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Wreck it Ralph
CoryBee:
--- Quote from: wp34 on November 13, 2012, 12:08:36 am ---My wife walked in the kitchen tonight and said that I had left the Asteroids Deluxe on in the basement. My daughter immediately screamed "You can't turn it off they will all die!" :laugh2:
Needless to say she loved Wreck It Ralph.
--- End quote ---
:laugh2:
Dervacumen:
I liked it and felt like an insider the whole time.
ChadTower:
I liked it. It was awesome for the first ~25 mins but then turned into a regular kids' movie after that. I was, probably like everybody else, hoping it would stay in the arcade. Once it left the arcade it felt way too much like Shrek ("I'm big, ugly, smelly, live in the dump/swamp, nobody likes me and I feel badly about that, so I will go on a quest").
Well Fed Games:
--- Quote from: ChadTower on November 13, 2012, 08:04:27 am ---
I liked it. It was awesome for the first ~25 mins but then turned into a regular kids' movie after that. I was, probably like everybody else, hoping it would stay in the arcade. Once it left the arcade it felt way too much like Shrek ("I'm big, ugly, smelly, live in the dump/swamp, nobody likes me and I feel badly about that, so I will go on a quest").
--- End quote ---
Yep, I caught it last night with my nieces and nephew and had the same impression. Sugar Rush was a well-realized game world but definitely not the most interesting place to spend the majority of the movie.
I also wasn't a big fan of the "rules" of their world. The idea of a character dying permanently outside their game and the bugs' "becoming" whatever they ate seemed like maguffins to create tension, when they there was plenty of tension left to draw from the characters' decisions and development.
But, it was made by people who obviously have an affection for arcade culture, and that definitely showed. Worth a watch for sure.
lilshawn:
I saw it this week end and it was pretty good.
the little details really make the movie for me.
even though the characters inside the game where "high res" they still retained their "gamey" quirkiness. (the abrupt movements...the way people only had 1 or 2 expressions)
I would have liked the characters to have stuck to their character actions (being programs and all) a little more. A character not being able to do something simple only because they weren't programmed to do it could have made for some pretty hilarious situations.
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