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Idea for a Multi Williams Plus panel.
jimmer:
--- Quote from: 1500points on February 06, 2013, 11:06:17 am ---one tip on the 4 way zippyy actuator.
i found that clover leaf annoying, used the squarish 8 way template, rotated it into a diamond shape and drilled out the 2 tabs for the mounting bolts. makes a nice diamond like a wico 4 way base, much better control.
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I'm still pondering the 4way restrictor.
Since I tweaked the switches, the cloverleaf doesn't block the diagonals anymore, so I've got nothing to lose by trying the diamond.
Is the diamond motion traditional for 4way games? Pacman, Pengo.
jimmer:
--- Quote from: RandyT on February 06, 2013, 10:16:23 am ---
--- Quote from: jimmer on February 06, 2013, 05:46:59 am ---I'm also wondering if with a gap that small, whether play in the button or some bounce or something is given you more fires than actual presses? Did you actually do 6 up/down presses to get your 6 presses?
eg I can get 8 presses average 30ms by running 2 fingers sideways across the button, but thats not really what I'm after.
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Yes, one press = one action, but that's not what I did. I could have, however, but probably not at the same speed.
Well, that's the beauty of a leaf switch. You can adjust it any way that's right for you.
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Is this reply deliberately confusing to hide some secret technique?
Also, I just looked back and spotted this:
--- Quote from: RandyT on February 05, 2013, 01:16:27 pm ---For Defender and Joust, a real leaf switch, adjusted to a "hair trigger" will give you much better control with those games. This is especially true for Defender, where you need to lay down a wall of fire. The only reasonable way to do this is to hold the button down to the point where it just fires, and "vibrate" it. Try it and you'll see what I am talking about ;).
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--- Quote from: RandyT on February 06, 2013, 10:16:23 am ---Make sure you tweak the switch so that you can barely see light through the contacts, and make sure the top leaf is in contact with the plunger leg. This puts the actuation right the top, so you won't be looking for it buried in the throw of the button. Not having to press it as far also cuts down on the time required. This is very beneficial with a game like Joust, where it is sometimes necessary to flap very quickly.
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So which is it ?
RandyT:
--- Quote from: jimmer on February 06, 2013, 11:28:08 am ---Is this reply deliberately confusing to hide some secret technique?
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Heh, no. The two methods of using the button configured like this are not mutually exclusive. If you want to press the button once and have it fire 1 time, that will work. But if you also want to be able to rip off fire like nobody's business, you can use the "vibrate" technique.
It's the same adjustment. The only thing that changes is how you use the button, based on the game you are playing.
jimmer:
--- Quote from: RandyT on February 06, 2013, 11:32:39 am ---It's the same adjustment. The only thing that changes is how you use the button, based on the game you are playing.
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How do you adjust it with a barely visible gap at the top, and also hold the button down and vibrate it about the contact point?
Can you vibrate your finger up and down half a barely visible gap ? (which for sake of argumant say is 0.1mm)
RandyT:
--- Quote from: jimmer on February 06, 2013, 11:40:52 am ---
--- Quote from: RandyT on February 06, 2013, 11:32:39 am ---It's the same adjustment. The only thing that changes is how you use the button, based on the game you are playing.
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How do you adjust it with a barely visible gap at the top, and also hold the button down and vibrate it about the contact point?
Can you vibrate your finger up and down half a barely visible gap ? (which for sake of argumant say is 0.1mm)
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Again, you can adjust it any way you please. The gap is the same, or at least it can be, and where you place that gap is up to you. If you would rather have the action occur midway into the button press, simply move both leaves into that position, with the same gap.
For absolute control, i.e. knowing without a doubt where the contact closure occurs, the only way to do this is by placing actuation toward the top of the throw. This may not be for everyone, but it's where I prefer it. Other types of switches don't provide this kind of tweakability, so whatever they are is what you must adjust to, including any limitations they might impose on your play. I actually have a real Defender control panel here, and Williams used long, springy leaf switches, and an extension which translated movement on the button to shorter motion at the contacts, so rapid fire was easy to pull off. The methods I outlined will allow you the same performance as the original.