Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: vector wip.  (Read 132005 times)

0 Members and 1 Guest are viewing this topic.

zorg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1102
  • Last login:May 19, 2022, 09:00:38 am
vector wip.
« on: October 27, 2003, 03:24:44 am »
As there is more persons involved in "vectorisation"
I suggest we use this thread as a central place for vector Work In Progress

why ?
1) just to know who is working on what. to avoid us to work on the same art and to conflict.
2) to encourage cooperation.
3) to call for detailled pics, closeup of a given art.
4) to let people known what's going on

suggestion for submission.

One post per person.
    * each post should be removed when the vector art is finished and uploaded to the vector library
      If a post stay to long (say 3 month) without being updated it will be reported to admins for
      "a deletion request"

    * a post must contain a brief description of what kind of art will be traced

    * a post may contain requests for help.

    * a post may contain request for material but only related for the work in progress
      non related request should go to the adquate forum with the adequate title

    * in case of abandon (real life impose some constraints, but call for help before leaving) the work
      should be marqued as left, and a link to the current file should be given in order to allow his
      continuation

    * modification and update of the post during the tracing process is encouraged.

    * if no image of the art to be traced is available online, a small image may be attached to the post
      but it is better to point to an online source (either by using the image tags or by providing an URL).

    * the same would apply for any image used in order to display the status and evolution of the work

« Last Edit: November 03, 2003, 04:19:41 am by zorg »
I'm on the planning stage

tbombaci

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 381
  • Last login:September 25, 2022, 01:01:26 am
Re:call for vector wip.
« Reply #1 on: October 28, 2003, 10:17:52 am »
I am currently working on a few items:

  • MultiWilliams - need art (working with Nannuu. Nannuu is doing 95% of the work)
  • Ms. Pacman Cocktail (all)
  • Galaga Cocktail CPO (I used the bug from PatrickL to complete) - Done
-Tom
« Last Edit: March 30, 2005, 07:04:44 pm by tbombaci »

Jakobud

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1940
  • Last login:March 11, 2024, 04:45:38 am
Re:call for vector wip.
« Reply #2 on: October 28, 2003, 12:16:28 pm »
I'm working on

DONE and UPLOADED:  Centipede Control panel overlay

WIP: Centipede Sideart - taking forever...
« Last Edit: December 09, 2003, 01:34:53 pm by Jakobud »

zorg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1102
  • Last login:May 19, 2022, 09:00:38 am
Re:vector wip.
« Reply #3 on: November 03, 2003, 04:17:46 am »
current W.I.P.

  • Millipede marquee. (will take a long long time)
  • Arkanoid Revenge Of Doh marquee Done and uploaded to AAL
  • Zookeeper sideart (see status (2.4 Mb))
  • Bubbles marquee (see status (430 K)
  • PacLand marque
  • NBA JAM CPO
  • SuperBug Bezel  canceled, not good enough source for tracing
  • plus various misc stuff in order to change from the above
« Last Edit: June 19, 2006, 11:59:30 am by zorg »
I'm on the planning stage

Frostillicus

  • Arcade Artist
  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1291
  • Last login:April 18, 2023, 07:36:29 am
    • My MAME cabinet site
Re:vector wip.
« Reply #4 on: November 05, 2003, 08:14:08 am »
WIP:
  • Omega Race Sideart (not my cab, just the ref pic, BTW) DONE
  • --how cool
  • --are bulllet lists?


« Last Edit: November 21, 2003, 07:18:59 am by Frostillicus »

Radical

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 64
  • Last login:March 12, 2022, 03:39:21 pm
  • Yes
Re:vector wip.
« Reply #5 on: November 21, 2003, 06:38:13 am »
I'm working on the Centipede marquee.   I moved my original post to this thread.

This thing is a detailed monster.



Edit: Updated images to most recent version since I was posting them all over the place today... :)

I've been holding off on working on it for a while.  I'm waiting to see if they can fix some stuff in Sodipodi.   If not then I guess I'll head back over to Illustrator land...  ::)
« Last Edit: November 27, 2003, 04:09:29 pm by Radical »

ntjedi

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 138
  • Last login:June 12, 2009, 04:02:25 pm
  • Who wants to be a firetruck?
Re:vector wip.
« Reply #6 on: December 05, 2003, 08:52:17 am »
-----------------
update
-----------------
Nannuu hooked this one up for everyone.  I didnt find the time (and it only took him like 5 seconds!)  heh heh anyways look for it in the library.

-----------------

Im going for an easy (lame) one.

Asteroids Control Panel
« Last Edit: March 13, 2004, 03:36:56 pm by ntjedi »
"Genius? Nothing! Sticking to it is the genius! ... I've failed my way to success."

--Thomas Edison

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:March 02, 2022, 09:51:19 pm
  • I dare anything! I am Skeletor!
Re:vector wip.
« Reply #7 on: December 14, 2003, 01:06:11 am »
In Progress;
ALL OF MY PROJECTS ARE ON HOLD

« Last Edit: March 06, 2005, 12:52:14 pm by mahuti »
Raspberry Pi, AttractMode, and Skeletor enthusiast.

3dmacman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 252
  • Last login:December 24, 2010, 01:34:30 pm
  • Gaming, its a way of life.
Re:vector wip.
« Reply #8 on: January 09, 2004, 11:51:00 am »
Working on some darkstalkers stuff. Will probably have some stuff up this weekend for everyone to critique. ;D

Stingray

  • Official Slacker - I promise to try a lot less
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10463
  • Last login:April 08, 2021, 03:43:54 pm
Re:vector wip.
« Reply #9 on: February 18, 2004, 09:47:46 pm »
WIP - Galaxian side art. Awaiting detailed pictures from the guy who requested it.

EDIT (March 2):Still haven't heard from the guy who requested that I do this. If anyone else can provide some detailed pics I'd appreciate it. Otherwise this one might get shelved.

EDIT (March 8 ): Got some usable reference pictures. I started a new thread to post my progress:

http://www.arcadecontrols.org/yabbse/index.php?board=13;action=display;threadid=16905

I'll post again in here when it's finished.


Edit yet again. I totally forgot to update this page. The Galaxian artwork was finished by someone else (I forget who) and is now available to download at the artwork library.



-S
« Last Edit: July 01, 2005, 03:42:53 pm by Stingray »
Stingray you magnificent bastard!
This place is dead lately.  Stingray scare everyone off?

Felsir

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 875
  • Last login:September 28, 2022, 01:21:47 pm
  • Creating cab artwork
    • Felsir's World
Re:vector wip.
« Reply #10 on: February 27, 2004, 04:38:09 pm »
WIP - custom sideart for my cab.

(progress also in another thread in this forum)
« Last Edit: March 02, 2004, 03:13:13 pm by Felsir »

Harakiri

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 344
  • Last login:February 13, 2014, 05:02:37 am
  • Invisible member status
Re:vector wip.
« Reply #11 on: March 03, 2004, 02:51:40 pm »
Here's some WIP!  ;D

Enjoy!

I have another image that many people saw but i can't show 2 images in the same thread so this is it for now...  ??? :-\

« Last Edit: March 10, 2004, 04:02:55 pm by Fiend »

patrickl

  • I cannot know for certain which will be tastiest
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4614
  • Last login:August 27, 2021, 09:25:30 am
  • Yo momma llama
    • PocketGalaga
Re:vector wip.
« Reply #12 on: March 06, 2004, 05:02:25 am »
I have purchased a TwoBits kickplate and I still need to update the kickplate and sideart on the archive based on the differences I spotted between the vectorization that I uploaded now and this piece of artwork. Most notably the colors are different (much darker than I assumed). I hope to get the proper colors for the CP since I'm still not sure. Unfortunately I can't find a Galaga cab anywhere in the netherlands so I can only go on the colors I see in photograps and scans.

I'm still working on the Galaga Bezel. I redid part of the work I lost after my hard disk crash, but I still have a long way to go. I guess I'm at 30% right now.

I'm using photo's from General Zod. an upload on the artwork archive and some scans from I'm sorry to say forgotten who put them up. I need all three together to get an accurate picture of how it is supposed to look.
« Last Edit: February 26, 2006, 10:12:16 am by patrickl »
This signature is intentionally left blank

BobbyG66

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 588
  • Last login:November 13, 2016, 11:52:09 am
  • Current project: Dodgeball
Re:vector wip.
« Reply #13 on: March 08, 2004, 03:18:57 pm »
Who is that?

It looks like a character from the "Top Cat" cartoon. Anyone remember that one? Classic stuff.

Do we want to post non-arcade artwork also?
I did the Nextel Nascar logo, not sure if anyone would want it?...

As you can see, also working on players numbers for the CP. I tried tucking in the numbers behind the yellow player stripe, but you you not quickly tell what the number was...
Half of the people you meet are below average.

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:March 02, 2022, 09:51:19 pm
  • I dare anything! I am Skeletor!
Re:vector wip.
« Reply #14 on: March 08, 2004, 08:21:56 pm »
I don't know, someone might use it for arcade stuff. Why not? As long as the library as a whole doesn't stray toooo far. I mean, right now we already have a vector drawing of the smurfs, why not nascar?
Raspberry Pi, AttractMode, and Skeletor enthusiast.

Felsir

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 875
  • Last login:September 28, 2022, 01:21:47 pm
  • Creating cab artwork
    • Felsir's World
Re:vector wip.
« Reply #15 on: March 23, 2004, 01:40:34 am »

Any preferred formats I can convert my vector image to so I can upload it to the vector library? It is currently a (rather large) Microsoft Visio file.

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:March 02, 2022, 09:51:19 pm
  • I dare anything! I am Skeletor!
Re:vector wip.
« Reply #16 on: March 23, 2004, 06:21:58 pm »
EPS would probably be the preferred one.

JPG for the thumbnail  no larger than 275 pixels wide / tall
Raspberry Pi, AttractMode, and Skeletor enthusiast.

SpamMe

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 538
  • Last login:July 01, 2006, 03:19:58 am
  • .creature of bad habit.
    • Mame cabinet blog
Re:vector wip.
« Reply #17 on: May 01, 2004, 03:39:52 pm »
City Connection artwork:
Using this as source
« Last Edit: May 06, 2004, 01:56:52 pm by SpamMe »

spriggy

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 567
  • Last login:January 28, 2024, 09:45:27 pm
Re:vector wip.
« Reply #18 on: June 28, 2004, 04:12:04 am »
In Progress:

Jungle Hunt Marquee  Completed and uploaded to the AAL.  My first vector trace.  Layer logistics and compilation messy.  I really need to go back and fix it some time.
Bubble Bobble Marquee  Completed and uploaded to the AAL.
Taito Generic Sideart   Completed and uploaded to the AAL.
Donkey Kong Jr CPO.  Completed and upped to the AAL.
Track& Field Marquee.   Completed and upped to the AAL.
Juno First Side Art Stencil  Completed and uploaded to the AAL.
Mad Planets Bezel.  Incomplete.  All my arcade stuff on hold.  Incomplete file available for any compitent tracers wanting to complete it!
Donkey Kong 3 CPO.  Incomplete.  All my arcade stuff on hold.  Incomplete file available for any compitent tracers wanting to complete it!

Game On!
« Last Edit: November 23, 2006, 07:58:55 pm by spriggy »
"Once a Knight, always a Knight.   Twice a night.. and your doing alright!!" ::)

BobbyG66

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 588
  • Last login:November 13, 2016, 11:52:09 am
  • Current project: Dodgeball
Re:vector wip.
« Reply #19 on: July 30, 2004, 08:31:17 am »
Created Bald Bull.
It's a vector version of a bitmap image.
Took a while, but came out pretty good.

I was going to widen the base of the picture so you could see the rest of his gloves and body, but decided not to.  
Created for "Kill Bill" Marquee.

In the process of adding to the vector library.
Half of the people you meet are below average.

Laurent

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 15
  • Last login:August 15, 2004, 12:01:38 am
  • Si j'avais des dents, j'te les vendrais...
    • Nouvel Empire!
Re:vector wip.
« Reply #20 on: August 13, 2004, 12:12:16 pm »
I did a vectorization of an actual Chun Li figure bellow...


Click to zoom




Contrast style!

Purple Lemon

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14
  • Last login:August 17, 2009, 08:30:52 pm
  • Lurker
Re:vector wip.
« Reply #21 on: September 07, 2004, 10:48:49 pm »
Ms. Pacman Marquee: Done  
  http://www.localarcade.com/arcade_art/details.php?image_id=416

I now have the Ms. Pacman bezel artwork, and will be working on it in the near future.

Purple Lemon
« Last Edit: September 18, 2004, 09:45:25 pm by Purple Lemon »

Ghoul

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 137
  • Last login:September 15, 2004, 08:59:06 am
  • Karate Fish Master
Re:vector wip.
« Reply #22 on: September 13, 2004, 04:23:12 pm »
WIP:

Ms. Pacman Marquee

I would appreciate any details of the Ms. Pacman bezel or cocktail control panel.

Thanks,
Purple Lemon

Here's a large scan of the CPO: http://www.arcadecollecting.com/caga/controlpanel_overlays/mspacct.JPG I've been waiting for someone to do this one for a while.

subzero23

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 536
  • Last login:April 24, 2017, 03:21:43 am
Re:vector wip.
« Reply #23 on: November 13, 2004, 04:33:44 pm »
same here, definately need Ms. Pac-Man CPo plz
This user has been banned by saint and cannot reply. --- saint

jammastajc

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 4
  • Last login:January 08, 2005, 04:12:00 pm
  • I'm a llama!
Re:vector wip.
« Reply #24 on: November 14, 2004, 09:19:23 pm »
Does anyone have a vectorized or high-res Mario Bros CPO and/or bezel?
Thanks.

tbombaci

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 381
  • Last login:September 25, 2022, 01:01:26 am
Re:vector wip.
« Reply #25 on: November 14, 2004, 09:37:32 pm »
same here, definately need Ms. Pac-Man CPo plz

Uploaded.

-Tom

Ad_Enuff

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 332
  • Last login:May 23, 2013, 01:52:14 pm
  • Forensic Imager
    • MAME COVERS
Re:vector wip.
« Reply #26 on: November 17, 2004, 05:36:06 am »
Does anyone have a vectorized or high-res Mario Bros CPO and/or bezel?

The bezel is being vectorized by MAMu_ using the old MAME artwork and photographs for guidance. I'm hoping he will finsh it soon.

Ad_Enuff
www.mameworld.net/mrdo/mame_artwork.html - (MAME Artwork Project)

subzero23

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 536
  • Last login:April 24, 2017, 03:21:43 am
Re:vector wip.
« Reply #27 on: November 18, 2004, 11:07:14 pm »
Could anyone kindly vectorize the Ultracade logo? the multi-color one where it's like orange-yellow-red-green-blue or whatever it is but it's multicolored.

www.ultracade.com

I really need that logo without the TM or the ultracade girl

thanks
This user has been banned by saint and cannot reply. --- saint

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:March 02, 2022, 09:51:19 pm
  • I dare anything! I am Skeletor!
Re:vector wip.
« Reply #28 on: November 19, 2004, 12:07:14 am »
This topic is to announce work in progress, not a request section. Please post your requests as new topics in the artwork section.
« Last Edit: November 19, 2004, 12:07:47 am by mahuti »
Raspberry Pi, AttractMode, and Skeletor enthusiast.

Oddfeld

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 146
  • Last login:March 06, 2021, 07:04:15 am
  • I was Jeff Minter's llama!
Re:vector wip.
« Reply #29 on: November 21, 2004, 02:39:45 pm »
I'm having a stab at sideart for Kangaroo.

If anyone can accurately match colours (e.g. take a pantone swatch book to your cab or something), that would help.



mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:March 02, 2022, 09:51:19 pm
  • I dare anything! I am Skeletor!
Re:vector wip.
« Reply #30 on: November 21, 2004, 02:56:53 pm »
I think Paige uploaded some reference pics to the arcade art library a long time ago. Maybe you already have those... they might be useful.

Maybe that means he has an actual cabinet...
Raspberry Pi, AttractMode, and Skeletor enthusiast.

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:February 24, 2024, 12:00:13 am
  • There's my post
    • RayB.com
Re: vector wip.
« Reply #31 on: November 24, 2004, 12:40:37 pm »

I'm in the prep stages of vectorizing the cocktail underlay for "Missile Command".

NO MORE!!

rohan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 371
  • Last login:December 30, 2011, 08:24:04 pm
  • I'm a winner.
Re: vector wip.
« Reply #32 on: December 09, 2004, 05:39:29 pm »
I wish I could do what you folks do...Upped some raster stuff to the library like nintendo vs. CPO, gorf insert, guzzler cpo, and other stuff, if you guys wanna trace it...Hopefully you guys can do something with...
It doesn't matter if you win or lose....it's how you play the videogame.

Oddfeld

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 146
  • Last login:March 06, 2021, 07:04:15 am
  • I was Jeff Minter's llama!
Re: vector wip.
« Reply #33 on: December 13, 2004, 12:44:03 pm »
I'm sort of half-heartedly working on the Gauntlet CPO at the moment.

Have matched the fonts and done most of the typography anyway.

Jakobud's measurements seem to be out - if I distort the image so that the buttons are in the positions he's measured them, then the text at the bottom of the CP that's half-missing in the source scan on the art library would actually fall off the bottom of the panel, and I know it doesn't, and even has a bit of blank space underneath it, hence the button/stick placement is too low - anyone have a real cab they can check?


Crowquill

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 920
  • Last login:December 03, 2021, 05:02:15 pm
  • Scratch-built Guitar - Under Construction!
Re: vector wip.
« Reply #34 on: December 20, 2004, 05:45:33 pm »
I'm currently working on my control panel overlay. It's a repeat pattern of numerous company logos. While most logos are already floating around, I'll be adding at least:

old Konami, newer Taito, late-80's Technos, Irem, old "round e" Sega/Gremlin

They may not be that difficult, but if anyone know of any of these that are done already, let me know.

Anyone know where I can find a clean Cinematronics logo (any of them)?

Once I get my own stuff wrapped up maybe I can take requests.
Brevity is not my strong suit.

Oddfeld

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 146
  • Last login:March 06, 2021, 07:04:15 am
  • I was Jeff Minter's llama!
Re: vector wip.
« Reply #35 on: December 20, 2004, 07:54:34 pm »
Anyone know where I can find a clean Cinematronics logo (any of them)?

There are logos on the flyers for some of their games here:
http://www.arcadeflyers.com/?page=flyerdb&manu=38

Some of the scans there have logos high-res enough to be traced as a vector, even if not really good enough for printing as they stand (e.g. on the Zzyzzyxx flyer).


fireflyz94

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • Last login:May 10, 2007, 11:41:06 pm
  • I want to build my own arcade controls!
Re: vector wip.
« Reply #36 on: January 05, 2005, 03:31:56 pm »
i was wondering if anyone has been looking for any nintendo vs vectored images. i have that sideart and cpo if anyone needs it! email me!

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:March 02, 2022, 09:51:19 pm
  • I dare anything! I am Skeletor!
Re: vector wip.
« Reply #37 on: March 06, 2005, 12:51:06 pm »
Rohan has loaned me some art to scan / trace. I'll be getting scans & photographs first. Once I get the scans done, I dont' know how fast I can get to everything, so anybody with an interest in helping let me know.

I have the following VERY good samples. I actually have them in my possession, rather than just pics, etc like usual.

Centipede Side Art (!)
Mario Brothers CPO
DK Jr. CPO
DK Jr. Bezel
DK CPO
Tron Backglass see-thru insert (needs correction, not tracing)
Astro Invader CPO by stern (cool)

I also have a  pile of marquees on disk, which I've not gone through yet.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

rohan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 371
  • Last login:December 30, 2011, 08:24:04 pm
  • I'm a winner.
Re: vector wip.
« Reply #38 on: March 24, 2005, 04:03:04 am »
I didn't realize there are already very high quality cleaned scans of the DK and DK Jr. control panels available for tracing...If you would rather work with those than from scratch, shoot me an e-mail.
End of Line
It doesn't matter if you win or lose....it's how you play the videogame.

dphirschler

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 199
  • Last login:February 10, 2021, 10:32:54 am
    • dphirschler homepage
Re: vector wip.
« Reply #39 on: April 08, 2005, 04:29:33 pm »
I will work on Asteroids Deluxe or Asteroids side art if I can get somebody to send me some good photos to work by.


Darryl

mllkat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 116
  • Last login:August 03, 2016, 05:03:18 pm
  • When all else fails, you're about average.
Re: vector wip.
« Reply #40 on: May 04, 2005, 05:27:18 pm »
Just thought I would chime in...
WIP - QIX Control Panel Overlay- about 80% complete
I admire how so many people contribute their time and talents here.
Keep it up folks!

Veinman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 537
  • Last login:June 11, 2014, 02:40:27 pm
  • "Done" with The Legend of Mame
    • The Gelatinous Cube
Gauntlet coins
« Reply #41 on: May 05, 2005, 11:04:08 am »
I have all four gauntlet coin arrows done. A lot of the text detail got lost in making such a small jpg, but check it out:

conseit68

  • Will sell anything that isn't nailed down...
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 276
  • Last login:February 12, 2020, 10:52:27 pm
  • Back to the Future Cab...In Progress
Re: vector wip.
« Reply #42 on: May 26, 2005, 08:02:02 am »
 - just finished the lower control panel of tron...

 - working on the side art of tron now (grrrrrrrrrrrrrr)

 - working on the marquee of SMB (also grrrrrrrrrrrr)

mllkat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 116
  • Last login:August 03, 2016, 05:03:18 pm
  • When all else fails, you're about average.
Re: vector wip.
« Reply #43 on: May 29, 2005, 06:26:42 pm »
Here is a small gif file of the Quix CP in Progress...
« Last Edit: June 01, 2005, 06:18:15 pm by mllkat »

mllkat

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 116
  • Last login:August 03, 2016, 05:03:18 pm
  • When all else fails, you're about average.
Re: vector wip.
« Reply #44 on: June 01, 2005, 04:12:53 pm »
In my goal to tackle as many projects as I can squeeze in, here is my progress on the 1943 Marquee started by Nomadikk. It looks alot better when not so reduced...but you get the idea so far.
« Last Edit: June 01, 2005, 06:22:59 pm by mllkat »

JoyMonkey

  • Voodoo Wiki Master . . .
  • Wiki Master
  • Trade Count: (+5)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2899
  • Last login:March 25, 2023, 09:38:52 am
  • Candy is Dandy but Liquor is Quicker
    • JoyMonkey.com
Re: vector wip.
« Reply #45 on: June 07, 2005, 09:49:51 am »
I'm still working on the BurgerTime marquee. It's about 40% done.

rohan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 371
  • Last login:December 30, 2011, 08:24:04 pm
  • I'm a winner.
Re: vector wip.
« Reply #46 on: June 20, 2005, 01:36:04 pm »
I finally have regular access to a scanner and will be scanning ~15 marquees, some sideart, 7 bezels, and a few other goodies.  The problem is I have to scan the larger pieces in parts of 3 or more.  Rather than utilize my meager skills in MS Paint(the only program that I use now-no joke-that's how I sketched the Scramble Sideart on the Library), I would like someone on these boards with some ability to seamlessly stitch the parts before they're upped to the Library.
I've already done a test scan of Captain America and The Avengers @300 dpi in 3 parts with very promising results. Anyone interested in doing this?
-orel11
It doesn't matter if you win or lose....it's how you play the videogame.

rohan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 371
  • Last login:December 30, 2011, 08:24:04 pm
  • I'm a winner.
Re: vector wip.
« Reply #47 on: June 21, 2005, 01:05:00 pm »
I'm a third of the way done with scanning the marquees.  They are all scanned in 3 parts and each part is 3500 pixels wide.  Once they're converted to jpegs of the lowest compression(highest quality) I will simply upload them to the Library to be stitched and cleaned-up by anybody that wants to do it.  As per Zorg's recommendation, they will be in a single *.zip file. 
Scanned so far:
Final Fight
Nova 2001
Kageki
Captain America
Roc n Rope
Quiz & Dragons

It doesn't matter if you win or lose....it's how you play the videogame.

rohan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 371
  • Last login:December 30, 2011, 08:24:04 pm
  • I'm a winner.
Re: vector wip.
« Reply #48 on: June 22, 2005, 05:45:11 pm »
Update on scanned marquees:
TMNT (a bit dark on the left panel even with a bunch of tweaking)
Sky Soldiers
Astron Belt


Summer school is way too hectic, but I'll try to start upping this stuff by Monday.
It doesn't matter if you win or lose....it's how you play the videogame.

Stingray

  • Official Slacker - I promise to try a lot less
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 10463
  • Last login:April 08, 2021, 03:43:54 pm
Re: vector wip.
« Reply #49 on: July 01, 2005, 03:49:29 pm »
Allroy1975 and I are currently tag-teaming Roadblasters.

WIP images can be viewed here

-S
Stingray you magnificent bastard!
This place is dead lately.  Stingray scare everyone off?

rohan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 371
  • Last login:December 30, 2011, 08:24:04 pm
  • I'm a winner.
Re: vector wip.
« Reply #50 on: July 11, 2005, 03:44:21 am »
More marquees scanned:
AquaJack
Asteroids
Time Killers

I've gotten these down to a single jpg of about 14mbytes each.  Mahuti is still trying to figure out how to host these as his site seems to have a limit of about 7 mbytes per pic.  No guarantees as to when he'll be able to fix this.
It doesn't matter if you win or lose....it's how you play the videogame.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38211
  • Last login:October 19, 2022, 12:01:54 pm
Re: vector wip.
« Reply #51 on: July 14, 2005, 12:28:00 pm »
I can probably get scans of the CP and monitor bezel for Asteroids Deluxe, since it was requested a while back.  I can also get some high res photos of the CP and sideart, though if you want scans, it will be quite some time before I am in a position to do that.

zorg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1102
  • Last login:May 19, 2022, 09:00:38 am
Re: vector wip.
« Reply #52 on: July 14, 2005, 02:41:33 pm »
I can probably get scans of the CP and monitor bezel for Asteroids Deluxe, since it was requested a while back.  I can also get some high res photos of the CP and sideart, though if you want scans, it will be quite some time before I am in a position to do that.

time does not matter as much.

if you can get scan, go the scan way. it's more accurate and easiest todeal with a good scan than with a mosaic of photos.
I'm on the planning stage

rohan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 371
  • Last login:December 30, 2011, 08:24:04 pm
  • I'm a winner.
Re: vector wip.
« Reply #53 on: July 21, 2005, 04:41:04 am »
Here's a CPO for the unreleased prototype game War of the Worlds...
There's probably not a demand for it, but I thought this posting would be timely considering that one movie with the crazy actor.
If there is a desire for this, then I'll eventually clean it up...someone else is going to have to vector.  This is not a custom one, but an actual mock up I did based on a photo of a proto cab.  The actual pic is about 3600x800 pixels.

It doesn't matter if you win or lose....it's how you play the videogame.

rohan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 371
  • Last login:December 30, 2011, 08:24:04 pm
  • I'm a winner.
Re: vector wip.
« Reply #54 on: July 21, 2005, 04:58:41 am »
 ??? The above post shows what I thought to be the only type of CPO for the unreleased game War of the Worlds...I didn't realize that I had a bunch of other pics of a complete WoW cab already on my pc complete with sideart.  It appears that there is another type of CPO for this game.  Here's a shrunken pic of the other one I've got.  If anyone knows the history of this stuff, or if the one I'm working on is actually some wierd repro, please tell me.  I may try to complete the artwork for this game, but it may be beyond my abilities.
It doesn't matter if you win or lose....it's how you play the videogame.

Ad_Enuff

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 332
  • Last login:May 23, 2013, 01:52:14 pm
  • Forensic Imager
    • MAME COVERS
Re: vector wip.
« Reply #55 on: July 23, 2005, 09:32:16 am »
The image above with the alien spacecraft feet is very cool indeed!

Now that deserves preserving by vector!
Ad_Enuff
www.mameworld.net/mrdo/mame_artwork.html - (MAME Artwork Project)

Ad_Enuff

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 332
  • Last login:May 23, 2013, 01:52:14 pm
  • Forensic Imager
    • MAME COVERS
Donkey Kong Junior Bezel - WIP
« Reply #56 on: August 21, 2005, 06:39:53 am »
Just to let every vector guru know that MAMu_ of MAME ICONS fame is going to vector the Donkey Kong Junior Bezel.

I have skewed it and made it square again using the material in the library.

MAMu_ is about to go on holiday for 2 weeks...then he'll start on it.

See thumbnail below for image.
Ad_Enuff
www.mameworld.net/mrdo/mame_artwork.html - (MAME Artwork Project)

Nipedley

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 483
  • Last login:December 30, 2017, 12:22:06 pm
Re: vector wip.
« Reply #57 on: September 06, 2005, 01:15:05 pm »
I'm currently working on two projects, both for Mega-Tech System;
Mega-Tech CPO
Mega-Tech Side-art (current wip at nippy.zapto.org\cab\art.jpg)

I can also vector the Marquee if theres any interest for it.

Phil

Linolium

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 14
  • Last login:October 04, 2011, 03:36:15 pm
Re: vector wip.
« Reply #58 on: November 24, 2005, 09:12:42 pm »
I was kinda board last night so I decided to try my hand at this vectoring stuffs.

Just uploaded my first completed vector last night. Its a new version of the tron spinner sticker. I used orel11's raw upload as a base, then once done, I colour matched it to mahuti's finished Tron CPO. Since this was my first true vectorized image, let me know if I did something wrong pleeeeeeeeease, otherwise I'll make the same mistake(s) again .
http://www.localarcade.com/arcade_art/details.php?image_id=1044


I also today just uploaded an Asteroids Deluxe cocktail table CPO vector.
http://www.localarcade.com/arcade_art/details.php?image_id=1045

Enjoy,
-Linolium
« Last Edit: November 24, 2005, 09:14:46 pm by Linolium »
Working Cabs: Bud-Tapper, JAMMA front loader
Cabs Under Repair: Crystal Castles(Sound Buzz, bad trackball logic)
Projects: Rolling Thunder to SegaSonic conversion
PCBs Under Repair: None
For Sale: Erm, nothing right now...
Wanted: Horrozontal and vertical cabarets, Sonic the Fighters/Championship UR, Tron UR, Frogger UR, Tazz-Mania UR, Pepper II UR

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:March 02, 2022, 09:51:19 pm
  • I dare anything! I am Skeletor!
Re: vector wip.
« Reply #59 on: December 02, 2005, 10:43:46 am »
My suggestion... start with a larger graphic so you can see the details. If you can't see them, you have to imagine them and draw them yourself... and that usually requires someone that's a somewhat talented artist to do.

Were I going to trace a pic... it would definitely not be that, especially for a first time.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

skarr

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 34
  • Last login:April 06, 2010, 11:00:23 am
  • BYOAC newbie
Re: vector wip.
« Reply #60 on: December 02, 2005, 01:37:09 pm »
started on mk dragon, that's a bit easier :)

mahuti

  • Wiki Master
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 2757
  • Last login:March 02, 2022, 09:51:19 pm
  • I dare anything! I am Skeletor!
Re: vector wip.
« Reply #61 on: December 03, 2005, 01:18:47 pm »
Just FYI, that has already been vectorized. Looks like you're pretty far already, though.
Raspberry Pi, AttractMode, and Skeletor enthusiast.

skarr

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 34
  • Last login:April 06, 2010, 11:00:23 am
  • BYOAC newbie
Re: vector wip.
« Reply #62 on: December 12, 2005, 08:41:49 am »
you have a link to a MK dragon vector ? I can't find one

I've started on sub-zero from a 1280x1024 Shaolin Monk's picture.

Almost done outlining, hands might need some fine-tuning.

docfrankie

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 5
  • Last login:June 09, 2015, 05:43:03 pm
Re: vector wip.
« Reply #63 on: December 31, 2005, 09:31:51 pm »
is there a sight on the web or here on how to vetorize an image

tia
frank

questionallthings

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 29
  • Last login:January 19, 2006, 12:54:00 pm
  • That cat was already shaved when I got here.
Re: vector wip.
« Reply #64 on: January 04, 2006, 03:24:53 pm »
I'm currently vectorizing

Capcom Bowling
Rally-X

Both of these are for forum members. I'm still debating on my own side-art.

trenton

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 4
  • Last login:May 11, 2006, 04:10:12 pm
Re: vector wip.
« Reply #65 on: February 11, 2006, 04:24:15 pm »
currently working on a radar scope artwork set

BackAgain

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 36
  • Last login:February 01, 2008, 03:27:44 pm
  • I'm a llama!
Re: vector wip.
« Reply #66 on: February 23, 2006, 08:34:55 pm »
I just completed my first vector tarce - great tutorial, Frosty!!!

I'll post this to the vectorized art site if anyone is interested.  It was a lot of fun to do, and I may even use it on my cab somewhere!

Now, on to a more challenging project!

KonkeyKong

  • Trade Count: (+5)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 228
  • Last login:October 10, 2021, 09:57:07 pm
  • Monkey is my business and business is good.
Re: vector wip.
« Reply #67 on: June 02, 2006, 09:52:25 pm »
working on the Tempest upright CPO...

allroy1975

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 980
  • Last login:November 11, 2023, 08:51:48 pm
  • I'm a dork!
    • Matt's Mame
Re: vector wip.
« Reply #68 on: June 26, 2006, 01:16:45 pm »
Don't know why..but I'm working on Pac-Land Marquee. 
They have the FAST Ms. Pac-Man!  MOM!  Can I have a quarter!??

knohbody

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 106
  • Last login:January 31, 2019, 11:49:53 pm
Re: vector wip.
« Reply #69 on: June 30, 2006, 09:10:49 am »
I'm working on the Rampage marquee. It's aboot 75% done. Still may take me awhile, but I'll upload to localarcade when finished.

EDIT: I uploaded it into the "unfinished" section. It's fairly complete, but there was warping on the original image, and that wasn't accounted for. Usable if people wanna spend a small amount of time fixing it. I'm not up to it right now.
<url>http://www.localarcade.com/arcade_art/details.php?image_id=1149</url>
« Last Edit: July 05, 2006, 08:26:12 pm by knohbody »

hutch1980

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 41
  • Last login:September 18, 2010, 02:54:26 pm
Re: vector wip.
« Reply #70 on: July 01, 2006, 09:04:43 am »
??? The above post shows what I thought to be the only type of CPO for the unreleased game War of the Worlds...I didn't realize that I had a bunch of other pics of a complete WoW cab already on my pc complete with sideart.  It appears that there is another type of CPO for this game.  Here's a shrunken pic of the other one I've got.  If anyone knows the history of this stuff, or if the one I'm working on is actually some wierd repro, please tell me.  I may try to complete the artwork for this game, but it may be beyond my abilities.


Even though it's extremly rare, i think it would be pretty cool to vector. To atleast preserve the art of it and maybe even let someone else make a reproduction war of the worlds vector arcade machine. Speaking of which, were the roms ever dumped from that game? I don't recall seeing it dumped. War of the Bugs is the closest match, which is really not close at all. completly different game. Doing a quick search through ebay though, i was able to find someone selling an original "War of the Worlds" vector game in good condition under "collectables->arcade" category. According to the seller, only 10 were made. Not sure how accurate that is, but wow.

Joystick Jerk

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 491
  • Last login:October 22, 2023, 08:18:08 pm
  • Slave to the stick.
Re: vector wip.
« Reply #71 on: April 29, 2007, 07:05:40 am »
This isn't necessarily for a cab or anything, but I thought I'd show it off anyway. This is actually my first attempt with a vector program, so I'm fairly happy with the results. Hell, now that I think about it, maybe their will be a Batcade in the future...

Ooh, and I see localarcade has a section of raw photos. Maybe I'll try my hand at turning one of those into vector art.
« Last Edit: April 29, 2007, 07:09:51 am by Joystick Jerk »

RetroBorg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 818
  • Last login:July 06, 2022, 09:22:13 am
  • Your arcade games will be assimilated!
Re: vector wip.
« Reply #72 on: April 29, 2007, 10:02:51 am »
This isn't necessarily for a cab or anything, but I thought I'd show it off anyway. This is actually my first attempt with a vector program, so I'm fairly happy with the results. Hell, now that I think about it, maybe their will be a Batcade in the future...

Ooh, and I see localarcade has a section of raw photos. Maybe I'll try my hand at turning one of those into vector art.

Nice work there Joystick Jerk!

Joystick Jerk

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 491
  • Last login:October 22, 2023, 08:18:08 pm
  • Slave to the stick.
Re: vector wip.
« Reply #73 on: May 01, 2007, 01:11:34 am »
LocalArcade had a photo of the BurgerTime marquee, so I thought I'd try my hand at it. Any comments or criticisms on the work so far?


And does anyone have any ideas for the interior of the burger patty? The marquee is basically line art and colour shapes, but the burger has a complex, painterly look to it, and I'm not sure how to replicate that in vectors. Some sort of llustrator generated pattern perhaps?


zorg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1102
  • Last login:May 19, 2022, 09:00:38 am
Re: vector wip.
« Reply #74 on: May 03, 2007, 07:26:46 am »
And does anyone have any ideas for the interior of the burger patty? The marquee is basically line art and colour shapes, but the burger has a complex, painterly look to it, and I'm not sure how to replicate that in vectors. Some sort of llustrator generated pattern perhaps?



check how the burger was done in the bezel, no pattern generation, just hand and mouse. :D

enjoy
I'm on the planning stage

FrizzleFried

  • no one listens to me anyway.
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5144
  • Last login:May 30, 2023, 01:14:24 pm
    • Idaho Garagecade
Re:vector wip.
« Reply #75 on: June 25, 2007, 10:29:24 am »
I'm working on the Centipede marquee.   I moved my original post to this thread.

This thing is a detailed monster.



Edit: Updated images to most recent version since I was posting them all over the place today... :)

I've been holding off on working on it for a while.  I'm waiting to see if they can fix some stuff in Sodipodi.   If not then I guess I'll head back over to Illustrator land...  ::)


Has ANYONE finished this "detailed monster"?!?

Visit my arcade blog at: www.idahogaragecade.com (Updated 10-28-21)

sirwoogie

  • Supreme Chancellor
  • Trade Count: (0)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 753
  • Last login:August 16, 2022, 12:37:22 pm
  • It's Hollyfeld in a Winnebago!
    • Build Your Own Arcade Controls
Re: vector wip.
« Reply #76 on: June 25, 2007, 11:59:26 pm »
Has ANYONE finished this "detailed monster"?!?

Perhaps not completely finished, but close: Localarcade image link

MrQuan

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 76
  • Last login:October 30, 2008, 03:47:14 am
  • Well, at least you threw a punch...
    • Tilt Arcade - Check it out!
Re: vector wip.
« Reply #77 on: July 20, 2007, 06:01:45 am »
I'm vectorising some SF and KOF characters for my cab's sideart, and thought it might be a good idea to share here.

WIP:
Chun Li - Street Fighter
Source image thumb:


Next on my list:
Ken - Street Figher
Ryu - Street Fighter
Iori - King Of Fighters
Kyo - King Of Fighters
Mai - King Of Fighters


From what I've seen in my searching, these characters haven't been done in this style/version or to a very high standard of accuaracy.  I you've seen this version of Chun Li in vector, let me know! - anyways I'm about 70% through.

I'll make them available when complete.
« Last Edit: July 20, 2007, 06:05:45 am by MrQuan »

GuerreFroide

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 29
  • Last login:December 28, 2014, 04:39:00 pm
Re: vector wip.
« Reply #78 on: October 04, 2007, 05:59:29 am »
Hi,
I am working on the StarHawk side art.
Mathieu

gsoul

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 113
  • Last login:October 09, 2008, 09:16:08 am
  • WTB - peace on Earth and goodwill to all men
    • Professional Website Development
Re: vector wip.
« Reply #79 on: July 01, 2008, 10:57:11 am »
I know this was AGES ago, but the mortal kombat logo is available on
http://www.brandsoftheworld.com/
Also you'll find the Midway Logo. I've used both of these on my Mortal Kombat dedicated WIP.

http://forum.arcadecontrols.com/index.php?topic=81809.0
http://SiteFX.com.au - Professional Website Development

jasond011

  • Trade Count: (0)
  • Newbie
  • *
  • Offline Offline
  • Posts: 1
  • Last login:January 11, 2010, 10:41:55 pm
Re: vector wip.
« Reply #80 on: July 29, 2008, 03:44:40 pm »
Has anyone done anything with an Asteroids Deluxe marquee?  I'd love to be able to print a repro one of those, but the images are so photographic in it's artwork on the marquee, I can't successfully vectorize it using Vector Magic.  Has anyone got a highres pic or scan of an Asteroids Deluxe marquee?

Jason

WunderCade

  • Hey Saint, wanna update my custom title? ;D
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3041
  • Last login:April 11, 2023, 07:54:12 am
Re:vector wip.
« Reply #81 on: September 30, 2008, 09:40:56 pm »
How goes this project Patrick?

I have purchased a TwoBits kickplate and I still need to update the kickplate and sideart on the archive based on the differences I spotted between the vectorization that I uploaded now and this piece of artwork. Most notably the colors are different (much darker than I assumed). I hope to get the proper colors for the CP since I'm still not sure. Unfortunately I can't find a Galaga cab anywhere in the netherlands so I can only go on the colors I see in photograps and scans.

I'm still working on the Galaga Bezel. I redid part of the work I lost after my hard disk crash, but I still have a long way to go. I guess I'm at 30% right now.

I'm using photo's from General Zod. an upload on the artwork archive and some scans from I'm sorry to say forgotten who put them up. I need all three together to get an accurate picture of how it is supposed to look.


patrickl

  • I cannot know for certain which will be tastiest
  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4614
  • Last login:August 27, 2021, 09:25:30 am
  • Yo momma llama
    • PocketGalaga
Re: vector wip.
« Reply #82 on: October 01, 2008, 12:25:34 pm »
Ehm not well. I've been two moving house twice and have been busy on BYOAC too often  :P
This signature is intentionally left blank

3dmacman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 252
  • Last login:December 24, 2010, 01:34:30 pm
  • Gaming, its a way of life.
Re: vector wip.
« Reply #83 on: November 13, 2008, 04:27:41 pm »
Added this to the arcade art site. I think will upload a different version after I colorize her.

3dmacman

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 252
  • Last login:December 24, 2010, 01:34:30 pm
  • Gaming, its a way of life.
Re: vector wip.
« Reply #84 on: November 20, 2008, 03:08:09 pm »
Added the color version to the vector web site, if any one cares.

opt2not

  • Trade Count: (+15)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 6173
  • Last login:February 15, 2024, 07:31:21 pm
Re: vector wip.
« Reply #85 on: November 29, 2008, 03:44:37 pm »
I'll be working on vectorizing the NAMCO Galaxian Marquee version in the next month or so.
If anyone has any additional high-res shots of this marquee, please PM me. This is what i've got to work off so far:




I'm not going to be able to get around to this anytime soon.
« Last Edit: September 30, 2010, 12:56:51 am by opt2not »

zorg

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1102
  • Last login:May 19, 2022, 09:00:38 am
Re: vector wip.
« Reply #86 on: September 30, 2010, 02:20:45 am »
check : http://vectorlib.free.fr/Galaxian_Namco/

marquee is available, thanks to Bella and chrischris from dragon's lair fan
I'm on the planning stage

Jigenjuke

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 482
  • Last login:October 02, 2016, 12:00:50 am
Re: vector wip.
« Reply #87 on: May 26, 2011, 07:31:08 pm »
Hey there guys, has anybody finished vectorizing the Ms. Pacman Bezel?  I have a few projects that could use this graphic.   :notworthy:

Jigenjuke

Nightvoice

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:November 22, 2019, 05:18:28 am
Re: vector wip.
« Reply #88 on: February 04, 2013, 01:50:19 pm »
[deleted]
« Last Edit: April 12, 2016, 10:14:14 am by Nightvoice »

PL1

  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Online Online
  • Posts: 9394
  • Last login:Today at 01:01:08 pm
  • Designated spam hunter
Re: vector wip.
« Reply #89 on: February 06, 2013, 12:41:29 am »
9.  TX-1 Marquees.

Depending on your level of desperation, there's a pretty crappy one here. (From the "Marquees - Low resolution" gallery)



Didn't see anything else matching up with what you mention, but the site has some pretty good high-res stuff and my cursory search may have missed something useful that you're looking for.


Scott

Nightvoice

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:November 22, 2019, 05:18:28 am
Re: vector wip.
« Reply #90 on: February 06, 2013, 04:52:45 pm »
Depending on your level of desperation, there's a pretty crappy one here. (From the "Marquees - Low resolution" gallery)

Thanks for the tip.  That pic looks pretty moshed, but they may have some other stuff I can use.  I see some of the stuff I did on there, and I'm wondering why they filed it under "low res" when the source files are available on the MAME site?   :dunno

Raiden13

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 6
  • Last login:July 13, 2013, 05:58:54 am
  • I want to build my own arcade controls!
Re: vector wip.
« Reply #91 on: July 08, 2013, 07:52:04 am »
xxxxxx
« Last Edit: July 13, 2013, 05:45:21 am by Raiden13 »

aioros

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:August 19, 2014, 07:40:45 am
  • Love designing arcade artworks
Re: vector wip.
« Reply #92 on: September 28, 2013, 08:54:44 am »
I'm working on Chelnov-Atomic Runner artworks, but I only have a few low-res pictures downloaded from the internet. It's more an interpretation than a restoration.

I'm on the way of finishing the marquee, but in order to complete the other pieces, I would need good pictures of the bezel and the control panel.


Here are the ones I have:


Not bad at all, but it's too small :(


Now I know that this CPO is the Data East generic one (thanks Tapule), but it would be great to have a good pic to be able to place the button holes in the right place (and reproduce the stickers).

Is there any kind owner who can provide me good pics,please? Once finished (with or without help), I will upload the files for everyone :). The final result will depend on the quality of the pictures I work with ;)
Help me!!! I see vectors everywhere!!

Rick

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2787
  • Last login:May 09, 2023, 01:16:55 pm
  • Bartop, Cocktail and Pinball Arcade Cabinets
    • Gameroom Designs Canada
Re: vector wip.
« Reply #93 on: September 28, 2013, 03:14:24 pm »
I just wanted to pop in here to thank everyone for restoring the classics - and not-so classics - to their former glory. I'm in awe of your work, and as a guy who can 'clone' stuff in PhotoImpact and that's about it, I'm extremely jealous of your skills.

Keep up the amazing work!

aioros

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 8
  • Last login:August 19, 2014, 07:40:45 am
  • Love designing arcade artworks
Re: vector wip.
« Reply #94 on: September 29, 2013, 04:19:48 pm »
I subscribe to your words Rick, and although I'm just a newbie, you're welcome  ;)

Marquee almost finished...


I just need to edit the background gradient into photoshop and make minor changes :)
Help me!!! I see vectors everywhere!!

koolmoecraig

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1433
  • Last login:April 05, 2014, 07:07:20 pm
    • My Intervention
Re: vector wip.
« Reply #95 on: September 29, 2013, 04:51:37 pm »
Chelnov is such a great game.  I think that "interpretation" is super.

mike boss

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 2645
  • Last login:October 22, 2021, 01:19:45 pm
Re: vector wip.
« Reply #96 on: October 15, 2013, 11:26:00 am »
I'd just like to thank all you guys that contribute these files to various sites.
I wish I was good with Illustrator..........but I'm not!
Keep up the good work guys.

Thank you

shrunkenmaster

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 636
  • Last login:July 24, 2022, 10:17:33 am
Re: vector wip.
« Reply #97 on: January 31, 2014, 05:25:29 pm »
I recently vectorised the Batttlezone side art - JPEG preview attached, print-quality PDF link below. PM me if you need any other format :)

http://we.tl/gWCRZmY0IL


sellsellsell2000

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 458
  • Last login:Yesterday at 11:53:26 pm
  • Do what you love!
Re: vector wip.
« Reply #98 on: June 24, 2015, 02:07:08 pm »
If anyone needs it. here it is.



Full size PDF is 9MB

sellsellsell2000

  • Trade Count: (+2)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 458
  • Last login:Yesterday at 11:53:26 pm
  • Do what you love!
Re: vector wip.
« Reply #99 on: June 25, 2015, 02:38:57 am »
Here IS MK2


BAMBOO

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 290
  • Last login:June 30, 2016, 06:51:20 am
Re: vector wip.
« Reply #100 on: November 06, 2015, 07:56:08 pm »
I am no longer vectoring RYGAR, someone else is already doing it.
« Last Edit: November 27, 2015, 03:34:48 am by BAMBOO »
"Every arcade we restore preserves history that we will never experience again..."

80sarcadegames

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 135
  • Last login:March 06, 2024, 09:03:51 pm
  • I want to build my own arcade controls!
Re:vector wip.
« Reply #101 on: January 31, 2017, 01:45:59 pm »
When you say "AAL", what website is that?
Can you provide the link? Thanks!!!!! 
 :cheers:
In Progress:

Jungle Hunt Marquee  Completed and uploaded to the AAL.  My first vector trace.  Layer logistics and compilation messy.  I really need to go back and fix it some time.
Bubble Bobble Marquee  Completed and uploaded to the AAL.
Taito Generic Sideart   Completed and uploaded to the AAL.
Donkey Kong Jr CPO.  Completed and upped to the AAL.
Track& Field Marquee.   Completed and upped to the AAL.
Juno First Side Art Stencil  Completed and uploaded to the AAL.
Mad Planets Bezel.  Incomplete.  All my arcade stuff on hold.  Incomplete file available for any compitent tracers wanting to complete it!
Donkey Kong 3 CPO.  Incomplete.  All my arcade stuff on hold.  Incomplete file available for any compitent tracers wanting to complete it!

Game On!

PL1

  • Global Moderator
  • Trade Count: (+1)
  • Full Member
  • *****
  • Online Online
  • Posts: 9394
  • Last login:Today at 01:01:08 pm
  • Designated spam hunter
Re:vector wip.
« Reply #102 on: February 01, 2017, 01:15:21 am »
When you say "AAL", what website is that?
That's the Arcade Art Library -- it has been offline for several months.

http://arcadeartlibrary.com/arcade_art/

You might be able to find what you are looking for at one of the other sites linked in this post.


Scott

waterss

  • Trade Count: (0)
  • Jr. Member
  • **
  • Offline Offline
  • Posts: 1
  • Last login:September 06, 2019, 07:27:25 pm
  • I want to build my own arcade controls!
Re: vector wip.
« Reply #103 on: June 17, 2017, 10:55:24 am »
This is not to much of a necro bump for the thread but it is for the topic. Just wondering if anybody has any good images or printable Chelnov files for the marquee and bezel. I see the guy working on this last commented on this in 2013 but was hoping maybe he just never update the thread. Have been searching hi and low for this.

Misaki1968

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 37
  • Last login:March 31, 2020, 03:04:29 am
  • I want to build my own arcade controls!
Re: vector wip.
« Reply #104 on: October 26, 2019, 01:51:32 am »
Anybody out there have files for Lunar Lander side art and Xevious back splash?  I'm looking to make a Raspberry Pi quarter scale machine and would love to use the best available art.  Also looking for Space Invaders Deluxe Kick plate art.  If are isn't available I would love to have some Hi-Res pics or scans so that I could vectorize it my self.

Thanks ahead of time.

Misaki