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| edekoning:
Maybe its just me, but I don't like the concept of 'pre-configured game lists' at all. I think it would be much better to have dynamically generated lists based on configurable labels (kinda like gmail labels vs outlook folders). Each game can have any number of labels associated with it. In the front-end the user just select a bunch of labels, which causes a traditional game list to be generated, containing all games having all selected labels. Labels can be added/removed to games from within the front end, and can be pre-configured. A label can be anything, but to give some examples: favorites, co-op, classic, mature, shooter, vertical, versus, 2-player, etc. Labels should be configurable manually or semi-automatically, where the manual ones overwrite the generated ones. Manual: <label>: <[-]rom1>, <[-]rom2>, ..., <[-]romn>, where the optional minus means that this label should be removed instead of added classic: pacman, tetris coop: ffight, avsp versus: sf2ce, -xmen Semi automatic based on the mame.xml/nplayers.ini/controls.xml/catver.ini, where you specify an XML/ini path and matching value: <label>: <file>|[path]<value>, where [path] is optional as nplayers/catver only have one value per rom, and where value can be a regex or some other type of expression to allow thing like: year<1990 4-way: mame|control/ways=4 2-player: nplayers|2P Sim Is there any front-end that is somewhat like this? Anyway I hope to have some spare time during the coming 2 weeks. If so I'll experiment with the above idea, through a python script that lists matching roms based on path-value pairs (the semi-automated labels). |
| BadMouth:
--- Quote from: edekoning on December 21, 2012, 05:45:21 am ---Maybe its just me, but I don't like the concept of 'pre-configured game lists' at all. I think it would be much better to have dynamically generated lists based on configurable labels (kinda like gmail labels vs outlook folders). Each game can have any number of labels associated with it. In the front-end the user just select a bunch of labels, which causes a traditional game list to be generated, containing all games having all selected labels. Labels can be added/removed to games from within the front end, and can be pre-configured. A label can be anything, but to give some examples: favorites, co-op, classic, mature, shooter, vertical, versus, 2-player, etc. Labels should be configurable manually or semi-automatically, where the manual ones overwrite the generated ones. Manual: <label>: <[-]rom1>, <[-]rom2>, ..., <[-]romn>, where the optional minus means that this label should be removed instead of added classic: pacman, tetris coop: ffight, avsp versus: sf2ce, -xmen Semi automatic based on the mame.xml/nplayers.ini/controls.xml/catver.ini, where you specify an XML/ini path and matching value: <label>: <file>|[path]<value>, where [path] is optional as nplayers/catver only have one value per rom, and where value can be a regex or some other type of expression to allow thing like: year<1990 4-way: mame|control/ways=4 2-player: nplayers|2P Sim Is there any front-end that is somewhat like this? Anyway I hope to have some spare time during the coming 2 weeks. If so I'll experiment with the above idea, through a python script that lists matching roms based on path-value pairs (the semi-automated labels). --- End quote --- http://forum.arcadecontrols.com/index.php/topic,128966.msg1317952.html#msg1317952 |
| brad808:
If you have a hand selected list make sure you can quickly jump back to a complete list with games you didn't include. My friends and I probably have more fun playing the random never heard of games then anything else. Always makes for even matches. Even if the game sucks sometimes it's fun just laughing at the cheese factor. Sent from my Galaxy Nexus |
| paigeoliver:
That is even a further step towards making sure your players spend 90 percent of their time in the front end. --- Quote from: edekoning on December 21, 2012, 05:45:21 am ---Maybe its just me, but I don't like the concept of 'pre-configured game lists' at all. I think it would be much better to have dynamically generated lists based on configurable labels (kinda like gmail labels vs outlook folders). Each game can have any number of labels associated with it. In the front-end the user just select a bunch of labels, which causes a traditional game list to be generated, containing all games having all selected labels. Labels can be added/removed to games from within the front end, and can be pre-configured. A label can be anything, but to give some examples: favorites, co-op, classic, mature, shooter, vertical, versus, 2-player, etc. Labels should be configurable manually or semi-automatically, where the manual ones overwrite the generated ones. Manual: <label>: <[-]rom1>, <[-]rom2>, ..., <[-]romn>, where the optional minus means that this label should be removed instead of added classic: pacman, tetris coop: ffight, avsp versus: sf2ce, -xmen Semi automatic based on the mame.xml/nplayers.ini/controls.xml/catver.ini, where you specify an XML/ini path and matching value: <label>: <file>|[path]<value>, where [path] is optional as nplayers/catver only have one value per rom, and where value can be a regex or some other type of expression to allow thing like: year<1990 4-way: mame|control/ways=4 2-player: nplayers|2P Sim Is there any front-end that is somewhat like this? Anyway I hope to have some spare time during the coming 2 weeks. If so I'll experiment with the above idea, through a python script that lists matching roms based on path-value pairs (the semi-automated labels). --- End quote --- |
| dgame:
Thanks for the insight and advice everyone. I added most of your two player suggestions. I searched this and a bunch of other forums for ‘best games’ lists and added a few more co-ops, vs. fighters, and bullet hell games. Some of the classics included are alternating play. I upped the list to a maximum of 200 games as suggested. It is nice to be able to google every game and see pictures and videos and read the reviews etc. It is like I am building a super arcade and picking the machines that go in it. Here is my current list of 194/200 games: 1941: Counter Attack 1942 (Revision B) 1943: The Battle of Midway 1944: The Loop Master 19XX: The War Against Destiny After Burner Alien Syndrome Alien vs. Predator Aliens Altered Beast Arabian Fight (2 player) Arabian Magic Armored Warriors (2 player) B. Rap Boys (2 player) Bad Dudes vs. Dragon Ninja Battle Circuit Battle Toads Battle Zone Berzerk Black Tiger Blades of Steel Blazing Star Boogie Wings Bubble Bobble Bucky O'Hare (2 player) Burger Time Buster Bros. Cadilacs and Dinosaurs (2 player) Captain American and the Avengers Captain Commando Caveman Ninja Commando Contra Crime Fighters (2 player) Cyberball 2072 (2 player) Cyber-Lip Deathsmiles Desert Breaker (2 player) Dig Dug DoDonPachi DonPachi Double Dragon Double Dragon II - The Revenge Dungeon Magic Dungeons and Dragons: Shadow over Mystara Dungeons and Dragons: Tower of Doom Escape from the Planet of the Robot Monsters E-Swat - Cyber Police Fatal Fury Special Final Fight Frogger Galaga Garou - Mark of the Wolves Gauntlet (2 player) Gauntlet II (2 player) Golden Axe Golden Axe II (Mega Play) Gyruss Hang-On In The Hunt Joe and Mac Returns Joust Joust 2 - Survival of the Fittest Killer Instinct Killer Instinct 2 Knights of the Round (2 player) Kung-Fu Master M.I.A. - Missing in Action Magical Crystals Magical Drop II Magical Drop III Mania Challenge Mario Bros. Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom 2 New Age of Heroes Marvel Vs. Capcom: Clash of Super Heroes Mat Mania Mercs (2 Player) Metal Slug Metal Slug 2 Metal Slug 3 Metal Slug X Michael Jackson's Moonwalker (2 Player) Midnight Resistance Moon Patrol Mortal Kombat Mortal Kombat II Mr. Do! Ms. Pac-Man Ms. Pac-Man (fast) Mutation Nation Narc NBA Jam TE (2 Player) Neo Bomberman Neo Drift Out Neo Mr. Do! Neo Turf Masters Ninja Clowns Ninja Combat Ninja Gaiden Ninja Warriors Out Run P.O.W. - Prisoners of War Pac-Man Pac-Man (fast) Pink Sweets Powered Gear: Strategic Variant Armor Equipment Prehistoric Isle in 1930 Progear Pulstar Puzzle Bobble / Bust-A-Move (Neo-Geo) Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo) Q*Bert Quartet 2 Raiden Rampage Rastan Real Bout Fatal Fury Special Ring King Robocop Robocop 2 Robotron R-Type R-Type 2 R-Type Leo (2 player) Rygar Samurai Aces Samurai Showdown Samurai Showdown 2 Sengoku 3 Shadow Dancer Shadow Force Shinobi Side Arms Silent Dragon Silk Worm Smash TV Snow Bros. - Nick & Tom Snow Bros. 2 - With New Elves / Otenki Paradise Soccer Brawl Sonic The Hedgehog 2 (Mega Play) Space Harrier Space Invaders Space Invaders '95: The Attack Of Lunar Loonies Spin Master / Miracle Adventure Street Fighter Alpha II Street Fighter II': Champion Edition Street Fighter II': Hyper Fighting Street Fighter III 3rd Strike: Fight for the Future Streets of Rage II (Mega Play) Strider Super Burger Time Super Contra Super Hang-On Super Street Fighter II Super Street Fighter II Turbo Tank Force Tetris (Atari) Tetris the Absolute The Grand Master 2 Plus The Combatribes The King of Dragons (2 player) The King of Fighters '98 - The Slugfest The Punisher The Real Ghostbusters The Return of Ishtar The Simpsons (2 player) Three Wonders Thunder Fox Thunder Zone Time Pilot TMNT - Turtles in Time(2 player) TMNT (2 player) Toobin' Top Hunter - Roddy & Cathy Toypop Trog Twinkle Star Sprites Two Crude Ultimate Mortal Kombat 3 Undercover Cops (Japan) Vendetta (2 player) Viewpoint Violent Storm Vs. Excitebike Vs. Super Mario Bros. Warriors of Fate (2 player) Willow Windjammers / Flying Power Disc Wizard Fire WWF Superstars WWF WrestleFest (2 player) WWF: Wrestlemania Xevious X-Men (2 player) The cool thing is I have never played many of these games so I don’t have an advantage over the guests. Thanks for suggestions and continuing the discussion. |
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