Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: How do I use both Mame32 .59 and .58???  (Read 2757 times)

0 Members and 1 Guest are viewing this topic.

brandon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:October 19, 2023, 03:08:43 pm
  • I <3 arcade games.
How do I use both Mame32 .59 and .58???
« on: April 03, 2002, 02:49:46 pm »
I am trying to use different versions of Mame32 .58, .59 and AnalogMame32 .58 but they all seem to be looking at the same cfg file even though they are in different folders.  I get the version mismatch everytime I close one out and run the other.  Is there a seperate Mame.ini in the system folder or something in the registry that it looks at??  I want to have them totally independent but share the roms folder.  I have set all the paths to a seperate cfg folder for each but it doesnt work, what gives!?! Any one ever try this and have any luck??

Any help would be greatly appreciated

Thanks,

Brandon
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

brandon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:October 19, 2023, 03:08:43 pm
  • I <3 arcade games.
Re: How do I use both Mame32 .59 and .58???
« Reply #1 on: April 03, 2002, 06:11:48 pm »
Nevermind, I think I figured it out.  Mame32 does store the cfg in your registry despite what I had been told.  now no more version mismatch message...  Now if i could figure out why mame32analog crashes when I click the sound tab under default options.  I just love it when things don't work........ :)
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re: How do I use both Mame32 .59 and .58???
« Reply #2 on: April 03, 2002, 08:28:08 pm »
Quote
Now if i could figure out why mame32analog crashes when I click the sound tab under default options.  I just love it when things don't work........ :)

When the source for mame32 v.58 first came out, it had that error.  Since then, a fixed version of mame32 came out, but I haven't updated Mame32:Analog+ with that fix.  Right now, I'm crashing, I mean trying to fix, v.59 Analog+ (mame & mame32).  It compiles, but crashes when it's run.  >:(
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
Robin
Knowledge is Power

brandon

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 807
  • Last login:October 19, 2023, 03:08:43 pm
  • I <3 arcade games.
Re: How do I use both Mame32 .59 and .58???
« Reply #3 on: April 03, 2002, 10:52:47 pm »
Its no big deal my solution is just don't click the sound tab :)  Don't need to anywayz :)  I'm not complaining, thanks to you I can actually get these games to respond the way they were meant to!  I just discovered your version of Mame yesterday and I have been playing with it non stop ever since.  I can't believe that these features aren't built into the official MAME. They make so much sense.  Now the plan for my MAME cabinet just got more ambitious (2 optical joysticks, 3 or 4 steering wheels/spinners, trackball, 2 terminator 2 style guns)  I don't even know where to start but at least I have the software part figured out :-D  Thanks for making analog+ let me know if I can do anything to help the project (ie. testing controls, drivers, etc..)
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

metzer2

  • Guest
  • Trade Count: (0)
Brandon:  what exactly did you do in the registry?
« Reply #4 on: April 14, 2002, 12:54:37 am »
Brandon,

Can you explain exactly what you did regarding the registry to allow yourself to play both Mame32 v.59 and Mame32 analog v. 58?  I too see the config info in the registry.  Did you just blow it away?  Does mame32 also store general mame config info in a file under the respective subdirectory?

Since my video card doesn't support hardware stretching, I need to run a couple of instances of Mame32, each with different video settings.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

u_rebelscum

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3633
  • Last login:April 21, 2010, 03:06:26 pm
  • You rebel scum
    • Mame:Analog+
Re: Brandon:  what exactly did you do in the regis
« Reply #5 on: April 16, 2002, 10:54:48 pm »
Quote
Can you explain exactly what you did regarding the registry to allow yourself to play both Mame32 v.59 and Mame32 analog v. 58?  I too see the config info in the registry.  Did you just blow it away?  Does mame32 also store general mame config info in a file under the respective subdirectory?

I'm pretty sure he didn't erase the the mame32 registry folder.  I bet he un-checked the "Enable version mismatch warning" box under  Options --> Startup Options.  This won't really help you in your case (quoted below), but does get rid of the annoying version mismatch warning at startup.

Quote
Since my video card doesn't support hardware stretching, I need to run a couple of instances of Mame32, each with different video settings.

One possibility: each game can have it's own video settings: left click the game and select Properties.  Then set the needed resolution.  This can be a real hassle, though. :(

I think mame32 also has an -r option (use: dmame32 -r 640x480).  I don't use it, but think you need to supply a game name too with this option, so pretty much takes away the main reason to use mame32, the GUI.:(
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »
Robin
Knowledge is Power

metzer2

  • Guest
  • Trade Count: (0)
Re: How do I use both Mame32 .59 and .58???
« Reply #6 on: April 17, 2002, 12:11:36 am »
Thanks for the advice.  I may try editing each game, as painful as it may be.   First I'll try reinstalling the latest Direct X and cross my fingers.  This is what I get for putting a cheap box (e Machines) in my cabinet, albeit it seemed to have enough hardware (900 MHz, etc.), and I bought it refurbished just for this purpose.  I may have to sacrifice my HP Pavilion, as much as I don't want to.

Funny,  I thought building the cabinet was going to be the hardest part, but issues like these are turning out to be more frustrating.

btw, your Mame32 analog version is the best.  I've got my steering wheels and pedals (including my analog  Pole Position pedal) working flawlessly.  Thanks a million for the suggestion.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Mojo2000

  • Guest
  • Trade Count: (0)
Okay, so how do I juggle MAME 0.59 and MAME32 0.36
« Reply #7 on: April 21, 2002, 02:46:28 am »
...Final?  :D

My latest build of (Win)MAME is 0.59 and I also want to be able to run MAME32 0.36 Final. The reason is (predictably) that I want to run Sega's System 16 games in playable form.

I'm looking ahead to my MAME cabinet, which stands a chance of being built before the System 16 drivers are planned (i.e. 2006). A front-end which would allow juggling these two, as well as a plethora of console emus, would be an asset. PartyOn sounds like the ticket, but of course there's a whole boatload of manual labor.

Sorry I appear lazy lately, but I am tying up the final loose ends of my IT diploma...
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »