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Donkey Kong (us set 1) slow on mame 147
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MaxVolume:

--- Quote from: XtraSmiley on November 27, 2012, 11:41:10 am ---DK should not be running slow on a modern computer, it's prob a bug, if all other things are done correctly by the OP.

--- End quote ---

I gotta agree with Smiley here... will I ever be able to play CarnEvil at full speed if I don't upgrade my outdated hardware? No.  Should I expect to be able to play an ancient game like Donkey Kong full-speed on any PC build within the past decade?  Hell to the freakin' yeah.  This is why I think MAME has reached its peak, and trying to morph it into a pinball/gambling machine emulator isn't helping.  I love MESS, so why not another offshoot rather than screwing up a good thing?  Call it PinMAME, FruitMAME, whatever you want... just don't dick with the main program unless you're gonna add something useful.  We're already to the point where the hardware some of the newer games ran on originally was actually a PC motherboard, so we're kind of crossing the line from emulation into software piracy.
Hoopz:
Use a previous version of Mame.  It's common knowledge that as Mame develops some games slow down.  Either use an older version, don't upgrade, or edit the code to make it faster. 
dgame:
When you say slow do you mean that the counter is less than 100%, or that it says 100% but the game moves slower?
Haze:

--- Quote from: MaxVolume on November 27, 2012, 01:02:17 pm ---
--- Quote from: XtraSmiley on November 27, 2012, 11:41:10 am ---DK should not be running slow on a modern computer, it's prob a bug, if all other things are done correctly by the OP.

--- End quote ---

I gotta agree with Smiley here... will I ever be able to play CarnEvil at full speed if I don't upgrade my outdated hardware? No.  Should I expect to be able to play an ancient game like Donkey Kong full-speed on any PC build within the past decade?  Hell to the freakin' yeah.  This is why I think MAME has reached its peak, and trying to morph it into a pinball/gambling machine emulator isn't helping.  I love MESS, so why not another offshoot rather than screwing up a good thing?  Call it PinMAME, FruitMAME, whatever you want... just don't dick with the main program unless you're gonna add something useful.  We're already to the point where the hardware some of the newer games ran on originally was actually a PC motherboard, so we're kind of crossing the line from emulation into software piracy.

--- End quote ---

Uh, none of the Fruit Machine / Gambling work is going to have the remotest effect on Donkey Kong performance.

Splitting the emulator up makes absolutely no difference to anything.

I wish people wouldn't come up with BS reasons to try and get things they *personally* don't like removed from the emulator.

Improvements to things like the discrete circuit emulation are the only thing likely to slow it down, ie actual improvements to the Donkey Kong emulation.

That said, it's not even remotely slow, I can unthrottle it to 700% and I'm not on what you'd call cutting edge hardware by any means.

Also MAME isn't doing the whole 'loader' thing, just because people on this board are branding around loaders for the latest arcade games (which yes, is really more in the software piracy territory) doesn't mean MAME will take that approach, if MAME is going to emulate them it will emulate them like anything else, and you'll probably need a personal power station and 300ghz machine to run them at full speed which is hardly software piracy at all.  Remember many older games ran on x86 hardware too, Qbert, Raiden Fighters, some even old DOS PCs nothing about them being 'PC hardware' makes them special to MAME.

*goes back to working on improving the Fruit Machines, been doing that for 20 hours solid now, and no, I don't even like them.
gman314:

--- Quote from: dgame on November 27, 2012, 08:38:01 pm ---When you say slow do you mean that the counter is less than 100%, or that it says 100% but the game moves slower?

--- End quote ---

Where do I go to check the counter?

The game is not consistently slow ( as a Zinc rom would be running on MAME).  It just seems to hiccup during certain parts in each stage.  For instance, Jumpman will be walking in a straight line and it will seems as if the framerate will drop for about a second.  The same thing sometimes happens in the middle of a jump.
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