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"HLSL Vector goodness Work In Progress"
Le Chuck:
--- Quote from: Gray_Area on January 30, 2013, 09:27:01 pm ---
--- Quote from: Le Chuck on January 30, 2013, 08:46:45 pm ---...and hope that in the next couple of releases they flesh out this new functionality.
--- End quote ---
--- End quote ---
Indeed.
rockyrocket:
So for all of you that have been waiting for some movement on this as much as I am...
Mame 148u5 has added some extra settings to the ini file as seen below, and I can confirm that they do indeed have an effect :) .
I`ve run out of time to test more so hopefully some of you can find some cool values.
# VECTOR POST-PROCESSING OPTIONS
#
vector_time_scale 0.0
vector_time_period 0.1
vector_length_scale 0.9
vector_length_ratio 4.0
#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 0.3
raster_bloom_scale 0.25
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09
so increasing vector bloom and decreasing the beam width has a nice effect.
cmoses:
Wow those screen shots look really good. I bet they look better in person.
I will definitely have to try these out.
Sent from my iPad Mini using Tapatalk HD
Le Chuck:
Wow, looking sharp. Gonna have to play around with this. Glad it's finally out!
happyfunball:
tried major havoc on this build on two different pc's and it crashed hard on both of them a minute into the game.