Arcade Collecting > Pinball
"supapin" updates
supafraud:
"supapin" is the working name for my project retrofitting old EM machines with a Unity 3d based brain, I'll post updates here.
So I have most of the game logic down and I'm still trying to figure out the hardware. Here is a crap demo of the score reels and credit reel logic. Right now for testing the inputs are mapped to:
5 - inserts a coin
1 - starts a game
space - scores 10 pts
enter - scores 100 pts
right shift - scores 1000 points
T - ends the game
http://supafraud.com/temp/reels/reels%20working.html
Still have an issue with rapid scoring sometimes knocking the reels out of alignment but I can fine tune that.
Getting some new hardware in this week to help get the output working. Still would love it if someone made a unity plugin out of the pacdrive sdk but I'm in talks with a arduino guy who might make it happen with that hardware...
supafraud:
Now controlling hardware with pacdrive by passing commands to LEDblinky from unity. It seems fast in the test environment but I don't have my high load switches or mosfets yet to test it on solenoids. Should have a wired up playfield with working software soon. Still going to explore the arduino option to eliminate lag.
ChadTower:
Very cool. Love this concept.
How about stuff like crude game logic? Drop banks completing that trigger a special, etc?
supafraud:
yep, working on that stuff now. I want to make it so that the software supports all (or at least most) EM game rules as well as custom features. For example I have added high score support, music and custom sound effects so far.
ChadTower:
Nice. I'm sure you can do a whole lot of neat things with an EM playfield if you're not limited to how many steppers can be fit into the cabinet.
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