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| "HLSL Vector goodness Work In Progress" |
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| Le Chuck:
--- Quote from: Gray_Area on January 30, 2013, 09:27:01 pm --- --- Quote from: Le Chuck on January 30, 2013, 08:46:45 pm ---...and hope that in the next couple of releases they flesh out this new functionality. --- End quote --- --- End quote --- Indeed. |
| rockyrocket:
So for all of you that have been waiting for some movement on this as much as I am... Mame 148u5 has added some extra settings to the ini file as seen below, and I can confirm that they do indeed have an effect :) . I`ve run out of time to test more so hopefully some of you can find some cool values. # VECTOR POST-PROCESSING OPTIONS # vector_time_scale 0.0 vector_time_period 0.1 vector_length_scale 0.9 vector_length_ratio 4.0 # # BLOOM POST-PROCESSING OPTIONS # vector_bloom_scale 0.3 raster_bloom_scale 0.25 bloom_lvl0_weight 1.0 bloom_lvl1_weight 0.21 bloom_lvl2_weight 0.19 bloom_lvl3_weight 0.17 bloom_lvl4_weight 0.15 bloom_lvl5_weight 0.14 bloom_lvl6_weight 0.13 bloom_lvl7_weight 0.12 bloom_lvl8_weight 0.11 bloom_lvl9_weight 0.10 bloom_lvl10_weight 0.09 so increasing vector bloom and decreasing the beam width has a nice effect. |
| cmoses:
Wow those screen shots look really good. I bet they look better in person. I will definitely have to try these out. Sent from my iPad Mini using Tapatalk HD |
| Le Chuck:
Wow, looking sharp. Gonna have to play around with this. Glad it's finally out! |
| happyfunball:
tried major havoc on this build on two different pc's and it crashed hard on both of them a minute into the game. |
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