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wow... things are slowing down

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Howard_Casto:
:D I like the smilies.....

Actually in about a month or two, things will definately speed back up again.  My original MORG idea will be combined with the complete and total rebuild I've been working on for RD.  This will be a totally new FE based on the concepts of the old Raging Dragon.  The trick to this one is a concept that game launcher started but never quite prefected. This FE will be totally modular.  Want to get support for a new emu?  Simple make a .ini file for it and if needed use the included generic wrapper to simulate keypresses to start.  Want to add a non-standard mame builds gamelist?  Simply generate a listinfo form it and drop it in a "gamelists" folder or download a clrmamepro dat file off the net and place it in the folder.  Want to run something other than emus?  No prob, the way the ini and script files are setup you can make them for anything.  

Also the lists are no longer segregated by emulator or directory.... you will be able to easily sort your roms in various ways, including category.  

And these are just the basic features.   ;D  

Also due to it's totally modular design, others can choose to write a new gui and use my "middle-end" stuff as well.

The Dragon is awakening from it's slumber.  Be prepared.  

Howard_Casto:
Oh and Lilwolf... RELEASE THE DANG THING ALREADY!!!
;) ;)

Lilwolf:
hehehe... no more features before I send stuff out.

trouble now is that I rewrote the keycatching code so that it was open ended (so instead of hacking one more key that I needed (15 minutes) I rewrote it so I can have unlimited number of commands (2 days).

main trouble.... I din't have a way to change the keys right now.  As soon as I do that, I will send out a version.  (might have to do a few small things.... )

I really wanted to have it so that people could install it without any config files and it would work... we will see

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