playable in normal or reverse and at two different times of day. There is also the possibility of a bonus track if the £20k goal is reached.
 ■ A drift point scoring system.
 ■ Arcade and Championship modes for each car class.
 ■ Leaderboards
 
Of course more features could end up in the game but can't be confirmed right now :)

Thank you!

Not sure how I feel about the drift point scoring system.
Guess I can just ignore it and focus on beating the other cars.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #34 on: February 15, 2013, 12:09:23 pm »
update - I have decided to bump up to the car logo level.  I haven't seen much interest here w.r.t. donating to the cause to put the BYOAC logo on a car, and motivation is low with trying to coordinate such things, so I think I'll just put my own company logo on it.  My concern is that all it takes is, say, $1 donated to the cause, and I'm on the hook to change from my own logo to BYOAC - which is already featured on a billboard.  Maybe I'm selfish (ok, yes, i am).  Hope you all understand.  At this point, the 15k stretch goal, to increase content, is almost met, and I've done all I can at this point to help with that.  Looking forward to finished product.

cheers

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #35 on: February 25, 2013, 07:36:37 am »
Gonna be an awesome game and I can't wait!

But for the love of God I really really REALLY hope he adds online multiplayer. I mean , it'd be just criminal for it not to be in the PC version.

Force Feedback wheel support is something I'd like to think is a no brainer as well.

Oculus Rift compatibility should round out the trifecta  :afro: :burgerking:

The above plus good drifting physics and we'll have a contender for Game of the Millennium!  :notworthy: :cheers:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #36 on: February 28, 2013, 08:58:49 pm »
excellent idea for a game.

didn't have time to support it,
but will check out its progress.

later
-1

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #37 on: March 01, 2013, 02:22:55 am »
Hehe, I'd like a "no textures" mode with just flat shaded polygons ;)
But I guess that won't happen :D
I do all that stuff even without a Joystick ;)
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #38 on: March 31, 2013, 08:39:38 am »
Here's an update:

Quote
Hello Everyone,

first of all I would like to once again thank you all for your support.

Things have been moving quite fast since the kickstarter ended. The second track should be finished ahead of schedule and the game now has 5 complete cars with three more on the way. I'm going to post another update later on focusing on the cars.
 
For now I wanted to share with you a couple of screenshots showcasing the new track at two different lighting conditions. Keep in mind that everything shown is of course work in progress. Some of you might also recognize your billboards :)






I didn't spot the BYOAC logo anywhere yet, but have a feeling it's going to end up somewhere better than a small billboard.  :)
The final one I submitted was a gorgeous full color one done by Ond. (Larger than the one attached)
« Last Edit: March 31, 2013, 08:43:02 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #39 on: March 31, 2013, 09:23:24 am »
Is there a way to purchase a copy of this game yet?   I totally missed the kickstarter!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #40 on: March 31, 2013, 10:57:28 am »
Is there a way to purchase a copy of this game yet?   I totally missed the kickstarter!

The game is still in developement and isn't expected to be available until the end of the year.
He's partnered with Nicalis which distributes their games on Steam, so it's probably going to be available there.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #41 on: April 16, 2013, 08:19:15 pm »
new video interview with the dev:


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #42 on: April 16, 2013, 08:56:46 pm »
OK I just watched the video and all I can say is HOLY CRAP @ the new footage they show!!!! The screenshots they post at 6:30 in the vid has me CREAMING MY PANTS!!!!!!!!!! God DAAAAYUM the art design is off the charts!!! Plus, Tyrone confirmed wheel support!!! Hopefully they study the way the ffb wheel feels in Daytona 2, etc, and try to mimic those great effects in the game.

This plus Howard's OR2K6 PC Overhaul project and I will be in heaven!!!!!!!  :cheers: :dizzy: :notworthy: :applaud:
« Last Edit: April 16, 2013, 09:04:44 pm by isamu »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #43 on: April 16, 2013, 09:49:07 pm »
Thanks for posting that.  :cheers:

They confirmed wheel...didn't mention ffb.  :P
I imagine it will have it.

The suspense of where the BYOAC logo will turn up is driving me nuts.
I didn't see it anywhere in that footage.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #44 on: April 19, 2013, 07:23:37 pm »
Great interview.

Really looking forward to getting this game  :applaud:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #45 on: April 20, 2013, 05:10:22 am »

It really blessed to have more games creators. Directing our market ... :applaud:

But I  like to see someone take a project And try to fix all the  3D games in mame.   i know others emlu good but still missing dozens of 3d games :(












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An update has been posted.  I still don't see our logo, but the game is looking sweet.

Quote
Hello everyone,

it's been a while since my last update so apologies for that, rest assured development is moving ahead smoothly and on schedule.

For the time being I wanted to share with you a few screenshots of the new track and cars.

I'm also happy to say that we have the game up and running on WiiU at 60 fps!











« Last Edit: May 29, 2013, 02:53:10 pm by BadMouth »

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Quote
I'm also happy to say that we have the game up and running on WiiU at 60 fps!

Wii-U =  :banghead:  :banghead:  :banghead:  :banghead:

I am have been a hardcore nintendo fan-boy all my life, starting with a NES when I was like 8 years old.  But after the Wii - I felt Nintendo had lost its edge.  To me, only the first party games were worth a damn - the 3rd party market had mostly abandonded the Wii.

The Wii-U looks great, I played the new Mario on it at Best Buy and almost bought the damn thing.  But the lack of 3rd party support still haunts me from my Wii days.

How is the PC version of this game coming?  Any updates on that?

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I don't remember seeing this reward level before:

Quote
This one is for a bit of fun, everything from the £60 reward plus you get to appear as a spectator around the track, probably multiple times :)

It must have been added late.

The one I paid for is a step higher and says it includes everything above......

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How is the PC version of this game coming?  Any updates on that?

There is really not much to the PC version since it's built on an already existing engine.
The majority of the work is art asset creation, which Antonis obviously excels at.
It's just a matter of making more cars and tracks and then fine tuning how they want the control to feel.

I guess getting 60fps on the Wii-U was a challenge, or he wouldn't have mentioned it.

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I love the Wii U, (about to go play it here in a minute) but I'm not sure why they are releasing it on the console....  there isn't even a steering wheel available.  That concerns me as I was hoping the arcade racer would be arcade centric (aka focusing on wheels, ff, ect).  I know it's been mentioned that the game will support wheels, but I wonder if that's an afterthought or a focus. 


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I love the Wii U, (about to go play it here in a minute) but I'm not sure why they are releasing it on the console....  there isn't even a steering wheel available.  That concerns me as I was hoping the arcade racer would be arcade centric (aka focusing on wheels, ff, ect).  I know it's been mentioned that the game will support wheels, but I wonder if that's an afterthought or a focus.

They are releasing it on the console to make money!  :)
It's a result of Nicalis getting involved.
They are also handling the gameplay so Antonis can focus on asset creation, so I'm hoping they don't screw it up.
Originally, Antonis said he wanted to spend a lot of time on the control getting it to "feel" like the 90's arcade racers.
In the interview they were both pretty animate about wheels being the way the game was meant to be played, so I think it is still a focus.
Unless the game is pushed out the door before Antonis is happy with it, I'm sure we'll get what we want.

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Good lookin' on that update Badmouth. Those screenshots look marvelous. 2014 is gonna be THE year of the racer!

90's AR
Trackmania Valley
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #53 on: June 03, 2013, 04:03:04 pm »
Unity is awesome. You build your game in it, and with minimal effort it can be ported to many different platforms. I'm guessing that had a part to do with the Wii.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #54 on: June 04, 2013, 12:52:21 pm »
I wonder how hard it would be to convince the devs to add an genuine "arcade" mode for the PC version.. maybe a .ini setting or command line parameter that stripped away the main menu and required credits to play... that way you could build a 100% legit arcade machine with it.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #55 on: June 04, 2013, 10:05:49 pm »
I wonder how hard it would be to convince the devs to add an genuine "arcade" mode for the PC version.. maybe a .ini setting or command line parameter that stripped away the main menu and required credits to play... that way you could build a 100% legit arcade machine with it.

would love to see "insert coin" and be able to map this to a button, nothing like hearing the quarters hit the bottom of the bucket.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #56 on: June 04, 2013, 11:08:19 pm »
There are legal ramifications with something like that.  If you allow the game to run on quarters then somebody will try to make a buck off of it buy putting a machine in a real arcade. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #57 on: June 05, 2013, 09:19:00 am »
legal ramifications for who?

If you mean legal ramifications for the developer... all they'd have to is is code a "credit button" for an "authentic arcade experience" and then put a disclaimer that it is not to be used for-profit (similar to the disclaimer that MAME has).

If you mean legal ramifications for anyone who tries to use it that way... having or not having that feature wont stop them. There are many new arcades (like Galloping Ghost) that charge a flat fee at the door and have all the machines set to freeplay. Many of these even have console games wired up inside arcade cabinets.

I'm not a lawyer but I honestly don't see how adding such a feature would cause any legal problems.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #58 on: June 05, 2013, 09:38:36 am »
Doesn't this fall into the same category as VHS tapes and rentals  back in the 80s?  You buy the stupid thing - you own it - if you want to rent it out for a short period of time (for a fee) - I think that's fine.

You're not transferring the license. You're not illegally reproducing it.

I'd think you'd get in more trouble with the local municipal for not having the proper licenses.

Anyway, not a lawyer - just looking at the question objectively.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #59 on: June 05, 2013, 11:00:29 am »
Doesn't this fall into the same category as VHS tapes and rentals  back in the 80s?  You buy the stupid thing - you own it - if you want to rent it out for a short period of time (for a fee) - I think that's fine.

You're not transferring the license. You're not illegally reproducing it.

I'd think you'd get in more trouble with the local municipal for not having the proper licenses.

Anyway, not a lawyer - just looking at the question objectively.

I doubt Nicalis (the publisher of 90's arcade racer) is that worried about such things.  It might even help their sales to have the game show up in a few arcades.

Regarding VHS videos, it's stupid, but a regular consumer copy is only licensed for personal home use.  A rental copy that costs more is required if you intend to rent it.  Similarly, you can't buy a CD and play it in public without paying for the public performance rights (payable as annual fees to ASCAP and BMI).

In this case though, yeah you'd get in more trouble for not having local tax stickers on it.
Since I supported the game on Kickstarter, I'm supposed to get a copy of all art assets to do whatever I want with.  I may use them on my next cab.

I met a guy who owned a mall arcade and was charging for xbox360 play time.  It was currently run by an attendant, but he was building a timer that would pause the game and then reset if they didn't insert more bills.  I didn't think to question the local vending tax implications at the time.  Now I'm curious as to how he handled that and also wonder if anyone every hassled him about needing alternate licensing for rental/public use of the games.  He was just buying consumer copies from the game store in the mall and had a deal where he was guaranteed to get the first copy of highly anticipated games.

EDIT: ....and as a kid I remember renting movies from someone who had copied movies they had rented from a legitimate source.  The movies came 3 to a tape and they tried to group similar movies together.  Their living room walls were filled with tapes.   ;D  Illegal as hell, but I don't know if they ever got busted.
« Last Edit: June 05, 2013, 11:03:36 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #60 on: June 05, 2013, 01:36:11 pm »
Yeah that's what I was getting at.   You can't use private copies of a game for public use.  At least not legally.  SFIV Arcade edition is 50 dollars, the actual arcade software, which is essentially the same game running on a pc, is around 1000.

I'm in no way suggesting that Nicalis is a big greedy corporation that would do that BUT the smart thing to do would be not to release an arcade mode.  That way if the game ever becomes a runaway hit, he could easily release it on one of these Xp-based arcade machines at a later date and not have to worry about bootlegging. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #61 on: June 05, 2013, 01:58:46 pm »
Yeah that's what I was getting at.   You can't use private copies of a game for public use.  At least not legally.  SFIV Arcade edition is 50 dollars, the actual arcade software, which is essentially the same game running on a pc, is around 1000.

I'm in no way suggesting that Nicalis is a big greedy corporation that would do that BUT the smart thing to do would be not to release an arcade mode.  That way if the game ever becomes a runaway hit, he could easily release it on one of these Xp-based arcade machines at a later date and not have to worry about bootlegging. 

So your argument is that they shouldn't do it because people might use it in an actual arcade? What exactly is stopping someone from simply putting a timer on it? Or placing it in one of the freeplay arcades that I mentioned above? Surely if someone were to go through the effort of designing and building a whole arcade cabinet for this game building a timer that locks out the controls would be a trivial task on top of it.

I agree with BadMouth... even if someone DID do that it would be a good thing for them... people play a few games in the arcade and go home and buy the game... Heck Neatherealm found out that Galloping Ghost wanted to build a custom machine for Mortal Kombat 9 they even helped out with the cabinet graphics because they realized how much of a benefit they would get from the publicity and exposure.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #62 on: June 05, 2013, 03:13:28 pm »
Man you are on the wrong forum.  We respect the arcade industry over here. 

There is nothing stopping someone from putting it on a timer... but timer-based arcade machines have never been successful, so it's doubtful anyone would try.  There is nothing stopping somebody from putting the game as-is either.  Of course in both cases it is completely illegal.  That's what's stopping them. 

I'm not sure what MK9 has to do with a racing game, or this conversation.  NRS doesn't have an arcade division, nor does WB.  They just don't make arcade games anymore. 

Maybe you and I don't have the same goals.  I want the game to be successful and I want the author to make some money so perhaps he'll make future games. I would like to see an official arcade port and other iterations of the game.  Adding credit inputs to the game can potentially do a lot of harm to is business model for the rather selfish benefit of a handful of hobbyists having the novelty of being able to put in quarters on their rigs.   

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #63 on: June 05, 2013, 07:25:11 pm »
Maybe you and I don't have the same goals.  I want the game to be successful and I want the author to make some money so perhaps he'll make future games. I would like to see an official arcade port and other iterations of the game.  Adding credit inputs to the game can potentially do a lot of harm to is business model for the rather selfish benefit of a handful of hobbyists having the novelty of being able to put in quarters on their rigs.

sorry for "being selfish", I can always map the start button to the quarter slot.. i just like hearing the *kerchunk* and the game making a sound acknowledging it, feels more authentic. I'm not concerned with making profit, but i understand the issues it may present. As for me and having my machines take quarters at home, its a "piggy bank" for me, every payday i get a roll of quarters from the bank and i play until i run out, i go through this every pay period.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #64 on: June 13, 2013, 02:12:40 pm »
Man you are on the wrong forum.  We respect the arcade industry over here. 
...
I'm not sure what MK9 has to do with a racing game, or this conversation.  NRS doesn't have an arcade division, nor does WB.  They just don't make arcade games anymore. 

Maybe you and I don't have the same goals.  I want the game to be successful and I want the author to make some money so perhaps he'll make future games. I would like to see an official arcade port and other iterations of the game.  Adding credit inputs to the game can potentially do a lot of harm to is business model for the rather selfish benefit of a handful of hobbyists having the novelty of being able to put in quarters on their rigs.   

I find it amusing that you would accuse me of disrespecting the arcade industry, an industry I worked in for a number of years, and an industry have spent a substantial amount of time and money to help preserve (at least locally).

I also want the game to be successful and I want the author to make some money which is why I've supported the project... I also though it would be fun to entertain the idea of this game in a real arcade cabinet for a 100% genuine arcade experience. An idea which you poo-pooed for reasons I was simply attempting to understand.

If you don't understand why I brought up MK9 then you clearly haven't been paying attention to what I've been saying. Am I correct in stating that you think someone building an arcade machine for the 90s arcade racer would be bad for the developers/publisher because they would be profiting from someone else's software?

I disagree with this because there is real-world evidence to the contrary.... For example: The Galloping Ghost arcade in IL decided to build a custom arcade machine for MK9, they contacted Neatherrealm to see if they would be willing to provide some high resolution graphical assets that could be used for the cabinet art. Neatherrealmn loved the idea so much that they helped create the graphics and gave the machine their official stamp of approval. Not only that Neatherealm decided to use it to help publicize the game by holding an official release party and tournament for the console release at the arcade. Here is the "official" MK9 arcade machine:


There are 2 of them (the only 2 in existence) at the Galloping Ghost arcade.

They were so overwhelmed with the added publicity for the MK9 machine that they encouraged and worked with Galloping Ghost to make an arcade machine for their next game... Injustice:



I want arcade racer to do well... I want it to do very well, and I believe that a genuine arcade mode would benefit them more than not having one, as has been shown by other non-arcade games that received custom arcade cabinets.

Maybe you have a real-world example were such a custom machine caused a developer/publisher to lose money? I personally haven't seen such an instance but I welcome any evidence you'd care to provide.
« Last Edit: June 13, 2013, 02:15:45 pm by twistedsymphony »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #65 on: June 13, 2013, 02:33:58 pm »
I read about MK9... check my avatar.  ;)  That was a planned promotional event.  One arcade got permission to do two machines on freeplay in exchange for a ton of good PR and advertisement for their game.  It's not the same as MK9 having credit inputs so that they can charge money. 

Sure I can give thousands.  Bootlegs.  When you put an unauthorized game in an arcade machine, you've essentially made a bootleg machine like back in the day.  The parent company typically gets the cost of one unit at best (the pcb you copied) while all the actual profits (additional bootlegs sold to others, quarters, ect) go to the bootlegger.    Now if you add credit inputs there are going to be people who take advantage of that... buying the 60 dollar (or whatever he's charging) game putting it in one of the xpe-based racing cabs, and making a lot of money that he'll never see.  If he wants to do a arcade version, the pricing should be more like 300 bucks for the arcade version, to offset the lack of profits from the quarters.  If the 60 dollar home version has credit inputs and he decides to try an arcade release at a later date the more expensive arcade version would never sell... people would pirate the 60 dollar home version or even if they purchased it legally he wouldn't really get his fair share of the profits. 

Makes sense?

If I offended you I'm genuinely sorry but seeing as how you've been involved in the arcade industry you should know better. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #66 on: June 13, 2013, 04:09:33 pm »
Stern pretty much does this with there "HOME VERSION" Pinball machines.   They do not have a functional coin door (and usually less features on the table).  I think they even remove the code for coins...  not sure on that.   

But they sell for a good deal less than the "pro" versions that have working coin doors.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #67 on: June 13, 2013, 04:20:15 pm »
The stern home versions are a complete steaming piece of ---steaming pile of meadow muffin--- and have very little in common with the real machines.  They are small, crappy embarrassments to the industry.  They are not serviceable, use substandard parts, not fun to play, etc, etc....   But that's just my $0.02   ;D

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #68 on: June 13, 2013, 05:53:30 pm »
Ya.  That's an opinion all right..... 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #69 on: June 13, 2013, 06:02:19 pm »
Sorry - that was perhaps a bit strong.  I played one a little while ago - was on display at a retailer.  The retailer was also somewhat embarrassed.  The price, tho less than a real machine, is still quite high given the offering.  I would rather not own a pinball at all than own that ....that....thing.   sry, no offence meant to anyone

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #70 on: June 13, 2013, 06:52:54 pm »
The fact is they use the exact same components as the "pro" machine - just less "features / toys" overall, or less software rules.

So if you're going to call the home model "piece's of ...." then you're calling the "pro" versions the same thing, because under they hood, its the same parts (just less features overall).  Same boards.  same coils.  etc.  I think they are functional machines.

Giving the current insane pinball pricing, any discount is a good discount.

I prefer older Gottliebs myself..   probably why I own four of them.  :)
« Last Edit: June 13, 2013, 06:54:35 pm by Fursphere »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #71 on: June 13, 2013, 07:24:14 pm »
I love gottlieb machines too. I'd think for $3000, I would rather get a good condition Gottlieb Black Hole than a home version of a stern, which has a playfield that is like a foot shorter.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #72 on: June 13, 2013, 07:31:44 pm »
I think the new transformers home version is the only one with the gimped play field.   I had honestly forgotten about that one

I was mostly referring to iron man and dark knight home versions. 

I've got a Black Hole. Brought it back from the dead.  :)   (That sucker is HEAVY!)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #73 on: June 13, 2013, 08:11:46 pm »
Ah, the transformers is the only one I've ever seen.

Awesome you have yourself a working black hole. That machine is one of my favs.   :cheers:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #74 on: June 13, 2013, 08:52:27 pm »
I think the new transformers home version is the only one with the gimped play field.

That must have been the one I tried then.  Perhaps same coils, but the playfield was certainly smaller, no DMD, game play was not entertaining, etc  I was told acces to the underside of playfield was not an easy thing as well.  I was left with the sense that the thing had no commercial value whatsoever due to it being very much not fun.  OK, ok, some value, but very much less than asking price.  Imho, it would get old real fast. I imagine, if placed next to my tron le, for eg, it would see no playtime at all.

oh ---steaming pile of meadow muffin---, sorry, we've gone way off topic here, my bad

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #75 on: June 13, 2013, 08:57:38 pm »
I think the new transformers home version is the only one with the gimped play field.

That must have been the one I tried then.  Perhaps same coils, but the playfield was certainly smaller, no DMD, game play was not entertaining, etc  I was told acces to the underside of playfield was not an easy thing as well.  I was left with the sense that the thing had no commercial value whatsoever due to it being very much not fun.  OK, ok, some value, but very much less than asking price.  Imho, it would get old real fast. I imagine, if placed next to my tron le, for eg, it would see no playtime at all.


My buddy and I are of the opinion that the DMD itself adds almost zero value to a pinball machine's experience (he's got a Tron LE and a  Avengers LE for reference).  And they're expensive when they blow up.  (My Super Mario Bros pin may or may not need a new DMD, I haven't figured it out quite yet).

That said, the backbox on the Transformers HOME version looks horrible, and the playfield is indeed smaller.  SO ya.. I agree with that example.  :)

Quote
oh ---steaming pile of meadow muffin---, sorry, we've gone way off topic here, my bad

Oops?  lol

So.. uh..  how about those racing games?!  (I've been on the look out for a decent condition Checkpoint Pinball machine...  if that counts....  :dunno )

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #76 on: June 13, 2013, 09:16:36 pm »
I'm just glad nobody's grouching at me for voicing a different opinion.... there seems to be a lot of that going around recently.  ;)

Shouldn't we be getting a rough release date for 9AR at this point?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #77 on: June 13, 2013, 11:04:13 pm »
I'd love a buggy beta build at this point!  And I promise not to nag about bugs, or I promise to report them, or whichever is desired.

I agree with your opinion on the coin thing tho.  As cool as it would be to have for personal use, the opportunity for abuse is there.  OTOH, there aren't many arcades left.  :'(

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #78 on: June 14, 2013, 09:09:31 am »
Shouldn't we be getting a rough release date for 9AR at this point?

End of year is what they've been saying since the beginning.
They've commented a few times that they were on track for a release toward the end of the year.

They've also commented that there is no set in stone deadline because they don't want to rush it out the door and then have to release a patch to fix all the issues that would have been discovered had it been thoroughly put through its paces before release.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #79 on: June 14, 2013, 12:22:42 pm »
I agree with your opinion on the coin thing tho.  As cool as it would be to have for personal use, the opportunity for abuse is there.  OTOH, there aren't many arcades left.  :'(

I apologize if I came across as harsh in regards to that.  It's just I've been around here for a loooong time.  About once a year, like clockwork, somebody asks how to manage coin insertion within a front-end. What they are trying to do is setup a mame cab in an arcade or in a public place for profit, which robs the arcade manufacturers and gets the mame guys in trouble.  I just took it as that this time, but I guess it wasn't.  The reason I'm very militant about this and not other forms of piracy, is because the arcade industry here in the states is on it's last legs.  Any significant amount of piracy could kill it completely.  Again, sorry. 


BM:  For some reason I was thinking this summer was the release.... guess I got my wires crossed.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #80 on: June 14, 2013, 01:25:13 pm »
No need to apologize, you're quite right.  There's nothing I miss more than a real arcade, and I'll never be able to explain what an arcade is to my kids.  Very sad.  Arcades were not just a collection of machines.  Anything that keeps them alive is a good thing in my books.  The closest thing we have is The Playdium, which is a big place full of redemption games and little kids.   :'(

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #81 on: June 14, 2013, 01:51:39 pm »
No need to apologize, you're quite right.  There's nothing I miss more than a real arcade, and I'll never be able to explain what an arcade is to my kids.  Very sad.  Arcades were not just a collection of machines.  Anything that keeps them alive is a good thing in my books.  The closest thing we have is The Playdium, which is a big place full of redemption games and little kids.   :'(

Build an arcade in your garage like I'm doing. 

My kids are 3 yrs. and 8 mos...  they'll grow up with an arcade.  :)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #82 on: June 14, 2013, 02:54:39 pm »
Big fan of the home arcade, and I'd give my left nut for the defunct Luna City one, but....they are not real arcades.  You know, the smoky, smelly place with sticky floors, shady characters, a drug deal goin' on over there, cigarette burn marks on all the machines, the occasional excitement when a new game showed up, putting a quarter on a machine to secure your place in line....there was a certain atmosphere and ...other words I'm currently at a loss for.  So, like you, I am recreating the contents of an arcade at home, but the atmosphere is forever lost (ok, some of which I will not miss, but it was all part of a greater whole).

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #83 on: June 14, 2013, 04:05:04 pm »
Ya...  can't say I miss any of that.  :)

Broken machines, food mess, disgusting SMELLY people (how hard is it to take a shower?  Seriously!)...  not having money to play "just one more game", etc.   My "garage" is air conditioned and all mine.  I only have myself to blame for any messes or broken machines.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #84 on: June 14, 2013, 04:39:21 pm »
I only hope my kids will have an awesome place to hang out, because I am sick of seeing these young'uns only socialize over the internet. I mean, only dorks hang out on the internet.  ;D


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #85 on: June 14, 2013, 04:43:57 pm »
When I was a kid, we had to walk 20 miles, uphill, in the snow, to get to the internet...  ;D

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #86 on: June 14, 2013, 08:16:50 pm »
And there weren't no fancy computin' boxes either.... you'd pick up the phone and make the modem noise yourself.

"dee  dee dee dee schreeeeeeeeeee!"

And you were glad!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #87 on: August 10, 2013, 03:29:57 am »
my god! I can't wait to have this in my hands .

update#8
http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/565223





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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #88 on: August 10, 2013, 01:44:55 pm »
Ya...  can't say I miss any of that.  :)  Broken machines, food mess, disgusting SMELLY people (how hard is it to take a shower?  Seriously!)...  not having money to play "just one more game", etc.   My "garage" is air conditioned and all mine.  I only have myself to blame for any messes or broken machines.

So, it's your fault, then. Thanks so much.

;)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #90 on: August 20, 2013, 01:23:01 pm »
I'm jealous.  I wish it was a cab with a 4-speed so we'd know it was going to work with one.



It's driving me nuts that I don't see our BYOAC logo yet, but the anticipation makes it better!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #91 on: October 01, 2013, 12:00:06 pm »
this looks like trackmania nations forever.
i play that alot on my video game cabinet.
when is the actual release date and price???

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #92 on: October 01, 2013, 12:21:33 pm »
this looks like trackmania nations forever.
i play that alot on my video game cabinet.
when is the actual release date and price???

No hard date set.  They were shooting for the end of the year and in all the updates have said they are on track.
Hopefully it will be released when it is complete and not half assed to get it out the door for the sake of appeasing the impatient people on kickstarter.
What will make or break this game is how the control feels.  If they don't take the time to dial that in, all will be lost.

I haven't seen anything on pricing for people who didn't support the kickstarter.




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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #93 on: October 02, 2013, 12:09:57 am »
 ;D  They get it.  I always thought Antonis got it, but was a little afraid when Nicalis came on board and started talking about points for drifting and such.

http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/615924

Quote
Update#10: Car Handling


 Update #10  · Oct 1, 2013 · 1 comment
 
 
 


Hello everyone,

here are a few words from Tyrone Rodriguez from Nicalis, we've been working together on the car handling among other things.

"At this point some of you may feel like we’ve been working on ‘90s Arcade Racer since the ‘90s. That’s not entirely true, while Antonis and I were indeed playing Scud Race (Super GT in the US) and Daytona USA some 20 years--that was just preparation for the game we’re developing now.

Here’s what’s been happening the last couple of months with ‘90s Arcade Racer.

Physics, physics and more physics!

In the 100+ hours I’ve spent on racetracks combined with the thousands of hours logged playing racing video games, there’s something that feels quite counterintuitive to the genre. You would think super realistic racing games would have super accurate and lifelike physics -- but that doesn't necessarily always make a better product. To really give the sensation of speed, gravity, lateral gravity, as a designer you end up removing many functions that make a vehicle simulation “real”, in the theoretical sense. A driving simulator, more often than not feels like a floaty, unresponsive boat. Part of that is because you can’t feel yourself slinking around a bucket seat, you don’t have the sensation of a vehicle’s weight shift between the four corners; there’s an entirely missing dimension in racing games.

Antonis and I are going for a fun and arcade racing feel, we’ve said that from the start. Those two descriptors are equally important to the project. Getting to the balance of an arcade feel while offering a challenging experience and still giving the car some complex real-world behaviors is where our own challenge begins.

Once you start playing a racing game, especially an arcade-style one, terminology like camber, caster, differentials, toe, torque and drivetrain are quickly forgotten. Initially I spent a lot of time trying to get an arcade feel out of a real vehicle simulation. After extensive experimentation what Antonis and I found was that it just wasn’t working.

In this case it’s much easier to build something from zero and create an experience that perfectly recreates the perception and expectation we all have of a typical arcade racer. Version 2.0 of ‘90s Arcade Racer physics is built within the expressed intention of creating a real arcade racing game. What that means is that the game is really feeling like should. The car reacts in a way that is indicative of an arcade racer, it moves and accelerates properly and now we have a really fun grip and drift mechanic within the game. Although it’s been challenging having to build physics from nothing, this has allowed us to really build the vehicles exactly how we want and how they should feel.

I’m pretty confident that we’re very much in the right direction with the physics and you’ll probably agree once you have an opportunity to play it. Antonis has been doing great work on creating the world of ‘90s Arcade Racer. But I’ll let him do that update in the very near future."

Thanks!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #94 on: October 03, 2013, 05:25:35 pm »
Yes, sounds like they get the physics. When he talked about providing a sense of speed and gravity, I was hoping he was going to announce D-Box support.  Should be great regardless.

tum

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #95 on: October 04, 2013, 02:18:38 am »
more screenshots  :lol





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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #96 on: October 05, 2013, 06:19:57 am »




good is like my "Daytona USA + +" which by the way I need very very little to finish and post them here, stay tuned!!  ;D ;D ;D











« Last Edit: October 05, 2013, 06:45:33 am by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #97 on: October 05, 2013, 09:19:15 am »
That last pic of Daytona is beautiful!  :applaud:

I wanna see a screenshot of 90's arcade racer with our logo in it!  :hissy:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #98 on: October 05, 2013, 10:01:22 am »
ok.. what am I seeing? Hd Daytona?

Sent from my SGH-M919 using Tapatalk 2

         

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #99 on: October 05, 2013, 06:41:48 pm »
ok.. what am I seeing? Hd Daytona?

Sent from my SGH-M919 using Tapatalk 2

Yes sir I am working hard to change "almost all textures" and I'm in the final stage (too much work).
And will have a nice gui where you can select 20 different cars (cars rivals) and some other things. I call "Daytona USA + +"
« Last Edit: October 05, 2013, 06:46:05 pm by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #101 on: October 06, 2013, 01:29:43 pm »
This looks SO sweet! And here I was thinking about going to crt's in my cabs. Guess NOT!
         

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #102 on: October 07, 2013, 06:08:41 am »
I knew, if you buy a car zero kilometer, buy in November 2013 or January 2014 ? haha purchase if so.
  8)
http://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/615924#comments

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #103 on: October 21, 2013, 08:14:30 am »
I'm just learning about this game now, but man does it look great. Arcade racers are the only way to play racing games.
My past arcade builds - Click to enlarge and get a closer look

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #104 on: October 23, 2013, 04:16:56 am »
That HD Daytona looks great as does 90's racer...

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #105 on: October 26, 2013, 08:42:31 am »
 :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud: :applaud:

I need to see this game in action! need perfect drift!

« Last Edit: October 26, 2013, 09:00:12 am by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #106 on: October 26, 2013, 02:42:35 pm »
Im intrigued by Daytona ++, whats the base rom? model 2?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #107 on: October 26, 2013, 02:49:01 pm »
Im intrigued by Daytona ++, whats the base rom? model 2?

Yeah it's Daytona on Model 2 emulator, but with different, higher resolution textures replacing the original ones.
Lotta work put into that!  Can't wait for the finished product.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #108 on: November 29, 2013, 12:09:08 pm »
Quote
Hello everyone,
I wanted this update to be a gameplay video but unfortunately the car handling is not ready to show yet. Instead I would like to share a video showing the latest developments for the race tracks. Excuse me for the quite bad youtube compression.

As many of you might have already figured out the game won't be out this year, targeting more platforms as well as creating more cars and tracks than what was originally planned have led to a longer development cycle.

We are working hard to get the physics right and get rid of any bugs and unwanted behavior while also working on the AI and general game structure. It's quite a challenge but every day we are getting closer.

Probably the biggest undertaking for this project, the art assets, tracks and cars are close to 90% done which means there is enough time to polish and optimize in order to get the best possible results.

Thank you!

Antonis


People are going to start getting testy about the release being delayed.
I hope he sticks to his guns and doesn't release it until it's perfect.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #109 on: November 29, 2013, 01:08:55 pm »
Looks better and better everytime I see it.  I don't mind waiting......too long.  I waited a *really* long time for Aliens: Colonial Marines (I think I pre-ordered a year early?) only to have it be a huge let down on release. 

Delaying a game often leads to higher expectations.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #110 on: November 29, 2013, 03:13:17 pm »
Thats a shame. Did they give another esd? it looks like they left it open ended in badmouth's post.  I guess Nuexzz is going to have keep us entertained with his Daytona ++ while we wait =). I hope he has better new to report.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #111 on: November 30, 2013, 12:05:07 am »
haha I feel ashamed that  ;D I'm waiting for the new version of m2emulator as it has some major bugs in the memory addresses 16Fxxx (ID) if repeated 16Fxxx only a texture will be replaced work.   Here let my research.  http://www.gamespek.com/foro/viewtopic.php?t=4209&f=8#p26511

Stand by to have to be Christmas gifts or New Year.   :laugh2:  :laugh2:
« Last Edit: November 30, 2013, 12:26:40 am by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #112 on: November 30, 2013, 03:11:39 am »
[...] I'm waiting for the new version of m2emulator [...]

Uh, i was not aware about this!  :o

Are they working on Model 2 emulator? I am wrong if i say that Elsemi did not release the source code? Are they coding that from "zero"?
« Last Edit: November 30, 2013, 03:14:23 am by baritonomarchetto »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #113 on: November 30, 2013, 10:56:53 am »
[...] I'm waiting for the new version of m2emulator [...]
Are they working on Model 2 emulator? I am wrong if i say that Elsemi did not release the source code? Are they coding that from "zero"?

the source code is at disposal only developer and some of mamedev.
apparently want to fix bugs in version 1.0 without major changes (added)
« Last Edit: November 30, 2013, 11:01:28 am by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #114 on: November 30, 2013, 11:16:44 am »
[...] I'm waiting for the new version of m2emulator [...]
Are they working on Model 2 emulator? I am wrong if i say that Elsemi did not release the source code? Are they coding that from "zero"?

the source code is at disposal only developer and some of mamedev.
apparently want to fix bugs in version 1.0 without major changes (added)

If you communicate with them, request an option to use combined pedals.

I used to think separate was best, but after setting up 60 games at one time I learned that combined pedals are required for demul and a lot of older games.
Model 2 emulator is the only thing that requires separate pedals.

I have an old version of the immersion arcade pcb that doesn't support separate pedals.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #115 on: November 30, 2013, 11:24:22 am »
BadMouth you mean?
joy1 =accelerate
joy2 =brake

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #116 on: November 30, 2013, 01:41:53 pm »
BadMouth you mean?
joy1 =accelerate
joy2 =brake

No.  I mean
y+=accelerate
y-=brake

Like using ONE joystick on a gamepad, up for gas, down for brake.

Nearly all PC wheels have the option in windows to report the pedals as halves of the same axis.
Demul requires the pedals to be that way.

It is not a big deal, but may help some people with oddball wheels.
I have an old usb immersion arcade pcb that can't report the pedals as separate.

M2emulator is the ONLY thing I came across that requires separate pedals.
It would be nice to have the option for combined pedals.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #117 on: December 01, 2013, 05:38:30 am »
ok now I understand he  ;) (added to requests)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #118 on: December 01, 2013, 08:44:50 pm »
Wait...so El Semi is now back working on a new version of Model 2? Wow color me shocked. So is he still working at AM2 or what? Can you ask him to please redo the FFB effects in Daytona from scratch so we can get proper spring tension in the wheel? I don't have a wheel yet but hopefully once I get another one the new version will be out :)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #119 on: February 03, 2014, 04:04:30 pm »
https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts

Quote
Update#13: WiiU

Hello everyone,

Antonis and Tyrone here!

As you probably know, part of working together brought along the opportunity get '90s Arcade Racer on Wii U (among other places). The development is moving along well and for this update we'll share some details related to the Wii U version of the game and our plans.




Fortunately, moving the game from PC/windows environment to Wii U has been a straight forward process. The project is being built on top of Unity and the team porting Unity to Wii U have obviously been doing a great job; that alone has made our part of getting running on Wii U much easier than expected. Of course, the process hasn't been without it's fair share of challenges. Without getting into minutia that we're probably not allowed to share in great detail, some things that worked on PC couldn't be ported exactly over to Wii U without affecting performance on the Nintendo console--and probably other consoles, too.

However, we're very happy with the results. Fidelity, image quality and a smooth framerate are our priorities. Detractors note, Wii U is proving very capable of running the game at 60fps at 720p with 4xMSAA and FXAA resulting in a crystal clear image. Here are some WiiU shots:





 
 
On the programming side these past few weeks our main programmer has been busy working on the AI and creating the type of competition we've discussed in the past--focusing on a fun arcade experience. Our goal is to be able to race against 30 cars in each race. If we hit that number we'll be quite happy.

Many of you have emailed us asking for a release date, unfortunately it's hard to give you a solid date but mid 2014 is our goal for now.

Thank you for being patient and even more thanks for all the support and interest in the project. It's kept us going and we love hearing from all of you!

I don't want it to be released before it's ready, but was hoping for Spring at the latest :'(
Guess at least it is going to be released.

Would be nice to at least see a pic with our logo in it.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #120 on: February 03, 2014, 05:36:16 pm »
Nice update.  Although obviously this isn't a AAA title I find it interesting that the Wii U can run a pc game without any major modifications even though it's "doomed" and "underpowered" ect. 

I just hope this doesn't turn into "90's arcade racer forever" and we have to wait forever for a release.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #121 on: February 03, 2014, 10:16:51 pm »
these pictures are still in development of the game and that's why you do not see the time the speedometer turns, etc..
That is very worrying for all you need for your release  :dunno

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #122 on: February 04, 2014, 01:27:51 pm »
Seems like it's gonna be a while longer but it's all good. Still trying to save up for another ffb wheel so let them take their time. We don't want a rushed game of this magnitude. There's always GRID 2 in the mean time  :cheers:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #123 on: February 05, 2014, 12:35:05 am »
I'm just worried that they'll keep delaying it and in the meantime technology will pass them by and it'll be extremely dated by the time it's released. 

So long as it's out this year it'll be ok, but the Unity engine is already showing signs of age, believe it or not.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #124 on: February 05, 2014, 02:22:42 am »
I'm just worried that they'll keep delaying it and in the meantime technology will pass them by and it'll be extremely dated by the time it's released. 
I understand what you're saying, but I find it a funny concept that a game which tries to mimic '90s racers might be dated  ;D

If the current Unity engine can produce a smooth 60fps with this game, I'm not really concerned. Newer engines may support newer features but the 90s racer isn't about realistic fluid dynamics and destructable terrain. It's not like Duke Nukem where they had to compete with first person shooters available at the same time- this game must "feel" like an arcade racer with 90s aesthetics.
I'm not really sure what your main concern is?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #125 on: February 05, 2014, 10:22:57 am »
The truth is that most kickstarter games only partially deliver.
http://evilasahobby.com/2014/01/18/kickstander-only-around-a-third-of-kickstarted-video-game-projects-fully-deliver-to-their-backers/


I have faith in Antonis though.  He has worked for Sega doing the type of lush, vibrant artwork that's missing in today's racing games.
He also appears to have a passion for this type of game and understand how important the feel of the controls is.
« Last Edit: February 05, 2014, 10:24:28 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #126 on: February 05, 2014, 12:28:55 pm »
The truth is that most kickstarter games only partially deliver.
http://evilasahobby.com/2014/01/18/kickstander-only-around-a-third-of-kickstarted-video-game-projects-fully-deliver-to-their-backers/
Sad truth. So far I'm lucky to have backed succesful projects. Though there is one project which is only a set of dice which so far took twice as long as two full featured boardgames (also with custom dice and other parts). So some Kickstarters are simply badly managed.

I have faith in Antonis though.  He has worked for Sega doing the type of lush, vibrant artwork that's missing in today's racing games.
He also appears to have a passion for this type of game and understand how important the feel of the controls is.
Yeah, I have faith in this project as well. The first impressions showed that he knows and loves the source material and he knows how to work with Unity (thus not batteling the engine but instead able to focus on the gameplay and features).

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #127 on: February 05, 2014, 03:31:13 pm »
What worries me is the lack of a firm time table.  It didn't worry me at first, but as the months roll on....

Take it from somebody with infinite projects, loving the project can be a bad thing.  I've got stuff like mamehooker that I haven't released in a few years because I want it to be perfect and obsess over the details.  That's why I fear, not that he'll abandon the project, but that it'll be in production forever and in the mean time something similar will be released and we'll forget all about it. 

We aren't at that point yet, but the "sometime this year" blurb worries me. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #128 on: February 06, 2014, 02:03:52 am »
Take it from somebody with infinite projects, loving the project can be a bad thing.
Oh yes... the number of Visual Studio projects on my harddrive... number of unpainted wargame miniatures... arcade schematics... the list is endless. I know exactly what you mean.

It would be good for this project to get some insights in their project planning (or scrum-backlist or whatever they use) to get some insights in where time is going. I backed a kickstarter where they had weekly updates and stated the plans for the upcoming week. It gave me as a backer a lot of faith in that they knew what they were doing and it provided also insight in what challenges they faced.

Quote
The project is being built on top of Unity and the team porting Unity to Wii U have obviously been doing a great job; that alone has made our part of getting running on Wii U much easier than expected. Of course, the process hasn't been without it's fair share of challenges. Without getting into minutia that we're probably not allowed to share in great detail, some things that worked on PC couldn't be ported exactly over to Wii U without affecting performance on the Nintendo console--and probably other consoles, too.
I was wondering, if they're working on the Wii-U port and from what I understood from the update it required moving the project to a Wii-U compatible Unity environment. So it sounds to me as if they needed to branch the project. Shouldn't that be an indication that 90% of the work is done? I mean otherwise they have to implement things twice or at least move bits of code/modules between those environments? I don't understand why they would develop that in parallel instead of moving the PC version first, get it out there and work on the Wii-U/other consoles ports.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #129 on: February 06, 2014, 03:06:51 am »
[...] I've got stuff like mamehooker that I haven't released in a few years because I want it to be perfect and obsess over the details.  [...]

Soooooo ... you are still working on mamehooker! That's a scoop!  :D

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #130 on: February 06, 2014, 05:58:13 pm »
Yeah I posted a update in the software forum... asked for volunteers.... crickets.  So it goes back on the shelf for now. 

I think that the deal with the Wii U port is that is where they intend to make their money.  People seem to think that pc game sales are healthy, I assure you they are not.  Storefronts like steam don't rapidly drop the prices on games because they want to, they do so because interest drops off dramatically after just a few weeks.  Even a "dud" like the Wii U is primed for better sales numbers.  I know the Mighty Switch Force guys made a small fortune off of their Wii U sales. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #131 on: February 07, 2014, 03:20:11 am »
Yeah I posted a update in the software forum... asked for volunteers.... crickets.  So it goes back on the shelf for now. 

I am a "driving & racing"-only subforum follower, so i couldn't see the update on "software" subforum  ;D

Glad to help within my limits  ;)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #132 on: April 11, 2014, 01:07:19 am »
as much I hate rubbing salt on a wound, i just notice that they release video back on feb 13th with some gameplay footage that wasnt posted here. i thought I would share. skip to to the one min mark for game play footage. But other than that, they still been silent since February :banghead: :banghead: :banghead:


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #133 on: April 11, 2014, 01:20:43 am »
Yeah it was getting me worried before.  When the game is this far along it shouldn't that that long for a release.  We might have one of these guys that want to tinker with the game forever until it's no longer relevant. 

I'm still waiting though... ready to buy it when it comes out. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #134 on: April 11, 2014, 09:56:01 am »
as much I hate rubbing salt on a wound, i just notice that they release video back on feb 13th with some gameplay footage that wasnt posted here. i thought I would share. skip to to the one min mark for game play footage. But other than that, they still been silent since February :banghead: :banghead: :banghead:
Isn't that the exact video as seen on the kickstarter page (thus nothing new is shown?) I remember the "insert coin" fade at the end.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #135 on: April 11, 2014, 10:34:01 am »
as much I hate rubbing salt on a wound, i just notice that they release video back on feb 13th with some gameplay footage that wasnt posted here. i thought I would share. skip to to the one min mark for game play footage. But other than that, they still been silent since February :banghead: :banghead: :banghead:
Isn't that the exact video as seen on the kickstarter page (thus nothing new is shown?) I remember the "insert coin" fade at the end.

Yup, from way before the kickstarter campaign even ended.  Nothing new has been posted in quite some time.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #136 on: May 02, 2014, 04:23:02 pm »
Hey All, I was having a bit of search around to see if I could unearth any new tidbits of information about this game, seeing as everything seems to have gone so quiet on the official update front. Nothing new to report unfortunately, but I did stumble across this image which I hadn't seen before (although it's not new in itself), so I thought it was worth posting here. If Pelikan13 is still aiming for a mid 2014 release hopefully we'll get some news soon...


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #137 on: May 02, 2014, 04:45:36 pm »
Good job unearthing that pic  :applaud:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #138 on: May 08, 2014, 08:53:48 am »
https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts

Quote
Update #14 ℹ
 
May 7 2014

'90s Arcade Racer and Nailing Every Part of the Game


We've have been quite for a while on the '90s Arcade Racer front and there are a few (good) reasons why.

First, the game has taken on a life of itself and we really want to get it just right. Yes, there are a number of racing games coming, but none have really taken on the idea of reviving an era that we both love and find the most appealing in the genre. To be more specific, we've found that as we continue to polish the game, its visual style, a physics model we're happy with, everything else needs to be powered-up so to speak.

We know we have something special with '90s and we want it all to be special, every. single. part. of. the. game! With that said, we've secretly been trying to get some of the best talent for basically every aspect of development, even if it means we need more time .

One of the aspects of the game we really haven't spoken much about, but have put a lot of time and effort into getting just right is audio. Neither of us are audio experts so to speak, but we have found one!

The engine work and accompanying game sound effects are going to be handled by Stafford Bawler. That name probably means nothing to you, but it should! He's working on everything from Dirt, GRiD and Forza to Sonic & SEGA All-Stars Racing. He's that good. We're already working with him to create some really amazing, authentic and very dynamic sounds that you'll hear in the finished product.

You can follow Stafford on Twitter: @StaffordBawler

The other area we haven't talked much about is music. We've received so many requests to enlist Takenobu Mitsuyoshi (famous for Daytona USA). But, unfortunately for us, he's still employed by SEGA. However, we do know a number of really amazing musicians who have taken on the cause of '90s Arcade Racer.

We're taking a different approach to '90s Arcade Racer and treating the soundtrack like a compilation of great music from great musicians. Each artist will be giving his or her take on what they feel the '90s sounded like and we'll announce each them as we progress through the final development of the game and near release. By the way, if you can convince Takenobu to do a track for '90s Arcade Racer, we're all for it!

We'll be announcing the first musician in the next couple of weeks with a tiny sample of his track.

As a reminder for anyone who hasn't followed our updates recently, our plans for '90s Arcade Racer were to launch on PC (via Steam) and Wii U and follow-up with mobile. However, given the prevalence of Unity 3D on PlayStation 4, PS Vita and Xbox One, you can be sure we're trying to find a way to get the game on those platforms as well. However, we'd like to get the game out for backers on PC and players on Wii U first--you've been patiently waiting and we do want to give you the ride of your life.

Thanks for everything!

-tyrone

Quote
The engine work and accompanying game sound effects are going to be handled
Meaning they haven't been done yet.....

I need to see the BYOAC logo in some gameplay footage to get excited about this again.
What did I spend money on a year and a half ago?

I hope the music has that Sega vibe instead of just being a bunch of random indie bands trying to get their music out there.
« Last Edit: May 08, 2014, 12:23:32 pm by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #139 on: May 08, 2014, 09:20:42 am »
I need to see the BYOAC logo in some gameplay footage to get excited about this again. What did I spend money on a year and a half ago?

This, 100x. I'm excited to see what progress has been made. So far, it's not blowing my skirt up.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #140 on: May 08, 2014, 12:13:06 pm »
Their inexperience in management is just showing it's head that's all.  I doubt I could do better, but they should have been working on the sound design all along.  You don't work on one bit, and then start on the next when you are done unless you are doing the entire game single-handedly.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #141 on: May 08, 2014, 01:11:03 pm »
When Pelikan 13 and Nicalis said they needed more time to fine-tune the physics of the game I was very much in the take-all-the-time-you-need-to-get-it-right camp. Now, almost 6 months later than the original estimated finish date, it feels like they are starting to take the piss... I think another part of the problem is that they're just playing their cards too close to their chest, they need to get some gameplay videos out there, something to get people interested in this again.

I hope the music has that Sega vibe instead of just being a bunch of random indie bands trying to get their music out there.

Yeah, no to indie bands. I'd like this to have a Scud Race type feel to it's soundtrack. I wonder what Richard Jacques is up to at the moment...?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #142 on: May 08, 2014, 01:55:27 pm »
I give it two weeks before they start rattling the tin cup again. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #143 on: May 25, 2014, 10:46:58 pm »
https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts
Quote
Hello everyone,

for this update I would like to address some concerns and share a few more screenshots from some of the game's new cars and tracks.

I have received several emails asking about the game's release date and why we haven't shown any gameplay videos yet. There is nobody that wants the game released more than we do and we are working hard to make it happen.There are still some areas that need work and I've kept postponing any gameplay videos until we are happy with what we are showing. I understand that the people that helped fund this project want to be more involved in the development process but I feel that releasing unpolished or rough material can do more harm than good. It's a fine line and I apologize if some people feel left out.





Also we'll make sure that everyone who doesn't use Steam will be able to receive his copy.















.....and


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #144 on: May 26, 2014, 04:51:13 pm »
Great to see a new update so close on the heels of the last one. That last screen shot is interesting, looks like a whole new environment we've not seen before (and a very Outrun-esque one at that).

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #145 on: June 06, 2014, 10:01:21 am »
That last image I assume is an unlockable easter egg in the game?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #146 on: June 06, 2014, 07:57:47 pm »
Love the new screenshots! Especially that last one. Also looks like it may have some sort of scanline effects?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #147 on: September 22, 2014, 04:56:15 pm »
Quote
Hello everyone,

we've received a few complaints from backers so for this update I would like to let people know exactly at what stage the game is right now.

 






The game's art, design and audio is pretty much complete and only in need of some polish which means we are behind when it comes to code, we had some trouble mainly with the AI and we had to scrap a lot of code and start fresh. Unfortunately for a small team like us that means a few months of work and a delayed release date.

Because of the advanced stage of the game's art and design during the summer I took on some contract work which ended last week, this is part of the reason why it's been so long since my last update and i apologise for that.

 

So braking things down here is where the projects stands now:



-The art and design is complete, all the tracks, frontend menus and items are in game.

-The audio is about 80% done, everything is in game and working but in need of some polish.

-The AI as mentioned above has given us a lot of problems, we decided to scrap the work done so far and start from scratch with a new programmer.

-Physics and car handling has been the most challenging part and we will continue to tweak and refine it until the game's release.

Considering how things have turned out for us it would be unwise to give another release date, but we will as soon as we are confident.

Thank you!

Antonis

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #148 on: September 22, 2014, 05:05:02 pm »
he should give the beta to the high paying backers, so everyone knows it not vaporware.  I dont want this game to take so long coming out that it has to be renamed  the 2000s racer :/
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #149 on: September 22, 2014, 05:09:31 pm »
Pretty annoying for such a brief update after months of nothing. He's got our money already so doesn't seem to care much. It only takes 5 minutes to write a quick update every now and then

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #150 on: September 22, 2014, 05:15:11 pm »
Their inexperience in management is just showing it's head that's all.  I doubt I could do better, but they should have been working on the sound design all along.  You don't work on one bit, and then start on the next when you are done unless you are doing the entire game single-handedly.

I have a feeling that they were waiting on doing the audio due to the new audio tools that were promised in unity 5 (not out yet.)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #151 on: September 22, 2014, 05:15:58 pm »
he should give the beta to the high paying backers, so everyone knows it not vaporware.  I dont want this game to take so long coming out that it has to be renamed  the 2000s racer :/

Yeah, totally agree. At the rate they're currently going it wouldn't surprise me if we're still getting apologetic updates for the lack of a release this time next year... :banghead:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #152 on: September 22, 2014, 05:37:19 pm »
So has anyone seen actual footage of a car in motion?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #153 on: September 23, 2014, 05:16:45 pm »
So has anyone seen actual footage of a car in motion?

This was the earliest footage of the game, released about a year and three-quarters ago. It shows a bit of footage of the cars actually moving.



If you go back to Page 2 of this thread there's an interview with the developers, which shows a bit more footage of some of the tracks, but no new footage of cars actually racing on the tracks.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #154 on: September 23, 2014, 07:25:46 pm »
Pretty annoying for such a brief update after months of nothing. He's got our money already so doesn't seem to care much. It only takes 5 minutes to write a quick update every now and then

This is why I don't give money to kickstarter after another thing I invested in didn't provide anything of value.

You have to remember, you are making a blind investment without any promise of a return.  Its a great idea, but there is no requirement for them to provide anything to the backers.  They could take your money, spend it on blow and then post "sorry, we ran out of money" and that's it. 

The concept is great - but the whole platform isn't clear enough to the people donating.  It needs like a huge disclaimer that says EXPECT NOTHING, IF YOU GET SOMETHING OUT OF THIS CONSIDER YOURSELF LUCKY. 

:)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #155 on: September 23, 2014, 07:40:17 pm »
I think Kickstarter just changed some terms of use to stop that happening. They have to keep backers in the know if delayed and show where the money was spent etc

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #156 on: September 23, 2014, 08:19:29 pm »
Well thats good.  I know a ton of good things have come out of kickstarter.  I love the idea.  There are just a lot of kinks to iron out...

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #157 on: September 24, 2014, 08:45:14 am »
The only things I've ever supported on kickstarter are this and the Artcade book.
Still waiting on both.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #158 on: September 24, 2014, 10:16:33 am »
The only things I've ever supported on kickstarter are this and the Artcade book.
Still waiting on both.

At least we know who's fault it is now :p
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #159 on: September 24, 2014, 10:23:55 am »
There's a bit of bad language in this, just in case anyone here's easily offended.

« Last Edit: September 24, 2014, 10:38:48 am by MrThunderwing »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #160 on: September 24, 2014, 11:08:22 am »
The only things I've ever supported on kickstarter are this and the Artcade book.
Still waiting on both.

The Artcade book thing is Karma for horking Opt2Not's blog name.  >:D
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #161 on: December 05, 2014, 12:12:02 pm »
An update has been posted: https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts

Quote
since our last update I'm happy to say that we've made quite a bit of progress, we now have a new AI solution that can handle up to 40 AI cars per race. It still needs a bit of work mainly on how they interact with the player but we are slowly getting there.
(more at the link posted above)

I still haven't spotted the BYOAC logo anywhere.




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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #162 on: December 05, 2014, 12:21:10 pm »


They spent 6 months getting the cameltoe just right.

I forget, what was the donation level to get the logo in?
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #164 on: December 05, 2014, 12:58:18 pm »
every time I see this thread bumped or an update, all I think of is:
Quote
Funded!

This project was successfully funded on February 17, 2013.
And how it was funded as "mostly done"
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #165 on: December 05, 2014, 01:12:10 pm »
I forget, what was the donation level to get the logo in?

£80

It says you get a billboard and everything from the lower levels.
A £70 option was added toward the end where an image for yourself can be one of the spectators around the track.
Technically, I'm entitled to that too, but I haven't pressed the issue.

I just want to see the awesome brightly colored byoac logo in the game.
It's posted earlier in this thread, but here is the one I submitted to Antonis:
(sent him a much larger one)

This is the work of the mighty Ond.

I had grand images in my head of it rotating atop a pole in a sharp corner.
« Last Edit: December 05, 2014, 01:15:59 pm by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #166 on: December 06, 2014, 02:44:41 pm »
I'm liking how Outrun-ny this car looks.



That woman with the flag looks a tad disturbing though, the face is a bit too masculine for my liking.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #167 on: December 06, 2014, 05:01:26 pm »
It's a ---steaming pile of meadow muffin--- update really and hes just taking the piss now. We are 12 months late on release and no new video or even word of release. Ive pretty much given up on this game now, im doubtful we will even get a release

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #168 on: December 06, 2014, 05:12:47 pm »
she looks like Byonetta's stunt double
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #169 on: December 06, 2014, 06:19:12 pm »
Yeah the delays are getting a bit up there now. I have to be honest...it's a bit unfair to you guys who currently own steering wheels and pedals and want to play this game now, as I'd feel just as frustrated as you if I was in your position. However, to be frank I am still without a wheel and pedals so deep down I'm not anxious to have 90's Arcade Racer come out soon. I mean, the wheel and pedals I'm saving up for are obnoxiously expensive and it's gonna be at least 6 months to a year before I'm in a position to purchase them, so I can wait that long for 90's AR to get released. Lack of a video preview is a bit concerning, but I'm still confident he'll get this game out before then so don't worry guys.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #170 on: December 06, 2014, 08:40:24 pm »
From the last thing I can see on the webpage is that he's focusing on the Wii U release?  http://blog.nicalis.com/tag/90-arcade-racer/

Good because I have one, bad because it doesn't support any wheels....   

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #171 on: December 06, 2014, 08:58:24 pm »
From the last thing I can see on the webpage is that he's focusing on the Wii U release?  http://blog.nicalis.com/tag/90-arcade-racer/

Good because I have one, bad because it doesn't support any wheels....

Maybe that is the last task before a wide release?  :hoping:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #172 on: December 06, 2014, 11:17:41 pm »
From the last thing I can see on the webpage is that he's focusing on the Wii U release?  http://blog.nicalis.com/tag/90-arcade-racer/

Good because I have one, bad because it doesn't support any wheels....

Maybe that is the last task before a wide release?  :hoping:

As much as I love the Wii U - its a dead platform.  First party titles are the only thing keeping it alive. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #173 on: December 08, 2014, 09:14:03 am »
As much as I love the Wii U - its a dead platform.  First party titles are the only thing keeping it alive. 
But the 1st party titles rival the quality of last few AAA titles on other platforms. I own also a PS4. Destiny, Driveclub, AC:Unity were far from flawless. Mariokart 8, Bayonetta 2 and Super Smash Bros are excellent titles. I don't really care if the titles are first party or not. There are plenty of excellent titles for the Wii-U.

As for the 90s racer, I'd love to see this title on any platform. Since it is based on Unity it shouldn't be a huge trick to port it to another platform.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #174 on: December 10, 2014, 02:42:20 pm »
so whatever came of this?!
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #175 on: December 10, 2014, 02:53:24 pm »
so whatever came of this?!
What do you mean?  This thread is almost 2 years old.  The game is allegedly still in development.  As the saying goes, "It'll be done when it's done."

Or it could be the next Duke Nukem.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #176 on: December 10, 2014, 03:55:35 pm »
so whatever came of this?!

Last update December 4, 2014 via kickstarter here: https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts
It's also located a few posts up.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #177 on: December 10, 2014, 04:00:34 pm »
The Artcade book thing is Karma for horking Opt2Not's blog name.  >:D

lol, I just saw this post.  YEAH! Karma!  :cheers:


she looks like Byonetta's stunt double

Yeah, though she's got the butter-face thing going on.  I don't know why game devs can't seem to get faces right in games. Either they're too manly looking, or have that dead-eyed/default zombie expression.
We come so far to have realistic lighting, textures, etc... but getting a character's face to look life-like seems to be few and far between in gaming.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #178 on: December 10, 2014, 04:01:36 pm »
The Artcade book thing is Karma for horking Opt2Not's blog name.  >:D

lol, I just saw this post.  YEAH! Karma!  :cheers:


she looks like Byonetta's stunt double

Yeah, though she's got the butter-face thing going on.  I don't know why game devs can't seem to get faces right in games. Either they're too manly looking, or have that dead-eyed/default zombie expression.
We come so far to have realistic lighting, textures, etc... but getting a character's face to look life-like seems to be few and far between in gaming.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #179 on: December 10, 2014, 04:05:36 pm »
Yeah, but that cameltoe, brother, you can see it from here!
"That part of her body has more personality than her whole face!"

Damn I love Mr.Show.  :lol

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #180 on: December 10, 2014, 04:26:28 pm »
Yeah, though she's got the butter-face thing going on.  I don't know why game devs can't seem to get faces right in games. Either they're too manly looking, or have that dead-eyed/default zombie expression.
We come so far to have realistic lighting, textures, etc... but getting a character's face to look life-like seems to be few and far between in gaming.

It's that whole 'Uncanny Valley' thing that a lot of games can unintentionally end up with if they try and make the character models look too realistic, but they kind of ---fudgesicle--- it up and just make them horrifying.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #181 on: December 11, 2014, 09:05:20 am »



This picture right here is pretty awesome... if you don't know that's Temjin from Virtual-On...  :woot

that's a pretty awesome addition to the game.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #182 on: December 12, 2014, 12:48:46 am »

This picture right here is pretty awesome... if you don't know that's Temjin from Virtual-On...  :woot

that's a pretty awesome addition to the game.

I thought the pic was dope but i didnt think it was any robot in specific. Now im concerned. Unless Sega secretly has decided to publish the game or at least license the character, they are going to have some issue. unless that was the plan all along. "oh-oh we took money to build a racing but at best we are only good at 3D models, what do we do?" " I know, Ill add stolen IP to get D&D letters and then tell the backers, we are legal limbo until they forget about us"

Although the idea of Sega secretly being apart of this game did give me a chubby.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #183 on: December 12, 2014, 09:14:24 am »
Is it EXACTLY that character?  Or just one that (closely) resembles it?  Artwork copyright can get a little fuzzy like that..  change a few minor things, and apparently you're ok...

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #184 on: December 12, 2014, 09:16:53 am »
this is the Temjin from the different VO games:


Temjin is like the Ryu of Virtual On... he's the character they put on the box art, and the marquee, and generally the poster-boy for the series.

the model in the 90s arcade racer screen shot seems to most closely resemble the "10/80 Special" variant of Temjin from Oratorio Tangram (the second game):

I should mention the 10/80 special sucks and everyone hates him   :laugh:

for comparison:


the colors are different and the design of the arms and legs is off too...  I would think if they had Sega's blessing it'd be exact... as it is now it's probably similar enough to identify it as Temjin but different enough to avoid legal problems.
« Last Edit: December 12, 2014, 09:18:40 am by twistedsymphony »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #185 on: December 12, 2014, 09:19:45 am »
Is it EXACTLY that character?  Or just one that (closely) resembles it?  Artwork copyright can get a little fuzzy like that..  change a few minor things, and apparently you're ok...


its similar , its not Temjin. Its lacking the color scheme/paint scheme, has round light patches , vertical antenna , no sword, body parts are different shapes (esp the hips and chest and shoulders) etc
I think its more of an homage than an infringement.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #186 on: December 12, 2014, 09:26:03 am »

Although the idea of Sega secretly being apart of this game did give me a chubby.

No such luck, but Antonis has done work for Sega in the past.
The fact that he worked on Sonic & Sega Allstars Racing is what gave me great faith that the style of this game would be bright, lush, and beautiful.

One thing I hate about most modern racing games is that they just look drab.
Insidesimracing criticized one of the WRC games because the sky was too blue.
I unsubscribed at that moment.

EDIT:  Who knows, maybe he's working on a VO game for sega and dropped the model in 90's arcade racer as a quick way to show "progress"   :dunno
« Last Edit: December 12, 2014, 09:28:56 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #187 on: December 12, 2014, 09:58:02 am »
EDIT:  Who knows, maybe he's working on a VO game for sega and dropped the model in 90's arcade racer as a quick way to show "progress"   :dunno

That would be enormous news given the fact that aside from the Xbox 360 HD re-release to celebrate the 15th anniversary of the series the VO series hasn't had a new game since 2003, and that was a flop.

The only news I've seen about VO was a few months back Sega of Japan said they had a special announcement for fans and it ended up just being a couple of VO themed character skins for the Japanese Phantasy Star MMO...

not to mention the design is closest too the earliest game's style, I'd think any new game would build off of the design for VO Force, or VO Oratorio Tangram which were the two most popular games in the series....

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #188 on: December 21, 2014, 12:37:27 pm »

[/quote]
What do you mean?  This thread is almost 2 years old.  The game is allegedly still in development.  As the saying goes, "It'll be done when it's done."

Or it could be the next Duke Nukem.
[/quote]

Yea lets go with that, I miss Duke Nukem..lol
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #189 on: December 22, 2014, 12:08:44 pm »
Antonis has done work for Sega in the past.

...but perhaps just the one time because he didn't finish it.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #190 on: January 23, 2015, 01:08:49 pm »
Quote

Hello everyone,


it's been a long time coming so here is the first gameplay video of our game.

It's not as complete as we would've liked it to be but since a lot of people have been asking us to show some gameplay this will have to do for now.

We had to leave out elements that still need some work like the AI and GUI but hopefully we can include them in our next video.

Once again, thank you for your patience and support!

Antonis
 




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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #191 on: January 23, 2015, 01:30:52 pm »
Glad to see an update and thought the city scenery looked fantastic. I hope the smoke is adjustable along with some hills. Too bad the yellow lady didn't make an appearance. And if Antonis reads these boards, it's never too late for d-box support to set you game apart:). Please also let it support all of the pc gaming wheels.

tum

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #192 on: January 23, 2015, 01:54:20 pm »
HOLY DRIFT BATMAN. Even on the slightest corner! And that smoke... there's an awful lot of it.

The trees around 2:30 look amazing. They totally capture the 90's feel.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #193 on: January 23, 2015, 01:55:22 pm »
Haha that Virtua Racing themes stages looks cool!
I do all that stuff even without a Joystick ;)
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #194 on: January 23, 2015, 03:07:02 pm »
Holy ---steaming pile of meadow muffin---! Actual gameplay footage - I thought this day would never come. It looks very nice indeed! I love the fact that they've got so many very specific references to old Sega arcade racers in there, from the Bay Bridge from the beginner circuit of Virtua Racing, to the the Dolphin tunnel from Scud Race. Hopefully this bodes well for an impending release date.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #195 on: January 23, 2015, 03:20:08 pm »
I love it but ... It Seems That smoke drifting water. I see it as a game easy.

is track mix? looks good !!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #196 on: January 23, 2015, 04:20:37 pm »
Sounds like it's still along way off. He said they don't have AI up yet? Seriously? Or even a Hud?

Not to mention no talk at all regarding wheel support,force feedback, multiplayer of any kind, endurance mode etc etc

Footage does look good but this game was meant to be out about 14 months ago now remember and the updates haven't really told us anything

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #197 on: January 23, 2015, 05:00:25 pm »
Holy ---steaming pile of meadow muffin---! Actual gameplay footage - I thought this day would never come. It looks very nice indeed! I love the fact that they've got so many very specific references to old Sega arcade racers in there, from the Bay Bridge from the beginner circuit of Virtua Racing, to the the Dolphin tunnel from Scud Race. Hopefully this bodes well for an impending release date.



what he said^^^

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #198 on: January 23, 2015, 05:46:13 pm »
No AI = not a game


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #199 on: January 23, 2015, 09:46:39 pm »
Those maps are soo pretty. But that smoke was horrendous. The car is going 200mph and the smoke is slowly pillowing like a campfire behind the car. I hope the ai makes the game competitive because they made a huge racing error, they made the track as wide as a 10 lane freeway. The tracks look super easy. Most of the drifts seemed completely unnecessary with a track that wide. Just go straight. Besides the smoke, the drift did look and feel outrun 2k6-ish which is great.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #200 on: January 23, 2015, 10:31:26 pm »
Looked cool.
Did not like the smoke.
I'd like to see it with more cars in play to get an idea of what the game is about?


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #201 on: January 25, 2015, 02:59:39 am »
look again and again the video dе last update.
dе this is my point of view (mine)

1) the smoke is in the front wheel drive car and that is not right.
(..but this is something bad is what I mean)






2) the smoke has a similarity to blumotion, I mean the car is 260 km and smoke moves in slow motion like a pot



3) the smoke is white when in truth has to be sky-blue and transparent, otherwise it seems that the car is burning.






this is my opinion !! nothing more !! :dunno
« Last Edit: January 26, 2015, 08:52:59 pm by Nuexzz »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #202 on: January 25, 2015, 03:08:33 pm »
I've taken a load of screenshots from the trailer if anyone wants to get a better look at some of the trackside details as they go past. I've also tried to identify any obvious references to old arcade racers and any other stuff that's jumped out at me.

https://www.facebook.com/media/set/?set=a.10152509884616986.1073741830.343537806985&type=1

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #203 on: January 26, 2015, 02:20:26 pm »
it looks beautiful but I'm not sure how I feel about the drift physics, or the fact that the car spends 90% of it's time drifting.

I love me some Ridge Racer and Outrun 2K6 (recently been playing a lot of it lately), but not only does this seem excessive but it also seems "uneven" in how it controls. Hard to say without seeing how it was being controlled but it didn't seem all that smooth to me.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #204 on: January 26, 2015, 02:27:14 pm »
in terms of the smoke, just turn off smoke from the front tires and make the rear tire smoke at like 50% transparency

As for the drift physics, its too much , actually makes me less excited for the game.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #205 on: May 13, 2015, 06:17:28 pm »
Some new gameplay footage from the Wii U version (I found this totally by chance tonight, just decided to have a look at Pelikan13's page to see if anything new was happening)



Edit: Plus update over at the Kickstarter page.

Edit 2: The link for YouTube won't embed correctly (keeps linking off to some weird device support page) so I've just posted the link as it is.

Edit 3: Modified link as suggested by Howard C and all's good now.
« Last Edit: May 14, 2015, 05:03:46 am by MrThunderwing »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #206 on: May 13, 2015, 07:01:10 pm »
Some new gameplay footage from the Wii U version (I found this totally by chance tonight, just decided to have a look at Pelikan13's page to see if anything new was happening)



Edit: Plus update over at the Kickstarter page.

Edit 2: The link for YouTube won't embed correctly (keeps linking off to some weird device support page) so I've just posted the link as it is.
uhhh, what?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #207 on: May 13, 2015, 08:22:44 pm »
Yes posted a huge update this time. Looks really promising with 9 tracks now!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #208 on: May 13, 2015, 10:11:37 pm »
Yeah Youtube is changing their api again and it's screwing up a bunch of stuff. (not that I know anything about api)
Youtube will never work on my blu ray player again according to Sony.
The link below in the quote works.

https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/1229830?ref=backer_project_update



Quote
MORE CONTENT

Hello everyone, as a few of you have mentioned to us privately, it's been a while since our last update but we've been working hard, adding content and fixing bugs.

For this update we would like to share a few more details about the tracks and game in general and show a new gameplay video for Wii U (at 60fps).

In the time since the Kickstarter was launched, the game has grown in scale. Regarding questions as far as how long it takes to finish '90s Arcade Racer, we're quite committed to making this the best game we can make it. I'll use each track as an example to give you an idea of the workflow and how long it takes to do a single track.

All-in-all, it takes me about 3 moths to complete a single track. The main reason why it takes so long is that it's not just about making the game look better, but having a unique feel and feature in each part of each track makes them feel memorable which, in turn, helps gameplay.

For example if we made the longest track in the game, the mountain track, as a generic rally stage it would be hard to memorize. So we broke it up in to different themed sections to make it memorable, which makes it easier to go faster.

So the good news, '90s Arcade Racer will have nine race tracks across seven environments. If you remember, our original goal was to have three tracks but the extra time and delays have allowed us to add a lot more content. The original plan would have been fine, but gamers expect more content in modern games. It's also been really fun for me adding all the new content. The game releasing on console is the cherry on top!

And the big question, should you expect the game this year? That's still the plan.

TRACKS

Here is a breakdown of the race tracks:



Oval: This is the most basic track in the game, it's a good place to practice and get accustomed to the game's drift mechanics.
Difficulty: Easy



Oval Infield: A few tricky corners can catch you out so you will have to use the brakes.
Difficulty: Medium


 

Island Short: This is the signature track of the game, it's small with quite a few tricky corners.
Difficulty: Medium

 

Island Long: This track has long straights and wide corners with only a couple of places that require braking.
Difficulty: Easy

 

Mountain Short: There are plenty of U-turns in this track, you will need to master the drifting mechanics to put in some good times.
Difficulty: Hard

 

Mountain Long: This is the longest track in the game, it has everything from very tight U-turns to long straights and plenty of elevation.
Difficulty: Hard

 

Airport: Long straights followed by sharp corners.
Difficulty: Medium

 

VR track: This is a bonus track Inspired by a certain Racing game about Virtua.
Difficulty: Medium

 

Playroom: Another bonus track, this one is inspired by Scalextric, the famous slot racing toy.
Difficulty: Medium


WIP MENUS



The general menu layout and flow is complete, we still have a lot of work left on making them just right, but here are some screenshots from the current menus:

 


 

 

What do you think?

Thank you!

Antonis
« Last Edit: May 13, 2015, 10:33:31 pm by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #209 on: May 13, 2015, 10:19:24 pm »
I always look for the BYOAC logo.  When I saw the arcade machine in the playroom I thought "here it comes", but alas... no dice.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #210 on: May 13, 2015, 10:32:02 pm »
By the time they release this, the Wii U will be discontinued. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #211 on: May 13, 2015, 11:12:14 pm »
Yup.  When I returned this was the first thread I checked, expecting a release date.  I should have taken my own advice and NEVER get excited about something on kickstarter. 

Oh in regards to youtube's api......   use the "youtu.be" links and change "https" to "http"  they embed just fine that way. 

*edit*

Also something that concerns me.... this late in the game and we've yet to see any cpu opponents.  I'm pretty sure a huge chunk of the programming time would be spent on writing AI.
« Last Edit: May 13, 2015, 11:15:45 pm by Howard_Casto »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #212 on: May 14, 2015, 01:48:53 am »
Yup.  When I returned this was the first thread I checked, expecting a release date.  I should have taken my own advice and NEVER get excited about something on kickstarter. 

Oh in regards to youtube's api......   use the "youtu.be" links and change "https" to "http"  they embed just fine that way. 

*edit*

Also something that concerns me.... this late in the game and we've yet to see any cpu opponents.  I'm pretty sure a huge chunk of the programming time would be spent on writing AI.

yeah he has mentioned before about the AI cars we now have a new AI solution that can handle up to 40 AI cars per race. It still needs a bit of work mainly on how they interact with the player but we are slowly getting there.

I like the look of it, not entirely sure about he drift mechanics really, its like a cross between Daytona 2, Scud Race and Outrun which I guess is a good thing. I hate the DRIFT! icon that pops up every time hes drifting, seems like a pointless icon and is rather distracting. Ive heard on an interview 2 years ago that they will be supporting wheels however we have heard nothing on wheel support since then and it better have Force Feedback!!

I really hope they have Online and LAN multiplayer too and again, we have heard nothing on this sort of stuff. I had basically given up hope on this game and his mention of a release date this year didn't exactly excite me considering he also said it would be out November 2013 but lets hope so.

Also looks like its got a new name as I see it says 90's Super GP everywhere now but he has not announced that and appears it has a handbrake button which doesn't really please me much as Daytona 1 and 2, Scud Race, Virtua Racing and Outrun didn't have a handbrake which doesn't sound great for Converted Cabinets. Only game I think that had a handbrake I can think of was Sega Rally 2

« Last Edit: May 14, 2015, 03:16:47 am by Boomslang »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #214 on: May 14, 2015, 09:59:52 am »
Yeah, I had pretty much given up on ever getting any more updates, let alone the game coming out.

Given previous comments on not being happy with the controls Nicalis developed and his comments about making parts of the track memorable as cues ("here comes the sonic wall, jam it into third!"), I think Antonis knows what we're looking for.  I just hope all this Wii U and going for a bigger market stuff doesn't derail it.

Some other comments.
The music in the gameplay vid is dead on Sega style.
The glass road and some of the new vehicles are reminiscent of Cruisin USA, which I didn't see coming.

I'm still not convinced we'll ever get the game.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #215 on: May 14, 2015, 12:18:43 pm »
Well he's mentioned AI, but he hasn't shown it.  If you don't show something, it's typically because it's buggy as hell. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #216 on: May 14, 2015, 06:45:28 pm »
I'm still not convinced we'll ever get the game.

I think it will appear eventually. It would be crazy for this Pelikan guy to just give up now after so much work has already gone into it, but as to when exactly that'll happen I haven't got a Scooby Doo and I'm not exactly reassured by the vague semi-assurances it'll be sometime later this year. Like Fursphere said, It wouldn't surprise me if the Wii U was practically obsolete by the time it does finally get released.

I like the look of it, not entirely sure about he drift mechanics really, its like a cross between Daytona 2, Scud Race and Outrun which I guess is a good thing. I hate the DRIFT! icon that pops up every time hes drifting, seems like a pointless icon and is rather distracting. Ive heard on an interview 2 years ago that they will be supporting wheels however we have heard nothing on wheel support since then and it better have Force Feedback!!

I really hope they have Online and LAN multiplayer too and again, we have heard nothing on this sort of stuff. I had basically given up hope on this game and his mention of a release date this year didn't exactly excite me considering he also said it would be out November 2013 but lets hope so.

Also looks like its got a new name as I see it says 90's Super GP everywhere now but he has not announced that and appears it has a handbrake button which doesn't really please me much as Daytona 1 and 2, Scud Race, Virtua Racing and Outrun didn't have a handbrake which doesn't sound great for Converted Cabinets. Only game I think that had a handbrake I can think of was Sega Rally 2

Yep, agree with everything you said there mate, particularly the bit about handbrakes in arcade racers and something just looking a tad off with the drift mechanic. I'm kind of digging the new name though, I think 90's Super GP sounds much better, although like you said it's a bit weird there's been no announcement about a name change.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #217 on: May 14, 2015, 08:06:09 pm »
I'm still not convinced we'll ever get the game.

I think it will appear eventually. It would be crazy for this Pelikan guy to just give up now after so much work has already gone into it, but as to when exactly that'll happen I haven't got a Scooby Doo and I'm not exactly reassured by the vague semi-assurances it'll be sometime later this year. Like Fursphere said, It wouldn't surprise me if the Wii U was practically obsolete by the time it does finally get released.


Ah, but you forget they already got paid. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #218 on: May 14, 2015, 09:48:58 pm »
Yeah remember that when you are commissioned to work on a project for someone else it isn't a work of passion... it's a paycheck. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #219 on: May 15, 2015, 11:58:54 am »
I'm guessing that they spent the last 6 months adding more smoke to the tires, and making the car drift through full rotations.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #220 on: May 15, 2015, 01:51:30 pm »
It looks like they spent all their time making a completely unnecessary mighty pang clone. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #221 on: May 15, 2015, 04:39:50 pm »
Yeah, this was announced around same time as Supermodel announced network emulation was coming. I was damn excited and then both have never come out lol. I have more hopes for this as Supermodel is basically dead and I doubt we will ever get that now....both were just a big tease

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #222 on: May 15, 2015, 06:18:09 pm »
Yeah, this was announced around same time as Supermodel announced network emulation was coming. I was damn excited and then both have never come out lol. I have more hopes for this as Supermodel is basically dead and I doubt we will ever get that now....both were just a big tease

Ah, what could've been...



I'm still living in hope that some talented coder type might pick up the reins of Supermodel one day and replicate the network setup that Nik Henson had figured out before he disappeared from the emulation scene.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #223 on: May 15, 2015, 07:31:58 pm »
I don't know about talented, but I can hack just about anything at this point.  My netcode sucks, but if someone needs help interfacing to the memory bytes.....  I'm just sayin'.....

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #224 on: May 15, 2015, 07:47:35 pm »
I don't know about talented, but I can hack just about anything at this point.  My netcode sucks, but if someone needs help interfacing to the memory bytes.....  I'm just sayin'.....

Is that kinda like what SailorSat did with Virtua Racing? http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=&view=&sb=5&o=&vc=1

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #225 on: May 15, 2015, 08:53:14 pm »
SS has the skillz to pay the billz.  She could probably do it without my help quite frankly.  It might be worth it to ask.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #226 on: May 16, 2015, 02:44:17 am »
Once I actually "finish" my model1 investigations (still need to build a seconds SEGA-2-ISA adapter, hook up two m1comm boards AND lastly link a MAME virtua racing with a real virtua racing), I might a add model2, system32, system Y (power drift) or any other sega network boards - most likely they all work the same.

model3 needs more investigation from my point - as i don't own one. if i remember correctly they used some kind of PCI bus with custom connectors so i guess the controller logic is a little more advanced.
I do all that stuff even without a Joystick ;)
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #227 on: May 16, 2015, 05:01:46 am »
By the time they release this, the Wii U will be emulated on the PS4.

Fixed  :burgerking:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #228 on: May 16, 2015, 12:37:42 pm »
Well that'll never happen because the PS4 would burst into flames via trying to run such superior software on such an inferior box. ;)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #229 on: May 17, 2015, 06:29:11 pm »
Once I actually "finish" my model1 investigations (still need to build a seconds SEGA-2-ISA adapter, hook up two m1comm boards AND lastly link a MAME virtua racing with a real virtua racing), I might a add model2, system32, system Y (power drift) or any other sega network boards - most likely they all work the same.

model3 needs more investigation from my point - as i don't own one. if i remember correctly they used some kind of PCI bus with custom connectors so i guess the controller logic is a little more advanced.

So, If I'm reading that right, you think your investigations into the other boards might lead to something that'll work for Supermodel? If so then, awesome.

On the subject of the Model 1 board and your work on it, I recently finally got around to having a bit of two player, 2 PC Virtua Racing action using your cabMAME link-up and files. Great fun!


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #230 on: May 18, 2015, 02:00:46 am »
that is a very nice post by you...well done
Graduated from Soran University with First Class Degree with Honours in Computer Science.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #231 on: May 18, 2015, 02:49:57 am »
Once I actually "finish" my model1 investigations (still need to build a seconds SEGA-2-ISA adapter, hook up two m1comm boards AND lastly link a MAME virtua racing with a real virtua racing), I might a add model2, system32, system Y (power drift) or any other sega network boards - most likely they all work the same.

model3 needs more investigation from my point - as i don't own one. if i remember correctly they used some kind of PCI bus with custom connectors so i guess the controller logic is a little more advanced.

So, If I'm reading that right, you think your investigations into the other boards might lead to something that'll work for Supermodel? If so then, awesome.

On the subject of the Model 1 board and your work on it, I recently finally got around to having a bit of two player, 2 PC Virtua Racing action using your cabMAME link-up and files. Great fun!



This is getting off-topic again... :)

http://www.mameworld.info/ubbthreads/showflat.php?Cat&Number=340111&page=0&view=expanded&sb=5&o&fpart&vc=1#Post340111
I do all that stuff even without a Joystick ;)
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #232 on: August 17, 2015, 08:30:04 pm »


maybe one day we will be able to actually play on these pretty levels

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #233 on: August 17, 2015, 10:52:07 pm »
I think if anything, kickstarter has sown us all how important the money grubbing business department of a game company is.  When the developer decides that he needs 4 more months to get the trees leaves to blow just right they smack him over the head and say "nope you've got a deadline and investors are breathing down our necks... you release the game on time". 

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I backed at one of the top levels and still don't feel any ill will toward Antonis.  I think he genuinly had the best intentions, but underestimated how much work it would take beyond the art assets.  Nicalis coming on board seems to have hindered the project more than helped it, from getting the handling wrong to investing so much in making it playable on wii u.

I still think he'll get this game released someday because it's a game he himself wants.



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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #235 on: August 18, 2015, 12:35:23 am »
my main issue is the complete lack of communication for the most part. It really doesn't take long to just quickly write up an update and state where development is at and where it is heading. Howard gives great updates and only takes a small amount of time to write up whats been done etc

Antonis just ignores all our calls for updates and gives one every 4 months or so which shows not much at all. He might be a terrific developer etc but his handling of the kickstarter itself has been piss poor

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #236 on: August 18, 2015, 01:27:27 am »
Every time this thread gets bumped, or a new update comes out, after about a day or so I completely forget this game even exists.  :lol

I'm actually more excited for Howard's OutRun 2 hack than this game! At least that's on the horizon and will be released soon.

I consider this vaporware until they surprise me and actually release the damn thing.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #237 on: August 18, 2015, 07:46:21 am »
maybe one day we will be able to actually play on these pretty levels

The most beautiful game we'll never play :(

He should have released it then worried about porting it to WiiU
If you're replying to a troll you are part of the problem.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #238 on: August 18, 2015, 09:28:18 am »
He should have released it then worried about porting it to WiiU

Yup.  I'd been happy with 3 or 4 tracks and 4 cars, like an arcade racer.
Running tracks in reverse would be a bonus.

He would probably still have the same stumbling blocks with the handling and AI though.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #239 on: August 18, 2015, 12:36:09 pm »
The Wii U is certainly an odd choice and remember who you are talking to.  You aren't going to get your latest Logitech wheel to work on the wii u so what's the point?  The crappy tilt controls that nobody uses?  I suppose the idea is you get it on a console and it'll make more money, but if that's the case then release it on the ps4.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #240 on: August 18, 2015, 05:03:36 pm »
The Wii U is certainly an odd choice and remember who you are talking to.  You aren't going to get your latest Logitech wheel to work on the wii u so what's the point?  The crappy tilt controls that nobody uses?  I suppose the idea is you get it on a console and it'll make more money, but if that's the case then release it on the ps4.

Good point^

Lack of a decent ffb wheel on the WiiU is a shame, since they've apparently got that new F-ZeroGX/WipeOut looking game coming out which looks pretty damn gnarly.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #241 on: August 18, 2015, 05:56:39 pm »
The Wii U is certainly an odd choice and remember who you are talking to.  You aren't going to get your latest Logitech wheel to work on the wii u so what's the point?  The crappy tilt controls that nobody uses?  I suppose the idea is you get it on a console and it'll make more money, but if that's the case then release it on the ps4.

Good point^

Lack of a decent ffb wheel on the WiiU is a shame, since they've apparently got that new F-ZeroGX/WipeOut looking game coming out which looks pretty damn gnarly.

Which game is that Isamu?

I've always thought it crazy that Nintendo were seemingly happy to just let the F-Zero brand die after the Gamecube, I loved GX so much.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #242 on: August 18, 2015, 09:54:48 pm »
The Wii U is certainly an odd choice and remember who you are talking to.  You aren't going to get your latest Logitech wheel to work on the wii u so what's the point?  The crappy tilt controls that nobody uses?  I suppose the idea is you get it on a console and it'll make more money, but if that's the case then release it on the ps4.

Good point^

Lack of a decent ffb wheel on the WiiU is a shame, since they've apparently got that new F-ZeroGX/WipeOut looking game coming out which looks pretty damn gnarly.

Which game is that Isamu?

I've always thought it crazy that Nintendo were seemingly happy to just let the F-Zero brand die after the Gamecube, I loved GX so much.

It's called fast racing neo or something like that....


http://fast.shinen.com/neo/



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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #243 on: August 19, 2015, 02:46:51 pm »
Nice! Looks almost like it could be an actual Wipeout game.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #244 on: August 19, 2015, 03:11:08 pm »
Nice! Looks almost like it could be an actual Wipeout game.

I know. To say they're paying homage would be an understatement  :lol

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #245 on: August 24, 2015, 08:53:22 am »
The Wii U is certainly an odd choice and remember who you are talking to.  You aren't going to get your latest Logitech wheel to work on the wii u so what's the point?  The crappy tilt controls that nobody uses?  I suppose the idea is you get it on a console and it'll make more money, but if that's the case then release it on the ps4.

Good point^

Lack of a decent ffb wheel on the WiiU is a shame, since they've apparently got that new F-ZeroGX/WipeOut looking game coming out which looks pretty damn gnarly.

In all seriousness though should a game that features floating cars even have FFB? I mean on a road car the feedback is from the tires on the road... on a hover car I'd think there really wouldn't be any feedback in the wheel. There aren't any rudders either. one would assume that if those cars actually existed there wouldn't be a mechanical connection between the wheel and the turning mechanism, more of a "drive by wire" type setup so the lack of FFB would actually be the most accurate experience.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #246 on: August 24, 2015, 09:07:39 am »
twistedsymphony: ever played a real f-zero ax cabinet? may not make any sence, but adds a lot "fun" to the game :)
I do all that stuff even without a Joystick ;)
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #247 on: August 24, 2015, 09:57:50 am »
the cars still bumps the walls and each other, so I could see FFB being a thing for them.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #248 on: August 24, 2015, 10:38:27 am »
F-zero gx/ax had surprisingly good FFB, so yeah, it's a thing.  Heck in terms of rumble, Mario Kart 8 has surprisingly good FFB. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #249 on: August 24, 2015, 05:15:39 pm »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #250 on: August 25, 2015, 11:44:04 am »
twistedsymphony: ever played a real f-zero ax cabinet? may not make any sence, but adds a lot "fun" to the game :)

I've never played one sadly... looks like a really great game though.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #251 on: September 07, 2015, 08:36:53 pm »
Good to have an update, but still no new video or release date.

Quote
Progress Report 
 



Posted by Pelikan13



Hello everyone,
 

For this update, I'd like to focus on how development has been so far and address some concerns.




It's been around two years since the Kickstarter campaign was launched and in this time the project grew and transformed.





The original plan was for three tracks, three cars, a single Arcade mode and was targeting PC, Mac and Linux only. However, with Nicalis being part of the picture the project grew, both is scope and in quality and the most importantly the game is releasing for Wii U, as we had previously announced.





Having a fixed hardware meant the limitations where set in stone, that was a great thing for development but also had its drawbacks. Getting the original PC code to run on Wii U at 60fps meant some effects had to be replaced or disabled and that we had to do plenty of custom work. However, once we had the game running properly and our targets set, development went smoothly and sped up for PC as well, at least in most areas.





Like we've mentioned in the past the major hurdles we had to overcome had to do with car physics and AI. I would like to get in to a bit more detail on this area.





Originally, the game was using of the shelf components to handle car physics and AI. The game was functioning but it didn't really play like it should, it was closer to a simulation than an arcade racer and could only handle a handful of AI cars.

Once we had a programmer on board it became clear that we would have to redo almost all the existing physics code and then do a lot of custom work to get where we wanted the game to be.

We went through several solutions and figured out that the best way would be to maintain the realistic car simulation with custom work on top to get the arcade handling we wanted.




This way we got the best of both worlds, the cars feel like proper cars and have settings for everything from tire pressure, suspension, downforce, wind resistance among many others and everything had to be balanced since any one of those could throw the simulation off. For the player it'll feel very much like an arcade game, but for development we needed all these parameters to get the right arcade feel. On top of that we had to create a lot of settings for our drifting model while making sure that the cars behave realistically only up to the point where they don't interfere with gameplay.




This was a very lengthy procedure because we could only afford a single programmer working on the game at any time and not taking the most optimal path to that final physics model meant we would have to go back and start over--which we had to do twice.




As of this time we have what I believe is a very fun, robust and unique driving model. In this area we are not imitating any particular game, but have come up with our own solutions. The goal of the game is to walk the line between pick up and play and challenging. Drifting is entirely physics driven, there are no predetermined paths and if you want to put in the best times, you will have to drift, brake, change gears and be keep your focus at all times. On the flipside crashing or simply not doing well will not be overly punishing.




With the player car physics and gameplay mostly done we turned to the AI. The biggest chalenges have been with the AI interacting with the player and getting everything to run smoothly.

I'm happy to say that we now have a functioning AI driving model and we can focus on game progression, playtesting and polishing, areas that are less challenging but require quite a bit of time too.




I know that some backers are not happy with the delays and my communication at times and, for this, I apologize. Please do keep in mind, though that I've been working on the game full-time with Nicalis since the Kickstarter; that has never changed.Sometimes I get caught up in development and postpone doing an update or answering emails and sometimes simply forget.

However, to those of you that disagree with the direction of the game or our actions up to now drop me an email and we can talk about getting a refund.


I would like to also thank all of you that have been supporting us even after all the delays.



Antonis
 
 



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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #252 on: September 08, 2015, 09:48:52 am »
All this talk of not having a programmer on board sort of frightens me. "Off the shelf components..." like the stuff that comes with Unity? That stuff is neat for getting some things up and working fast but no good for anything serious. The fact that they started basing a game around that is just silly. And then how the 3 track game grew, well why not start small and add a patch at a later time? Once the programming is done adding a track is easy stuff but focusing on the game itself would have been a better plan. It sounds like what they needed most is a project manager. The part that really burns is "sometimes simply forget" which is a really inappropriate thing to say when riding off with other people's money. They deserve to be in the know. With that said however it's good to see an update and again I m glad I didn't back it because a wall of text shows less than a 20 second video could. I hope for those who have put money in that this isn't a stalling tactic.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #253 on: September 08, 2015, 12:15:34 pm »
All this talk of not having a programmer on board sort of frightens me. "Off the shelf components..." like the stuff that comes with Unity? That stuff is neat for getting some things up and working fast but no good for anything serious. The fact that they started basing a game around that is just silly.

Most of the time, it's better to start with an existing library which gives a basis to work with, manage generic things (reading a controller, triggering events...) and help you learn how to do things than making everything from zero and reinventing the wheel.

And then how the 3 track game grew, well why not start small and add a patch at a later time? Once the programming is done adding a track is easy stuff but focusing on the game itself would have been a better plan.

It's not the same persons who make the tracks and program the physics and AI. So if the initiators of the project are not programmers but work on the content, it's logical to add some content if they have nothing better to do until the programming is done.

People who have no clue of how developping something works may just avoid judging.

IMO, the main problem is the development for Wii U, which seems to have taken quite some time, while it's the least appropriate home system available for any "meant to be played with a wheel" racing game and probably an almost dead system when the game will be released.
« Last Edit: September 08, 2015, 12:17:28 pm by pinkimo »

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Who is this Nicalis guy, and why/ how does he have so much pull?
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Who is this Nicalis guy, and why/ how does he have so much pull?

Not a guy.
Indie game developer which publishes throwback games: https://en.wikipedia.org/wiki/Nicalis

I can see where it would have looked appealing when he was approached by them offering to do the publishing and game mechanics.
He is an artist (who has done work for Sega) and it was going to be a learning experience for him to figure out that other stuff.
Originally it was supposed to be a load off his shoulders, but IMO it seems to have become a liability as far as getting the game done is concerned.
They originally got the handling and physics done fairly quickly, but it was all wrong for an arcade racer and thankfully Antonis told them it was unacceptable. 
It sounded to me like the people at Nicalis had no concept of how the game was supposed to play or feel.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #256 on: September 08, 2015, 01:17:06 pm »
IMO, the main problem is the development for Wii U, which seems to have taken quite some time, while it's the least appropriate home system available for any "meant to be played with a wheel" racing game and probably an almost dead system when the game will be released.

This!

I actually own a Wii U (love it!), and even I think its a dead system.  So why this game is targeting the Wii U and not the PS3/PS4 (PSPlus!) or Xbox 360/One market is beyond me. 

However, they have a much bigger problem on there hands IMO.  If you compare this to recently released racing games on any platform (PS,Xbox,PC), if they want more than $5 - $10 for it - its already dead.

There are much more advanced games (I know that's not the point of this, but outside of the core audience - like 10 guys...) and the general population just isn't going to be interested in this when compared to other current offerings, especially when the sales hit.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #257 on: September 08, 2015, 01:18:39 pm »
People who have no clue of how developping something works may just avoid judging.

I know how developing things works, I can also tell you that the off the shelf stuff that comes with unity is junky and clunky and it sounded like that came as a surprise to them. Even so, the biggest problem not having a programmer on board is the AI which is still something I don't believe anyone has seen in action. The updates seem to come right as people are getting to the end of their patience and do little more than string people along without actually showing any progress has been made. I have my doubts about this ever seeing the light of day. This has gone on so long that the WiiU is already gone to the back of most people's minds.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #258 on: September 08, 2015, 02:37:00 pm »

People who have no clue of how developping something works may just avoid judging.


Can you imagine if someone like me had a kickstarter for an awesome game idea.  But was just learning how to code?  The roar would be deafening, the hate palatable and I'm sure I'd be doxxed and stuck working in fast food.

I'm still hopeful that this is released, but if nothing else, it is definitely a cautionary tale on the perils of kickstarter.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #259 on: September 08, 2015, 03:56:59 pm »
Yeah I'm sorry but the main problem with this particular project is that it's publically funded and yet the project leader wasn't 100% honest with the backers nor was there full transparency. 

If he would have been honest and just said he barely knew how to code but was ok with doing assets and the kickstarter funds only allowed him to hire a single programmer who is currently working on other things I doubt he would have gotten the funding he did.  There was a Bad Dudes 2 kickstarter and the guys doing it were really just fans and it never got funded.... because they were honest about the fact that they really weren't game developers.   

I'm hopeful it gets finished and if it's good I would still sing it's praises, but hopefully this whole experience is a lesson learned on both sides. 

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They originally got the handling and physics done fairly quickly, but it was all wrong for an arcade racer and thankfully Antonis told them it was unacceptable. 
It sounded to me like the people at Nicalis had no concept of how the game was supposed to play or feel.

It's funny because the main Nicalis guy, Tryone I think his name was, kept on waxing lyrical about what a fan he was of games like Scud Race and Daytona, but even back then I thought it sounded like he was just telling us what we wanted to hear and I seem to recall he had more of a background in Sim type racers (or it might've been real life actual racing - I can't remember).

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They originally got the handling and physics done fairly quickly, but it was all wrong for an arcade racer and thankfully Antonis told them it was unacceptable. 
It sounded to me like the people at Nicalis had no concept of how the game was supposed to play or feel.

It's funny because the main Nicalis guy, Tryone I think his name was, kept on waxing lyrical about what a fan he was of games like Scud Race and Daytona, but even back then I thought it sounded like he was just telling us what we wanted to hear and I seem to recall he had more of a background in Sim type racers (or it might've been real life actual racing - I can't remember).

+1

I was thinking the same thing. ^

At least this update seemed to be more genuine and from the heart. I appreciate that he went into more detail about why there were so many delays and what we can expect from the handling.
In any case I wish 'em all the best.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #262 on: September 09, 2015, 01:53:58 am »
No word on a release window at all so we could still be waiting awhile. Let's hope it ends up a good game, but I'm not really sure why it's on wii u at all, we funded it purely for pc etc and it seems like it's added a fair bit of development time

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #263 on: September 09, 2015, 06:10:40 am »
There are much more advanced games (I know that's not the point of this, but outside of the core audience - like 10 guys...) and the general population just isn't going to be interested in this when compared to other current offerings, especially when the sales hit.

IMO there is ONLY the core audience for "pure" arcade racers since at least 10 years. I think most of the future buyers will be the kind of people who plays Daytona or Scud Race on emulators and so they have at least a cheap PC which can play this game.
Of course there is also people playing Daytona or Outrun 2006 on PS360 or who don't play old arcade racers but who will be interested on this game because it reminds them those old good games of their youth, but how many of them don't have a cheap PC and have a Wii U?

No word on a release window at all so we could still be waiting awhile. Let's hope it ends up a good game, but I'm not really sure why it's on wii u at all, we funded it purely for pc etc and it seems like it's added a fair bit of development time

IMO Nicalis wants to increase sales and visibility by releasing on consoles and it's probably too expensive to release on other ones. But as I said above, I don't see how it could be a good move.
« Last Edit: September 09, 2015, 06:19:44 am by pinkimo »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #264 on: September 09, 2015, 07:37:14 am »
If its being released on WiiU, its going to cost at least $40 for the WiiU and the PC. That is, if it ever gets released.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #265 on: September 09, 2015, 08:04:45 am »
No, it won't be more than 20$, it will be released only on the eShop.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #266 on: September 09, 2015, 12:11:48 pm »
Even 20 bucks is rather steep for a DLC title.  The only games that command those types of prices in the eShop are first party Nintendo games.  That's the other oddity about releasing it on the Wii U... That system already has the pan-ultimate arcade racer....  Mario Kart 8.  It's the same reason why the recent Rayman platformers didn't sell all that well... they went up against Nintendo with a genre that is their bread and butter.... never a good idea.

Btw the reason it was put on the Wii U is because unity runs, with very little modification, on the wii u natively.  Of course they are barely running any unity code at this point, so it was rather silly.   

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #267 on: September 09, 2015, 03:48:53 pm »
IMO there is ONLY the core audience for "pure" arcade racers since at least 10 years.

I think you're right, I recall reading somewhere that when Outrun 2 came out on the original Xbox back in 2004 (!) It didn't actually sell particularly well (which I think is just insanity as OR2 was the whole reason I bought an original Xbox in the first place). I've never really understood why Arcade Racers declined in popularity so much. I blame Gran Turismo and all the identikit sim racers that followed it myself .

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #268 on: September 09, 2015, 04:17:50 pm »
Yeah I literally killed my poor xbox.... too many outrun 2 games.  I really need to pick a new one up. 

I have nothing against sim racers, but it kind of defeats the purpose.  I can go drive a real car so I want the experience to be as "out there" as possible... all of the fun with none of the tedium.  It's the same reason that nba jam was easily the most popular basketball series ever....it had little to nothing to do with basketball.... which makes sense because if I want to play basketball I have a ball and a hoop right outside. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #269 on: September 09, 2015, 05:07:36 pm »
+1 ^^

I've been trying to pound this into the hard core "l33t" sim-heads ever since signing up for iracing in 2010. They don't hear me doe.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #270 on: September 09, 2015, 05:31:46 pm »
You can use a legit sim like iRacing to improve your real world driving skills, and challenge other racers in cars you cant afford with no fear of wrecking or bodily harm.  I can appreciate and love both sims and arcade racers. I have more fun with arcade racers but I still have fun with sims too.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #271 on: September 09, 2015, 05:41:22 pm »
I think you're right, I recall reading somewhere that when Outrun 2 came out on the original Xbox back in 2004 (!) It didn't actually sell particularly well

That's because it went head to head with Burnout 3 and got stomped into the ground.  Nowadays I'm more inclined to fire up Outrun 2 but it wasn't even a contest 10 years ago. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #272 on: September 09, 2015, 08:28:25 pm »
I've never really understood why Arcade Racers declined in popularity so much. I blame Gran Turismo and all the identikit sim racers that followed it myself .

I have nothing against sim racers, but it kind of defeats the purpose.  I can go drive a real car so I want the experience to be as "out there" as possible... all of the fun with none of the tedium.

I can't agree with both of you. I love all kinds of racing games. In real life, most people don't drive at all like in a sim, and not the same kind of cars. All kinds are enjoyable and GT or Forza have nothing to do with the pour sales of Outrun.

Arcade racing games don't really talk to most casual gamers, they are often more attached to the reality and they will be intrigued by games which look like the reality and especially if they allow them to do things they dream to do in real life. I'm sure many casual gamers buy a console for GT or Forza, like many does for FIFA (or NFL in the US). Not having sim would not make them interested in arcade games.

Arcade racing games still hare popular among less casual gamers, but only "console" arcade racing games (NFS, Burnout... vs "pure" arcade racing games like Ridge Racer, Daytona or Scud).

Almost all of us here have grown up with "pure" arcade racers, dreaming of Virtua Racing, Daytona USA, Sega Rally or Ridge Racer (I've waited so much the release of the PS1 dreaming of Ridge Racer, "the arcade at home", and enjoyed it so much...). We could spend months on a game with 1 to 4 tracks, because the gameplay was so fun, because those tracks where very memorables in many aspects, and also because it was new and we didn't have so many games.

But let's be honest, now you have tons of games to chose from, particularly if you don't only take recent ones, and most of them have a lot of content. So if you ask someone not attached to those "pure" arcade racers to play to some of them, he will probably try them 5 mins, think they are simplistic with too few tracks and pour graphics, he won't see what they have more than the others, and he won't make any effort to play more because he has already played to many racing games and/or because there is a lot of other games available.

There is also some gamers who like to play from time to time to such games in the arcade, but who don't want to spend money to play to them at home, because of the pour content not worthing the money or because they don't want to play alone at home but with friends on an arcade cabinet.

Many people just can't understand the particular feeling of "pure" arcade racing games that everyone in this topic probably understand very well, it's sad but normal, it's something that have scarred us for life.

Crap, too long post to say obvious things while I should be sleeping...
« Last Edit: September 10, 2015, 04:30:01 am by pinkimo »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #273 on: November 01, 2015, 07:06:59 am »
New Gameplay video,





« Last Edit: November 01, 2015, 09:12:34 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #274 on: November 01, 2015, 09:22:14 am »
Seems like all the AI cars are sitting still.   :lol  :cry:

Quote
Hello everyone,


this update is mostly for the backers and I would like share with you an new gameplay video showing the progress made in AI and functioning gameplay mechanics.


All gameplay elements are now in and working, including AI and GUI elements, we are now in the proccess of polishing, optimizing,bug fixing as well as setting up the two player splitscreen and the championship mode.


The update goes on to show the cars that are playable and billboards for people that chipped in at that level.
I don't see the BYOAC atom logo anywhere yet.  I'll email Antonis about it, but I have a feeling it will be somewhere other than a billboard since it's so cool looking.

Because of the game has run so late, Antonis is giving backers a copy of his next game for free.  One of my favorite genres... a Streets of Rage style beat 'em up.  (Maybe too close to Streets of Rage to fly under Sega's radar)



Here's the steam greenlight link:
http://steamcommunity.com/sharedfiles/filedetails/?id=545038173&insideModal=0&requirelogin=1
« Last Edit: November 01, 2015, 09:36:45 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #275 on: November 01, 2015, 09:51:38 am »
Looks just like Final Fight - character moves and everything.  :)

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It's dangerously close to streets of rage... that guy has Axels look and moves...

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #277 on: November 01, 2015, 01:21:19 pm »
The same could be said for Guy of Final Fight.  Final Fight is beat-em-up-prime.  All others merely copy it.  Those enemy animations are 100% final fight. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #278 on: November 01, 2015, 05:38:41 pm »
The same could be said for Guy of Final Fight.  Final Fight is beat-em-up-prime.  All others merely copy it.  Those enemy animations are 100% final fight.

Surely Renegade's beat-em-up prime? Final Fight was probably the ultimate refinement of the genre in arcades at the time though, after the likes of Double Dragon.

The new 90's racer footage looks good and the update sounds promising. Feels like we might be getting closer to an actual release date.

If anyone else here's a fan of beat-em-ups and action brawlers I'd highly recommend checking out the new game. I bought it for the PS3 a week or two ago and it's helluva fun.
« Last Edit: November 07, 2015, 12:29:28 pm by MrThunderwing »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #279 on: November 01, 2015, 05:46:15 pm »
The '90s Arcade Racer' is going to be emulated on MAME before it's released on the Steam at the rate its going.  :lol

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #280 on: November 02, 2015, 04:02:27 am »
The '90s Arcade Racer' is going to be emulated on MAME before it's released on the Steam at the rate its going.  :lol

LOL^ :lol

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Antonis says we have they byoac logo rotating atop a structure on the oval track and on an airplane at the airport track.  It just hasn't turned up in pics.   ;D
« Last Edit: November 02, 2015, 09:12:08 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #282 on: November 02, 2015, 07:03:59 am »
This is the logo we submitted (drawn by Ond).....

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #283 on: November 02, 2015, 12:08:23 pm »
This is not an update . It is an announcement of The TakeOver

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #284 on: November 03, 2015, 06:42:11 am »
The opponents are way too slow, it's closer to avoiding traffic in Need for Speed than overtaking opponents in Daytona USA. The cars have to be faster (and probably less spaced to be able to overtake all of them).

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #285 on: February 02, 2016, 04:07:54 pm »
I debated on whether or not to bump this thread for an update containing no information, but I guess it's better than silence.

Quote
Pelikan13 says:

Hello,

this is an email to all backers.

I know it's been a while since our last update and for that I apologize but I want you to be certain that we are
 working hard to get the 90s Arcade Racer ready for release as soon as possible.

It goes on to offer a steam key for The Takeover beat em up game to any backers who contact him.

meh.

EDIT:  I downloaded and played "The TakeOver" beat 'em up.  I really like it.  I have to get up early in the morning and stayed up later than I should have trying to beat the stage 1 boss.
It pushes my streets of rage buttons.  It's purty, has good music, and the moves are simple to pull off.
In the early access game there is only one playable character.  He's been given a different color shirt, holsters and gun so he doesn't look quite as much like Cody or Guy.
The game has a gun play mechanic that I like.  You have a gun and can collect bullets and use the gun, but you're frozen in place when you draw it.
It doesn't do much more damage than your fists, so it doesn't alter the gameplay too much.
There's only one stage as of now.  It's fairly long and divided into three sections with a boss at the end. 

I like it, but given the lack of progress on the 90's arcade racer though, I wouldn't hand over any money until it is complete.
« Last Edit: February 02, 2016, 11:25:12 pm by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #286 on: May 23, 2016, 09:27:35 am »
Had some time to kill, so searched for any updates on this.

Seems Nicalis had the game listed on their website rebranded as 90's Super GP for PS4 and XBox one with a fall 2016 release date.
The link is dead now and the site shows it as the original Wii U and PC game.

http://www.nintendolife.com/news/2016/05/90s_arcade_racer_hits_the_pits_for_name_change_no_longer_listed_for_wii_u_release

Quote
We’ve contacted both Nicalis and Pelekanos to get clarification on the news and will update this article when we hear back.

So basically no info, but at least it is not completely forgotten.
If they'd stuck to the original concept of a truly arcade style PC game with only a few cars and a few tracks, I wonder if it would have gotten done.
The art assets exist.  Hopefully someday someone who knows what they are doing will put them to use.  :-\

EDIT: Update with some people in the comment section doing some digging: http://www.gonintendo.com/stories/257447-90s-arcade-racer-no-longer-listed-for-wii-u-release
« Last Edit: May 23, 2016, 09:33:11 am by BadMouth »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #287 on: May 23, 2016, 11:14:56 am »
That's interesting as the Wii U is basically dead.  Nintendo is rumor'd to release the Nintendo NX this winter. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #288 on: May 23, 2016, 12:59:32 pm »
Yeah as much as I love Nintendo, they literally invented the 5 year hardware cycle.  So if you are just starting on a game around year 2 or 3, there really isn't any point. 

FYI it's not a rumor and that isn't the rumor. 

The NX will be released in the spring of next year.  The Zelda game that never materialized is getting a release on both the Wii U and NX similar to how they did twilight princess on the ngc and wii.  With Star Fox Zero being the last first party game the Wii U IS dead... and remember who you are talking to.  It's a shame because what Nintendo did manage to release on the Wii U was utterly fantastic..... it's just you can't keep a console afloat with two games a year. 

I mean maybe we could all build a racing game.  Byoac should have enough programmers and artists lying around. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #289 on: May 23, 2016, 05:17:51 pm »
According to this site it could have been false information.
http://www.gonintendo.com/stories/257447-90s-arcade-racer-no-longer-listed-for-wii-u-release

I couldn't care less for the Wii U release or any of the other platforms besides the PC version.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #290 on: May 23, 2016, 06:07:02 pm »
If they'd stuck to the original concept of a truly arcade style PC game with only a few cars and a few tracks, I wonder if it would have gotten done..

^This. If they hadn't ---fouled up beyond all recognition--- around with what they were going to put in the game so much, and what platforms they were going to release it on, we might've actually got it by now. I think we collectively predicted that by the time the game actually got released that the Wii U would be well on it way to obsoletion.
« Last Edit: May 23, 2016, 06:08:56 pm by MrThunderwing »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #291 on: May 24, 2016, 01:26:30 pm »
I
'm glad I didn't flush my money down the toilet back this game. But if you are bored, the comments section is pretty funny:

https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/posts/1388987

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #292 on: September 23, 2016, 10:48:22 am »
Time for the periodic bump and whine.   :lol  :'(

I came across this article which sums things up, but doesn't really contain any more information:
http://cliqist.com/2016/08/23/90s-arcade-racers-bizarre-journey/

One of the replies includes an August 1st tweet by Nicalis though:




Maybe it will actually make it to Steam.
I don't see it listed yet.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #293 on: September 23, 2016, 03:14:44 pm »
One of the replies includes an August 1st tweet by Nicalis though:




Maybe it will actually make it to Steam.
I don't see it listed yet.

except they aren't back!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #294 on: September 23, 2016, 05:04:32 pm »
I'm so ---smurfing--- sick of waiting for this game.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #295 on: September 23, 2016, 05:09:17 pm »
I'm tellin ya.  Unity is open-source..... we could just make one as a community.  It might not be great initially, but we are all nuts who put way too much time into this hobby, so it could be continually worked on. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #296 on: September 23, 2016, 05:37:38 pm »
https://steamdb.info/app/260830/history/

this is it on steam, kinda hidden at the moment though

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    • forum.arcadecontrols.com/index.php/topic,137636.msg1420628.html
Interesting read,  thanks for the link BM.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #298 on: September 24, 2016, 03:51:42 am »
I'm so ---smurfing--- sick of waiting for this game.

pretty much sums up my thoughts.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #299 on: September 24, 2016, 01:15:06 pm »
I love how they delayed the release of this game to to get it on the Wii U (an almost dead platform when that decision was made...)

And now the Nintendo NX is almost out, and this still isn't out.   oh well.    thats the life of vaporware.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #300 on: September 24, 2016, 01:23:39 pm »
I hope it gets a wii u release. We really need a couple more games before it dies. I'm still waiting on yooka laylee!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #301 on: September 24, 2016, 04:46:46 pm »
Antonis is an ---uvula---. Guy makes a kickstarter and its been a nightmare from the start nearly, pretty much ignored all his backers. Ive sent numerous pm's to him and ive never had a reply once, even sent him a message a couple months ago asking for a refund and he still ignored it.

Seems like hes just taken the 90s arcade racer funds and put it towards his own game which he released, beyond a joke and pretty much made me never want to use kickstarter ever again. Although I did back Shenmue III as that is a guaranteed release and not run by a jackass in his own house

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #302 on: September 24, 2016, 09:18:56 pm »
Man, even I'm sick to death of the ---That which is odiferous and causeth plants to grow--- and the waiting, and i've only known about the game for two weeks. It's just so impossible to say what's actually going on. There's all this footage, all these gorgeous tracks that just keep evolving, and i want to find out more! I also want to play it on my retro driving setups, so will need 480p modes, and i worry that this is going to be too high-def to run for me.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #303 on: September 24, 2016, 11:11:50 pm »
Antonis is an ---uvula---. Guy makes a kickstarter and its been a nightmare from the start nearly, pretty much ignored all his backers. Ive sent numerous pm's to him and ive never had a reply once, even sent him a message a couple months ago asking for a refund and he still ignored it.

Seems like hes just taken the 90s arcade racer funds and put it towards his own game which he released, beyond a joke and pretty much made me never want to use kickstarter ever again. Although I did back Shenmue III as that is a guaranteed release and not run by a jackass in his own house

I can't say I didn't warn people.  The whole concept of kickstarter rubs me the wrong way.  If you have a good idea and a good business reputation then you should be able to get investors for a project.  If you have to turn to kickstarter then something is off.  I wouldn't even give to Shenmue III.  Mighty Number 9, a project lead by a famous game developer, was a disaster.  So far the spiritual successor to Castlevania is going down the same path.  I don't even have to mention Tim Schafer.

Long story short, the jerky producers and accountants and business types are usually part of the equation for a reason. 

I think for very small projects with very modest goals kickstarter could be a wonderful tool, but it seems like 99 projects out of 100 have goals that are well beyond the reach of the people trying to produce them.  It's fine to dream big.... until you take people's money. 

I think I might play around with unity or a similar open-source engine.  If I can manage a decent base I'll release it for free and open-source so it can be worked on by more competent people. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #304 on: September 25, 2016, 12:26:45 pm »
Yeah Kickstarter is an online begging platform.

For example thius unicorn hat gets funded:
https://www.kickstarter.com/projects/487340101/unicorn-hat/description

But then backers expect gifts and other perks, which is silly because shouldn't the money go towards the project and not making buttons nobody will wear?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #305 on: September 25, 2016, 01:03:27 pm »
Yeah that's certainly part of the problem as well.  Gifts that don't cost the project any real time or money like a digital copy of the game or a some sort of digital thank you is ok, but kickstarter isn't a way to purchase anything. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #306 on: September 25, 2016, 01:07:12 pm »
Antonis is an ---uvula---. Guy makes a kickstarter and its been a nightmare from the start nearly, pretty much ignored all his backers. Ive sent numerous pm's to him and ive never had a reply once, even sent him a message a couple months ago asking for a refund and he still ignored it.

Seems like hes just taken the 90s arcade racer funds and put it towards his own game which he released, beyond a joke and pretty much made me never want to use kickstarter ever again. Although I did back Shenmue III as that is a guaranteed release and not run by a jackass in his own house

I think the best course of action might be to get together with as many of the backers as possible and form a class-action lawsuit.  People will continue to get took via kickstarter until enough project heads get sued.  For me "laywer" is a dirty word, but enough is enough. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #307 on: September 25, 2016, 05:02:32 pm »
If they can't or don't want to finish this game, they should release what they have done and let the community at it.

In Nov it'll be 3 years late, this is really taking the urine...
« Last Edit: September 25, 2016, 05:05:16 pm by ghoolster »

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #308 on: September 25, 2016, 09:31:14 pm »
Antonis is an ---uvula---. Guy makes a kickstarter and its been a nightmare from the start nearly, pretty much ignored all his backers. Ive sent numerous pm's to him and ive never had a reply once, even sent him a message a couple months ago asking for a refund and he still ignored it.

Seems like hes just taken the 90s arcade racer funds and put it towards his own game which he released, beyond a joke and pretty much made me never want to use kickstarter ever again. Although I did back Shenmue III as that is a guaranteed release and not run by a jackass in his own house

I think the best course of action might be to get together with as many of the backers as possible and form a class-action lawsuit.  People will continue to get took via kickstarter until enough project heads get sued.  For me "laywer" is a dirty word, but enough is enough.

From the kickstart page....

700 backers pledged £16,039 to help bring this project to life.

That's just shy of $21,000 US today (no idea what it was 3 years ago).    That's a $30 refund per backer, assuming the money was recovered.   Then add lawyer fees, and the backers will probably end up getting nothing. 

So...  hardly worth going after.   Better would be to sue Kickstarter themselves for creating a platform that promotes fraud.  (and before you think that is crazy, look what the US has done to Megaupload)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #309 on: September 25, 2016, 11:29:29 pm »
It's the lack of communication that does my head in more then anything

He could just keep backers somewhat informed, even if it was just saying 'sorry, nothing really to report. Small work being done on bugfixing'

ANYTHING!!

Its been nearly 12 months since his last update and we have had barely anything since except a small twitter message a month or 2 back from the publisher guys which makes it seem like its still being made or potentially coming out

Who really knows at this point

obviously i would love the game to come out, I was really excited 3 years ago about this game, not so much anymore but it could surprise i suppose

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #310 on: September 25, 2016, 11:32:33 pm »
Antonis is an ---uvula---. Guy makes a kickstarter and its been a nightmare from the start nearly, pretty much ignored all his backers. Ive sent numerous pm's to him and ive never had a reply once, even sent him a message a couple months ago asking for a refund and he still ignored it.

Seems like hes just taken the 90s arcade racer funds and put it towards his own game which he released, beyond a joke and pretty much made me never want to use kickstarter ever again. Although I did back Shenmue III as that is a guaranteed release and not run by a jackass in his own house

I think the best course of action might be to get together with as many of the backers as possible and form a class-action lawsuit.  People will continue to get took via kickstarter until enough project heads get sued.  For me "laywer" is a dirty word, but enough is enough.

From the kickstart page....

700 backers pledged £16,039 to help bring this project to life.

That's just shy of $21,000 US today (no idea what it was 3 years ago).    That's a $30 refund per backer, assuming the money was recovered.   Then add lawyer fees, and the backers will probably end up getting nothing. 

So...  hardly worth going after.   Better would be to sue Kickstarter themselves for creating a platform that promotes fraud.  (and before you think that is crazy, look what the US has done to Megaupload)

Oh people who file a class-action suit rarely get any money back.  What you get is justice. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #311 on: September 26, 2016, 12:24:08 am »
Kickstarter (the company) itself is making a lot of money.  It would probably be a good target for a large lawfirm.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #312 on: September 30, 2016, 04:54:05 pm »
I've just found a link at the bottom of the page for the Kickstarter to report it. I've clicked the bit about lack of communication and blah blah etc etc. Maybe if enough of us who've backed the project complain about it to Kickstarter it might give Pelikan the kick up the arse he needs to either tells us what's going on with the project or actually start dishing out some refunds.

https://www.kickstarter.com/projects/896834116/the-90s-arcade-racer/description

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #313 on: May 11, 2017, 08:38:05 pm »
I was wondering what the state of this project was and did a little googling.  I haven't thought about it in a long, long time.  (i just recently brought my driving cabinet back from the dead..  hehe)

Apparently the project is officially dead.

http://cliqist.com/2016/08/23/90s-arcade-racers-bizarre-journey/

So the author made some money, signed on with a publishing company who probably own the rights to a game that never got released (and possibly a name change...?).  And the kickstarters who help fund it get nothing. 




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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #314 on: May 12, 2017, 05:07:50 am »
I was about to bulit a sidown arcade cabinet just for this game. So many months passed without any update i am very disappointed. The creator didn't refund the backers so far?

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #315 on: May 12, 2017, 01:05:56 pm »
I think I called it a few times.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #316 on: May 13, 2017, 05:55:06 am »
Quote
Nicalis, Inc.
2 de agosto de 2016 ·
Blue Skies and arcade racing are back! Ready for your Rolling Start with '90s Arcade Racer?



After almost a year .. I do not understand why I publish this (nicalis embarrasses me)

 if only some guys from here, mame team, bart, elsemi.
Create perfect games !!
When is going to be the day that people who know games .. do you play games?
Did you see any nicalis developer driving like us ??????

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #317 on: May 13, 2017, 06:05:38 am »
Always thought that the car 13 that is seen in the image, is quite poor (few polygons, crushed"Looks like an android gaming car") the game should not be as great as it looks in pictures.

These people do not know about driving games, they should come here to ask.


I'M ANGRY :angry:

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #318 on: May 13, 2017, 12:56:22 pm »
After almost a year .. I do not understand why I publish this (nicalis embarrasses me)

 if only some guys from here, mame team, bart, elsemi.
Create perfect games !!
When is going to be the day that people who know games .. do you play games?
Did you see any nicalis developer driving like us ??????
I don't understand what you're saying.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #319 on: May 13, 2017, 08:10:16 pm »
I think I called it a few times.

Howard called it ages ago. In fact he called it as soon as it was announced that Nicalis got involved. I'm assuming the backers don't have a case and are SOL. At least we got our emulators.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #320 on: May 14, 2017, 12:47:15 am »
I'm typically right about these sorts of things, but only because what I want to happen never clouds my ability to see what will probably happen instead. 

I've said it a few times, if we want a small, throw-back racer we are probably going to have to make it ourselves.  None of this kickstarter bull crap though.... there are plenty of talented programmers and artists lurking around these forums... they could work on it in their spare time and if/when a release is possible, throw it on steam and split any profit.  I don't think such a niche product would make a lot of money though... it'd have to be a labor of love. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #321 on: May 15, 2017, 06:35:44 am »
A start would be getting some models together, i did a search but couldn't find any that were free to download.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #322 on: May 15, 2017, 09:00:00 pm »
I'm going to volunteer a friend who works for a mobile games company and has been making high-quality poly-limited assets (cars, tracks, whatever) for some top-listed mobile racing games for a few years now. He might be looking for stuff to add to his portfolio...

I'm now wondering if converting some mobile phone games might not be half the answer. The controls, handling and game model might need altering, but the engine would already be there. Are there emulators for mobile phone game?

Also, can we ensure any possible project goes forward with a 480p resolution as it's lowest setting, so those of us wanting to use actual arcade monitors can run it?




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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #323 on: May 15, 2017, 11:30:47 pm »
I think we need to worry about assembling a team first.  I'll volunteer my services, but what I could do for a full-fledged game might be limited.  I can do art assets and *maybe* a bit of programming depending upon the engine used. 

I would like to see something like 2k6 that will run on virtually anything and have both 4:3 and 16:9 screen options in any resolution. 

An option for models might be 3d scanning.  I've always wanted to build one of those 3d laser scanners and I'm guessing scanning a scale model of a car wouldn't be terribly hard.  It'd have to be altered to avoid copyright issues of course.  That's the other thing to keep in mind... you can make cars that sort of look like real cars, but they can't be an exact match nor can they have any of the badging. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #325 on: May 16, 2017, 07:36:39 am »
This guy got something going...


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #326 on: May 16, 2017, 12:20:58 pm »
That's really impressive looking! The guy's really captured the essence of an arcade racer from that era.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #327 on: May 16, 2017, 10:31:22 pm »
That is really impressive.  Unfortunately he's also captured the terrible look of a psx era racer.  Personally I would want cars and environments that look more modern, but with camera angles and handling that remind you of the early racers. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #328 on: May 17, 2017, 10:23:02 pm »
I can do music. Music that I'm comfortable doing, which is more on the rock and roll side of things. I get people all the time who hear something I've done then hire me to write some EDM sounding nonsense that I'm never happy with.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #329 on: May 17, 2017, 11:12:54 pm »
Ok if we are going to consider this then I'm making a new thread.  See you all there. 

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #330 on: August 05, 2017, 07:01:18 pm »
Take this with a mahoosive pinch of salt, but it looks like the game might not be dead after all...

https://www.nicalis.com/games/90ssupergp

Still no news on a release date (although the website says 'coming soon'), but there are at least couple of new screenshots.





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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #331 on: August 05, 2017, 08:27:44 pm »
Like you said, grain of salt. Nicalis isn't exactly the most trustworthy publisher but here's hoping.

Interesting thing I keep thinking about it, if it does come out... we never even got a chance to played the game, so for all we know its not very good...

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #332 on: October 13, 2017, 01:17:16 pm »
On Nicalis' homepage, it has a #41 stock car broken down.
If you click on it, it makes sounds like a car that won't start.
https://www.nicalis.com/

Sad, sad joke.  Still says coming soon!

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #333 on: October 26, 2017, 01:17:41 am »
Yeah ive heard some info on this game recently from a few people.

Doesn't sound promising it will ever come out to be honest. Pelikan sold it years back so he isn't part of the team at all anymore and hasn't done any development with it for along time.

This is why his updates completely stopped and has never posted about it.

Nicalis are next to useless and have just spent the last 3 years or so attempting to sell it at gaming conferences to a big publisher due to legal reasons that Sega apparently might take legal action

Now they have announced a Switch version as of a few months back so perhaps they have decided to finally finish it and just get some money out of it.

It's just what I heard but I really dislike Pelikan and Nicalis suck even more

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #334 on: October 26, 2017, 10:41:50 am »
Yeah ive heard some info on this game recently from a few people.

Doesn't sound promising it will ever come out to be honest. Pelikan sold it years back so he isn't part of the team at all anymore and hasn't done any development with it for along time.

This is why his updates completely stopped and has never posted about it.

Nicalis are next to useless and have just spent the last 3 years or so attempting to sell it at gaming conferences to a big publisher due to legal reasons that Sega apparently might take legal action

Now they have announced a Switch version as of a few months back so perhaps they have decided to finally finish it and just get some money out of it.

It's just what I heard but I really dislike Pelikan and Nicalis suck even more

I'm not sure Sega would have any recourse for legal action. They are not using any Sega logos or anything like that, just because a game is derivative of another game doesn't mean you can sue over it. Look at all the mobile games made by King. They are all rip offs.

But I'm with you, that I am skeptical that it will come out after all its been through, but it seems at least that Nicalis intends to try and put it out. At least from the little info they have been putting out about it, which is more than we've seen in the last 3 years.

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So how much BYOAC money is tied up in this thing?
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So how much BYOAC money is tied up in this thing?

None of mine is.
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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So how much BYOAC money is tied up in this thing?

I don't believe in crowdfunding, so not a dime from me.

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So how much BYOAC money is tied up in this thing?

It's been too long to remember, but I chipped in $80 or $90 to get a BYOAC atom logo in the game.
Antonis told me it was done and rotating atop a pole, but it hasn't turned up in any of the pics or video.  :'(


So how much BYOAC money is tied up in this thing?

I don't believe in crowdfunding, so not a dime from me.

I've only backed 2 things.  This and the Artcade book.
This never came out and the Artcade book was like a year or two late.
Never again unless it's a local person that I can go harass in person.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #339 on: October 26, 2017, 11:42:52 am »
LOL

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So how much BYOAC money is tied up in this thing?

None of mine is.

I backed either £20 or $20. Can't remember which.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #341 on: October 29, 2017, 12:55:54 am »
Ok if we are going to consider this then I'm making a new thread.  See you all there.

Did you start a thread?

I could possibly be interested in this. I have long wanted to do a Baja 1000 race that was part sim and part arcade, but that may be too big for this project, I mean if we're looking for arcade length gameplay.

Whatever the racer game, you need a lot of cars, AI, tracks, menus. And we need to understand what exactly made the SEGA racers so great.

And we need the Takenobu Mitsuyoshi, the composer/singer for Daytona USA!

One thing I always want in these games is more tracks. Maybe more depth too (saved players like in NFL Blitz maybe), but definitely tracks.
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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #342 on: October 29, 2017, 03:24:51 am »





this is the closest thing to a 90's runner, I played it in android emulator and I liked it a lot, it will soon come out in pc

https://www.racewayheat.co.uk/

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #343 on: October 31, 2017, 01:27:45 pm »
Hola Nuexxz, long time no see. I'm digging their "Forget realism and crash, boost and power slide your way to the end of the race!" ethos, but I really hope they spruce up the graphics a bit for the PC release so it doesn't look so obviously like a mobile phone game (although, ironically, if you squint a bit it actually doesn't look a million miles off the look of the new 2017 Daytona game).

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #344 on: October 31, 2017, 11:09:21 pm »
Hello friend, I personally like the way (although I would change the angle of the camera)
reminds me of Daytona 3 and I do not like it, the tail of the car is very large

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #345 on: August 03, 2023, 08:35:54 am »
10 Year Anniversary  :bump

I didn't realize it had been that long until I ended up on kickstarter looking at something else.

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #346 on: August 06, 2023, 03:45:00 pm »
10 years... holy moley, that time's gone quick  :o

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #347 on: August 06, 2023, 08:17:19 pm »
vaguely related... i found an video claiming that during Sumo's porting of Outrun 2 to the OG Xbox, they couldn't get the handling quite right, and went back to AM2 to help. I'm sure AM2 weren't going to let anything out without their oversight anyway, but it seems an admission that getting the handling right isn't as easy as it might look.


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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #348 on: August 07, 2023, 05:00:21 am »
Interesting, what's the original source this came from? I'd like to give it a read (or watch if it's a video)

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Re: "The 90's Arcade Racer" kickstarter - interesting game in development
« Reply #349 on: August 07, 2023, 08:00:28 am »
From memory the video doesn't do anything more than read that snippet aloud, and doesn't give a source, but...