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| "HLSL Vector goodness Work In Progress" |
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| epetti:
Are the defaults good or did you need to tweak them a bit? |
| Rigby:
--- Quote from: epetti on June 12, 2013, 10:34:29 am ---Are the defaults good or did you need to tweak them a bit? --- End quote --- I didn't touch them, but since there's no accounting for taste, your preferences may differ. Apparently, between 0.148u5 and 0.149 they added sliders in the menus, but I didn't think to look for them before I left for work today. |
| Tafoid:
--- Quote from: happyfunball on June 11, 2013, 08:41:17 pm ---did they ever incorporate the timing fixes for Robotron so it played almost like it does on a real machine? I've been watching the release notes for the last few releases and don't recall seeing its inclusion. not that it matters personally since I have a JROK multi-williams board now, but I'm curious and can't imagine why they would put off adding it, if indeed they did. or maybe I just missed it. --- End quote --- I'm unaware of any timing fixes? Are you referring to the fixes to the "corner bug" crash? Do you have a link regarding these fixes? |
| gildahl:
Tried Asteroids on 0.149 tonight. Looks good. Tempest does too, but the sound on Tempest is messed up--even with the HLSL effects turned off. Anyone having the same experience? |
| Tafoid:
--- Quote from: gildahl on June 12, 2013, 06:34:54 pm ---Tried Asteroids on 0.149 tonight. Looks good. Tempest does too, but the sound on Tempest is messed up--even with the HLSL effects turned off. Anyone having the same experience? --- End quote --- Got to make sure that HLSL isn't causing your game to run under 100% speed. Use F11 to show the emulation speed and see. Pokey emulation not too long ago became much more accurate and demanding for Atari games, so many of them run a bit slower then earlier versions did. |
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