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"HLSL Vector goodness Work In Progress"

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Le Chuck:


--- Quote from: Gray_Area on January 30, 2013, 09:27:01 pm ---
--- Quote from: Le Chuck on January 30, 2013, 08:46:45 pm ---...and hope that in the next couple of releases they flesh out this new functionality. 

--- End quote ---

--- End quote ---

Indeed.

rockyrocket:

So for all of you that have been waiting for some movement on this as much as I am...
Mame 148u5 has added some extra settings to the ini file as seen below, and I can confirm that they do indeed have an effect :) .
I`ve run out of time to test more so hopefully some of you can find some cool values.

# VECTOR POST-PROCESSING OPTIONS
#
vector_time_scale         0.0
vector_time_period        0.1
vector_length_scale       0.9
vector_length_ratio       4.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale        0.3
raster_bloom_scale        0.25
bloom_lvl0_weight         1.0
bloom_lvl1_weight         0.21
bloom_lvl2_weight         0.19
bloom_lvl3_weight         0.17
bloom_lvl4_weight         0.15
bloom_lvl5_weight         0.14
bloom_lvl6_weight         0.13
bloom_lvl7_weight         0.12
bloom_lvl8_weight         0.11
bloom_lvl9_weight         0.10
bloom_lvl10_weight        0.09

so increasing vector bloom and decreasing the beam width has a nice effect.


cmoses:

Wow those screen shots look really good. I bet they look better in person.

I will definitely have to try these out.


Sent from my iPad Mini using Tapatalk HD

Le Chuck:

Wow, looking sharp.  Gonna have to play around with this.  Glad it's finally out!

happyfunball:

tried major havoc on this build on two different pc's and it crashed hard on both of them a minute into the game.

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