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Author Topic: Fix-It Felix, Jr. Replica (Finished)  (Read 261121 times)

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Sjaak

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Re: Fix-It Felix, Jr. Replica
« Reply #720 on: April 11, 2013, 02:06:06 pm »
I posted about this in the issue folder, but this picture gives you a better idea of what I'm talking about.

Just played it and this is also possible in the original version (using 'jump' and not 'up')

snyggahelios

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Re: Fix-It Felix, Jr. Replica
« Reply #721 on: April 12, 2013, 06:16:43 am »
In my cab felix now almost always hits his hammer (April 12 2nd release) when I press the jump button (have it mapped to RightAlt in the ini file) this did not happen in an earlier build

Sjaak

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Re: Fix-It Felix, Jr. Replica
« Reply #722 on: April 12, 2013, 07:00:11 am »
In my cab felix now almost always hits his hammer (April 12 2nd release) when I press the jump button (have it mapped to RightAlt in the ini file) this did not happen in an earlier build

Can you post the key mappings from the .ini file?

snyggahelios

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Re: Fix-It Felix, Jr. Replica
« Reply #723 on: April 12, 2013, 11:41:52 am »
Up=Up
Down=Down
Left=Left
Right=Right
Fix=LeftControl
Jump=RightAlt
Coin=D5
Player1=D1


The left alt key is the Alt Gr key. It might be that I need to call it AltGr in the ini file? Tried to call it RMenu as stated in the keymapping csv file but that did not work. I have tested with other April builds on my cab and laptop with the same result. Keyboard is Swedish and the laptop runs Win 7 64bit and the cab Win XP 32bit.
« Last Edit: April 12, 2013, 11:49:54 am by snyggahelios »

Sjaak

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Re: Fix-It Felix, Jr. Replica
« Reply #724 on: April 12, 2013, 12:03:03 pm »
Up=Up
Down=Down
Left=Left
Right=Right
Fix=LeftControl
Jump=RightAlt
Coin=D5
Player1=D1


The left alt key is the Alt Gr key. It might be that I need to call it AltGr in the ini file? Tried to call it RMenu as stated in the keymapping csv file but that did not work. I have tested with other April builds on my cab and laptop with the same result. Keyboard is Swedish and the laptop runs Win 7 64bit and the cab Win XP 32bit.

I think the right alt key is the Alt Gr Key (http://en.wikipedia.org/wiki/AltGr_key)

Anyone else have a Swedish (or Scandinavian) keyboard??

I read somewhere that Alt Gr is the same as Alt and Ctrl, so pressing RightAlt is also pressing LeftCtrl??????????????????
« Last Edit: April 12, 2013, 12:05:09 pm by Sjaak »

snyggahelios

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Re: Fix-It Felix, Jr. Replica
« Reply #725 on: April 12, 2013, 12:50:56 pm »
I wrote left but meant right ;) guess you understood that. I have had my cabinet mapped with CTRL and ALTGR buttons for a few years now in my cab without issues with Mame etc.

And yes, Felix can both jump and swing his hammer with the press of the Alt Gr key. That is my issue. Would not like to reconfigure 20+ emulators etc for that key  :cheers:

mistersh0w

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Re: Fix-It Felix, Jr. Replica
« Reply #726 on: April 12, 2013, 02:32:23 pm »
Played latest version just now, (4/12) got to level 7 and twice in the same playthrough the pie just sat there, unable to activate. Also noticed some of the sounds are louder than others, just me?

snyggahelios

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Re: Fix-It Felix, Jr. Replica
« Reply #727 on: April 12, 2013, 03:18:29 pm »
Also found a pie that Felix couldnt eat on the first level.

wp34

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Re: Fix-It Felix, Jr. Replica
« Reply #728 on: April 12, 2013, 04:20:40 pm »
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

meyer980

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Re: Fix-It Felix, Jr. Replica
« Reply #729 on: April 12, 2013, 04:39:43 pm »
I was having the same problem, but I really easily got mine up to 3.5gb all for free doing various optional things they allow.

Like doing a tweet saying you like dropbox, connecting it to your smartphone pictures, (and you can delete afterwards), following them on twitter/facebook.

Pretty easy stuff, idk if this link will work for you but it's where it shows me all the "Bonus" space I've gotten

https://www.dropbox.com/account/bonus

If you have some friends you can get to sign-up, each one is worth an extra 500mb. This is all starting to sound like an ad for Dropbox. Promise ya, I don't work for em or anything. Was just happy to get more free space.

Edit: This link may help too https://www.dropbox.com/getspace
« Last Edit: April 12, 2013, 04:42:13 pm by meyer980 »

dgame

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Re: Fix-It Felix, Jr. Replica
« Reply #730 on: April 12, 2013, 04:59:19 pm »
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

Preferences --> Advanced --> Selective Sync...

jammin0

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Re: Fix-It Felix, Jr. Replica
« Reply #731 on: April 12, 2013, 05:15:51 pm »
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

Preferences --> Advanced --> Selective Sync...
I think that allows you to not sync certains files and folders to your physical hard drive but I haven't seen a way to not include sub-folders in a shared folder as part of your personal upload limit.  Sjaak could make two separate shared folders, one with assets and the other without but I would just vote on keeping some of that huge stuff out of there, (fakeumentary, bitbybit).  I just check though and I'm at 2.8/4.8Gb on my account so I don't really mind too much right now.  Looks like the Fifjr Beta folder is at around 1GB large.

wp34

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Re: Fix-It Felix, Jr. Replica
« Reply #732 on: April 12, 2013, 05:30:17 pm »
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

Preferences --> Advanced --> Selective Sync...
I think that allows you to not sync certains files and folders to your physical hard drive but I haven't seen a way to not include sub-folders in a shared folder as part of your personal upload limit.  Sjaak could make two separate shared folders, one with assets and the other without but I would just vote on keeping some of that huge stuff out of there, (fakeumentary, bitbybit).  I just check though and I'm at 2.8/4.8Gb on my account so I don't really mind too much right now.  Looks like the Fifjr Beta folder is at around 1GB large.

That's what I found as well.  I could tell it not to sync a folder but it still counts against my total.  Thanks for the replies though.

I agree on removing the huge files.  I'm not sure why they are there.

dgame

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Re: Fix-It Felix, Jr. Replica
« Reply #733 on: April 12, 2013, 05:38:24 pm »
Not to get us off-topic but it appears the FixItFelixJrBeta dropbox folder is counted against my 2 GB limit.  Anyone know if there is a way to tell Dropbox not to sync specific sub-folders?  I don't need the "Fakeumentary" syncing locally for example.

Preferences --> Advanced --> Selective Sync...
I think that allows you to not sync certains files and folders to your physical hard drive but I haven't seen a way to not include sub-folders in a shared folder as part of your personal upload limit.  Sjaak could make two separate shared folders, one with assets and the other without but I would just vote on keeping some of that huge stuff out of there, (fakeumentary, bitbybit).  I just check though and I'm at 2.8/4.8Gb on my account so I don't really mind too much right now.  Looks like the Fifjr Beta folder is at around 1GB large.

At the Selective Sync  'Switch to Advanced View' and then you can get to the sub-folders.

Sjaak

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Re: Fix-It Felix, Jr. Replica
« Reply #734 on: April 12, 2013, 05:40:52 pm »
I removed some of the bigger stuff

twistedsistem

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Re: Fix-It Felix, Jr. Replica
« Reply #735 on: April 12, 2013, 05:55:52 pm »
I can offer an ftp server if you guys wanted to do that.

Sent from my SAMSUNG-SGH-I317 using Tapatalk 2


dgame

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Re: Fix-It Felix, Jr. Replica
« Reply #736 on: April 13, 2013, 07:07:48 pm »
April 13 is nice. Love the queuing of the left/right movement.

Feature request: Allow Windows Power Manager to turn off screen.

When playing full screen Windows Power Management is disabled and thus the screen won’t turn off according to the” Turn Off Monitor” Power Setting.

I use the “Turn Off Monitor” feature to prevent burn in when using MAME on my cabinet.

Could you please add a game.ini option to allow the Power Management to turn off the screen if it is set to do so?


Thanks and great work everyone!

Sjaak

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Re: Fix-It Felix, Jr. Replica
« Reply #737 on: April 14, 2013, 05:32:10 am »
Feature request: Allow Windows Power Manager to turn off screen.

When playing full screen Windows Power Management is disabled and thus the screen won’t turn off according to the” Turn Off Monitor” Power Setting.

I use the “Turn Off Monitor” feature to prevent burn in when using MAME on my cabinet.

Could you please add a game.ini option to allow the Power Management to turn off the screen if it is set to do so?

I did some research and I don't think that is possible.  Alternative would be to code a 'screensaver' in the game.

If anyone knows how to enable power management in a full screen xna game, let me know?

Buick455

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Re: Fix-It Felix, Jr. Replica
« Reply #738 on: April 14, 2013, 01:12:50 pm »
Not exactly an elegant solution, but if getting Windows power management to kick in is the only goal. How about an idle detection, then reverts to windowed mode. This way Windows Power Management could kick in.. :notworthy:

Just found this..
http://msdn.microsoft.com/en-us/library/bb203877%28v=XNAGameStudio.20%29.aspx
I have never used XNA for anything so beats the crap outa me..
« Last Edit: April 14, 2013, 01:23:44 pm by Buick455 »

dgame

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Re: Fix-It Felix, Jr. Replica
« Reply #739 on: April 14, 2013, 02:24:15 pm »
Thanks, it seems XNA does not handle SC_MONITORPOWER like some other languages.

The normal attract mode without the 1UP score, High Score and Credits display could make a good screensaver. Perhaps have the game not display those three elements after X minutes without activity? Then when any key is pressed the 1UP score, High Score and Credits display return and the game proceeds as normal.

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Re: Fix-It Felix, Jr. Replica
« Reply #740 on: April 14, 2013, 02:48:33 pm »
Guide on Monitor power managerment in C#.
To be honest, -if it's just to prevent burn in, it would be way simpeler to add a screensaver timer and have the Draw loop just clear the graphicbuffer with black.

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Re: Fix-It Felix, Jr. Replica
« Reply #741 on: April 14, 2013, 03:00:20 pm »
While I want to just emulate the promotional arcade game as is, I understand people will still want the movie voice clips, so I went ahead and uploaded "realistic" Ralph and Felix voice over clips, if played on arcade hardware.  I went ahead and used Famitracker to convert the voice over clips into 4-bit DPCM NES samples so it's accurate to voice technology circa 1985, lol. As long as it sounds a lot like Sinistar, it's close enough for me, lol.

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Re: Fix-It Felix, Jr. Replica
« Reply #742 on: April 14, 2013, 03:26:01 pm »
Also uploaded a new "I Can Fix It" jingle as requested by nipsmg and a surprise WAV, I threw in as well. ;)

dgame

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Re: Fix-It Felix, Jr. Replica
« Reply #743 on: April 14, 2013, 04:19:30 pm »
Guide on Monitor power managerment in C#.
To be honest, -if it's just to prevent burn in, it would be way simpeler to add a screensaver timer and have the Draw loop just clear the graphicbuffer with black.

Good idea, just blanking the screen would work.

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Re: Fix-It Felix, Jr. Replica
« Reply #744 on: April 14, 2013, 06:01:22 pm »
I took a closer look at some of the sprites in the "texture2" pack of the leaked game, and I'm seeing some interesting things for if we're still working on getting the "definitive" set of game graphics.  Did anyone notice there were four different dust clouds?

I believe I've only seen the largest two in-game.  Maybe they intended to have smaller clouds puffing at the very top, as in the movie, but forgot to put them in.  (You could try using them during Ralph's initial wrecking, too, but I still wouldn't make them take out the middle of the building, since the arcade rule is that Ralph must slip back to the middle before climbing up, so then he'd be climbing on empty space!)  And I see that the inner creases do change shape with the size of the whole cloud; they just don't shrink to the same degree the outer shape does.  Also for some reason, these clouds are included in the files for changing the color of Super Felix's hammer.  I wonder, could this be used to make other things cycle colors, like the 500?

Since Felix has both left-facing and right-facing graphics in the files instead of relying on the game code to flip the sprites, it might be possible to add lines of red pixels to simulate the drop shadows.  Some graphics never had their inner black pixels replaced with red to show up correctly in the game.  I mentioned the ducks, whose wings are complete in the file, so it must be just that the game is loading them to the wrong dimensions.  (I wouldn't be too surprised if ducks were a late addition, and teleporting back to their starting positions upon killing Felix was a redundant behavior left in from when they were able to spawn on the bottom row, which, like removing all falling bricks and starting Felix on the center of a bottom window after death, would be a way to avoid giving Felix mercy invincibility.)  Felix's mouth has empty pixels when he dies, too--I assume you're not supposed to see through it, yes?  They didn't bother adding some reversals or changing Super Felix's hat color on some of his death frames, which is pointless anyway since he can't die as Super, but they show that those frames could have been late additions as well. (And darn it, I guessed wrong on most of the shadow pixels around the hand, and the new mound of dirt and shirt button confused me, but some of my other feelings about what might have changed turned out to be correct, like the shape of the flower that I did change, and the ear sticking out two pixels below the ledge and the bill of the cap thinning to one pixel wide that I didn't want to change then.)  Ralph is missing his pupils for the frame where he stops to look up at the building and it doesn't matter, but then the Nicelanders also have a set of window-peeking sprites where the dark eyes are missing, and the game uses these.  I think I even saw a video of the real cabinet where Nel's eyes were white because she was in front of a piece of glass still in the window.

Unfortunately the medal graphics may be a little unfinished, as they're missing the darker streaks across the front and some shadowing on the hook at all sizes and brightnesses, and you can see some other little changes in the pixels forming the inner round shape compared to the Flash version's graphic.  I wouldn't use that version's dingy palette for it, though.  This medal from a piece of merchandise art appears to be the final design:

On this one I think they even trimmed a pixel off the right edge of the ribbon to make it look slightly further back.

So I was saying earlier that the movie got the best versions of most graphics, except the "splash down in mud" frames appear to have been redrawn to look nicer in the Flash version... Then I noticed some graphics for Ralph that really sent me down the rabbit hole.  Take a look at these sprites for Ralph being carried.

The lower one is from the Flash version, while the upper one is from the arcade version but with the palette of the Flash version applied for easier comparison.  What caught my attention is that Ralph's strap with the buckle had been redrawn on top of his body where you can see it.  I don't know for sure if this is where the strap ought to be in this perspective, or if it was an attempt to move it to his other shoulder to match the previous frame where it's on Ralph's left shoulder, which is pretty silly since it's going to be back on his right shoulder in the very next scene anyway.  In the other version, the strap must have been tucked completely inside Ralph's armpit, as you can only see five pixels of brown across it.

But in fact there are many differences between these two graphics.  Ralph's toe is indented more, with extra shadow pixels in a slightly different color from the rest.  His legs are a bit longer and thinner, with the scratched-up hem from his other graphics.  There's a pixel of shadow missing from the pinky side of his hand.  His shoulder is rounded differently.  The hair on top is mirrored, there's an extra pixel of it beside each ear, and two of the sweat drops have been moved out a pixel.  The whole face has been moved out a couple of pixels, and shadowing from between Ralph's eyes has been moved to just between his eyebrows.  Now in transferring the palette, I discovered that the Flash version's thrown Ralph sprite is actually missing the color for Ralph's upper row of teeth: During game-play, the top row of teeth pixels is ever-so-slightly teal.

The Flash version adds back two pixels to Ralph's shirt sleeve, matching how it looks in his walking frames... But this is where I noticed that the arcade version is missing one whole color from Ralph's shirt, in all his graphics!  Every second row of squares uses the same color for both squares, so really there are no squares but in your imagination; each of those rows is a plain stripe.  You know, some earlier versions of Ralph's character model had just plain stripes on the shirt like this in sprite form, so I wonder if Ralph's not quite as finished here, or if there was a decision to reduce the color domain as with the medal, to be more 1982-constrained.  It makes me surprised to learn that the brick pile does have an outline color.

Has anyone been able to rip the graphics from the newer smartphone versions of the game?  I took a rough screenshot from a video, which you can compare to the movie's.

And really this one matches the movie very well, with the whole extra row of shadowed skin between the eyes and the eyebrows, and the coloring of the open piece of the overalls flipped over.  The arcade version may have just recolored this dark brown by mistake; it doesn't even save colors as this color is reused from Ralph's hair.  Actually, you can see a few pixels of that color on the very top of the Flash version's sprite, so that seems to indicate that it still is the right shoulder strap facing us, only redrawn for better perspective.  The one thing redrawn in the mobile version is Ralph's sleeve, with many more jaggies now, which I think looks the coolest.  Even good-quality screenshots of the movie tend to blur the squares of Ralph's shirt together, just as they might be blurring any highlights on the smaller medals, so they're not much help.  I think the mobile sprite of Ralph falling down the building was a little more jagged in how it drew the arms and legs... And now that I check the arcade graphic pack, the turned-right frame has an extra pixel beside Ralph's armpit, and the upside-down frame has an extra pixel beside his right fingers.  What?  Did they copy these graphics by hand sometimes?

Just played it and this is also possible in the original version (using 'jump' and not 'up')
Yep, in the official version it's fun to alternate between Up and Jump to get different behaviors out of Felix below the same overhang.  The Jump button can be dangerous in this respect because while it allows him up though those overhangs, it doesn't protect him from brick piles on the next floor up.  It was interesting to learn just how the controls worked, especially the fact that the purpose of the Jump button is to land on the center of the next windowsill, which leaves Felix safe from brick piles on both sides and gets him across the screen a little faster, and which must be pressed after beginning to walk but before the auto-hop, or Felix will jump up and then walk to the next window due to the annoying input buffering.  You probably wouldn't even want total jump control as the movie suggests, just as allowing Felix to run past the edge of the building where Ralph couldn't reach him would make it too easy.  I was also a little surprised to learn that every push of the joystick includes an auto-hop to the next windowsill; there is no running and stopping on a different part of the same window unless it's at the edge of the building.  Though you can turn Felix around after he's started running and before the auto-hop, this also leads to some buffering weirdness where he steps two windows away instead of one.  One more trick I learned from this is that pushing Left and Right very quickly against the right edge of the building makes Felix turn back to the left without performing any more actions.

So if you didn't know already, the levels max out at four overhanging flowerbeds and three brick piles--yet even this was enough to make one area impassible without dying when the brick piles stacked up all in one column and some of the overhangs ran in a perpendicular line from them to the side.  I would have taken a screenshot, but I hadn't yet figured out a workaround to what the game does to the PrintScreen key, where the screenshot is only a quarter of the viewing window.  I found the trick is to make the window lose focus by clicking outside it, and I learned this in time to take a screenshot of my high score:

I bet I could do even better now that I've had the practice of getting there, but I'd have to set aside another four hours, and I think my laptop's fan broke down today, no kidding, so maybe not.

An important thing to learn about the bottom doors is that Ralph can break them three times in a row without you fixing them in between, so one or two gashes deserves attention.  As if to balance that out, the round doors above them can only take one gash before becoming unbreakable, and it seems impossible for an overhang to appear between them.

While I want to just emulate the promotional arcade game as is, I understand people will still want the movie voice clips, so I went ahead and uploaded "realistic" Ralph and Felix voice over clips, if played on arcade hardware.  I went ahead and used Famitracker to convert the voice over clips into 4-bit DPCM NES samples so it's accurate to voice technology circa 1985, lol. As long as it sounds a lot like Sinistar, it's close enough for me, lol.
Haha, cool.  I did my own thing and mixed "high-quality" versions here and here just to try in the arcade game.

snyggahelios

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Re: Fix-It Felix, Jr. Replica
« Reply #745 on: April 17, 2013, 07:46:25 am »
The stage finished text over Ralph when fallen to the ground is positioned too high compared to the leaked arcade build.

dgame

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Re: Fix-It Felix, Jr. Replica
« Reply #746 on: April 17, 2013, 10:45:12 pm »
April 17 Love the screensaver!!! Thanks Sjaak
 
That is brilliant!  :applaud:

Sjaak

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Re: Fix-It Felix, Jr. Replica
« Reply #747 on: April 18, 2013, 09:07:06 am »
Cabinet is almost done


meyer980

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Re: Fix-It Felix, Jr. Replica
« Reply #748 on: April 18, 2013, 09:15:48 am »
That is beautiful. Words can't even...they should have sent a poet!

Very nice work Sjaak

Felsir

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Re: Fix-It Felix, Jr. Replica
« Reply #749 on: April 18, 2013, 09:17:46 am »
great work!

Buick455

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Re: Fix-It Felix, Jr. Replica
« Reply #750 on: April 18, 2013, 11:14:52 am »
beautiful job!!

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Re: Fix-It Felix, Jr. Replica
« Reply #751 on: April 18, 2013, 12:13:16 pm »
OooooOOOOOOOOOOOOooooooooo, shiny.................................
 :applaud:

Termin8tor

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Re: Fix-It Felix, Jr. Replica
« Reply #752 on: April 18, 2013, 05:38:18 pm »
Fantastic.  :applaud:

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Re: Fix-It Felix, Jr. Replica
« Reply #753 on: April 18, 2013, 06:27:50 pm »
Awesome Cabinet !
Sjaak, Great Job.  :cheers:

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Re: Fix-It Felix, Jr. Replica
« Reply #754 on: April 18, 2013, 08:28:19 pm »
WOW Seriously impressive project!, and CAB is fantastic  :notworthy:
Currently building http://forum.arcadecontrols.com/index.php/topic,137777.0.html Mass-Replicate
Built "n0tsq3" cocktail cab http://forum.arcadecontrols.com/index.php/topic,133913.0/all.html
..and restoring a Sega MegaLo 410 Candy Cab & Moon Patrol Cab

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Re: Fix-It Felix, Jr. Replica
« Reply #755 on: April 19, 2013, 02:21:11 am »
Great work on the cab!!!!!

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Re: Fix-It Felix, Jr. Replica
« Reply #756 on: April 19, 2013, 08:48:50 am »
SWEEEET!!!!! 8)

Did you use 3/4?

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Fix-It Felix, Jr. Replica
« Reply #757 on: April 19, 2013, 10:59:33 am »
Outstanding!  Nice and clean!

D
Stop by my Youtube channel and leave a comment:

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Re: Fix-It Felix, Jr. Replica
« Reply #758 on: April 19, 2013, 11:13:38 am »
dunno what happened, got a drop box notice last night I was out of space then right after that my F drive disappeared. Chkdsk /r /f has been running for a solid 3 hours now =(

This is what I get for not RAIDing my drives, whomp whomp

EDIT: I brought this up here because all the files seem to be in my drop box folder
« Last Edit: April 19, 2013, 11:29:45 am by Malenko »
If you're replying to a troll you are part of the problem.
I also need to follow this advice. Ignore or report, don't reply.

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Re: Fix-It Felix, Jr. Replica
« Reply #759 on: April 19, 2013, 07:21:03 pm »
In other news,
Here's what's in the packet attached to the back of the Real Fix-it-Felix Jr. Machines.
Enjoy.