Main > Main Forum
SMB: how do you jump to the top of the flag pole?
<< < (3/9) > >>
lordnacho:
Maybe Mario is getting too old for this sort of thing  :oldman
ChadTower:

Emulator timing is off.  Try Vs Punch Out if you really want to see how bad it gets.
Malenko:

--- Quote from: ChadTower on January 09, 2013, 09:18:22 am ---
Emulator timing is off.  Try Vs Punch Out if you really want to see how bad it gets.

--- End quote ---

No, just no. The timing being off might make him land near the top without getting the 5k he said hes landing out the bottom. He is just jumping too soon.

You (OP) might not grabs the concept of pixels hanging over the edge with a sprite. Watch the demo of Bad Dudes when they are in the sewer to see how bad it gets.  Maybe watch a youtube vid of someone getting 5k on the flagpole jump?
ChadTower:

--- Quote from: Malenko on January 09, 2013, 01:02:07 pm ---No, just no. The timing being off might make him land near the top without getting the 5k he said hes landing out the bottom. He is just jumping too soon.

--- End quote ---


Jumping too soon now.  Before he posted he was probably jumping too late.  And sometimes he's jumping just right but the switch read delay in his software stack is taking too long.  Everybody's machine is a little different.  Different versions of MAME, different OS version, different hardware.  Different encoder.  That's the real issue here.  Expecting that any given possibility of configuration stack here will perform in a specific repeatable way is not realistic.  That's not how closed system design works. 
Gray_Area:

--- Quote from: ChadTower on January 09, 2013, 01:39:56 pm ---

Jumping too soon now.  Before he posted he was probably jumping too late.  And sometimes he's jumping just right but the switch read delay in his software stack is taking too long.  Everybody's machine is a little different.  Different versions of MAME, different OS version, different hardware.  Different encoder.  That's the real issue here.  Expecting that any given possibility of configuration stack here will perform in a specific repeatable way is not realistic.  That's not how closed system design works. 

--- End quote ---

That about blew my brain. Not the concept or anything. But that those words, in that fashion, were coming out of Chad's mouth. What have you done with our Chad?!



--- Quote from: ChadTower on January 09, 2013, 09:18:22 am ---
Emulator timing is off.  Try Vs Punch Out if you really want to see how bad it gets.


--- End quote ---

Now that you mention it, I didn't think I was that bad at Punchout. In fact, I remember the side to side movement being really 'greasy-like' - and hasn't ever been in MAME.
Navigation
Message Index
Next page
Previous page

Go to full version