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Defender and 6 button fighter control panel. Can it be done?
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wp34:
I've seen people mention using the 2nd player buttons for thrust, smart-bomb and fire. 

The thing for me is the reverse button has to be close to the joystick.  You have to be able to tap it without thinking or stretching.  With most 7-button layouts the reverse button is still to far away IMHO.

TOK:
I put a thumb button for Reverse near my player 1 stick and used two of the top buttons in the player 2 setup and one below for thrust, fire and smart bomb. Hyperspace was the only button wildly out of place, I just mapped an easy button to reach for it.

The layout was a little wider than the real thing, but worked out fine... Definitely do-able!
boomerbrian:
Thanks for the input everyone. I will probably try something like TOK mentioned.

TOK - do you have a build thread with this control panel layout?
paigeoliver:
Go look at multiwilliams control panel overlays and add buttons until it supports the fighters you want to play.
Cynicaster:

--- Quote from: TOK on November 12, 2012, 09:50:06 pm ---I put a thumb button for Reverse near my player 1 stick and used two of the top buttons in the player 2 setup and one below for thrust, fire and smart bomb. Hyperspace was the only button wildly out of place, I just mapped an easy button to reach for it.

The layout was a little wider than the real thing, but worked out fine... Definitely do-able!

--- End quote ---

This is pretty much what I do.  Player 1 stick moves you up and down.  The left-most button in the second row on the player 1 side is close enough to comfortably hit with my thumb, so that's reverse.  The other buttons are on the player 2 side. 

I also employ the player 2 buttons for Asteroids for slightly improved authenticity in the layout. 

Purists cringe, but a general purpose cab is a general purpose cab--compromises abound. 

I also use the "thumb button" trick on twin-stick titles like Battlezone and Rescue.  It works OK so long as the thumb button is used only intermittently; if you have to mash it, then forget it.  For example, just last night I played Mad Planets for the first time and found it just too difficult to always be using the thumb button while accurately moving the joystick.  It's a shame, because that game seems really awesome.   

 
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