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Author Topic: Emulaxian frontend 0.60 "Arcade ambience" released  (Read 4774 times)

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Emulaxian frontend 0.60 "Arcade ambience" released
« on: April 24, 2002, 10:12:21 am »



lots of new stuff :-)

Emulaxian frontend 0.60 "Arcade ambience" released!

0.60:
-Skinnable animated background, floor and ceiling. Create your own arcade!
-Any number of 3d models in the arcade at the same time.
-Ambient arcade sounds with real sounds from 80 arcades by James Widmark.
-Animated arcade background by James Widmark, will be available soon at 3darcade.mameworld.net.
-On the fly marquee creation based on gamename and screenshot/random color when there is no marquee picture available.
-Adjustable light effects in the arcade.
-Fullscreen arcade.
-Changed the gamelist format. You can now mix emulators, games etc. any way you want...
-filters based on any gamelist entry.
-filter a selection of 1,10,25,50 or 100 random games.
-Gamelist creator based on directory contents. Crc checking for visual pinball games.


screenshot: http://www.i-modernist.com/fe3darcade.jpg
video:

website: http://www.i-modernist.com/emulaxian
support website: http://3darcade.mameworld.net


Peter
peter@i-modernist.com
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

Lilwolf

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Re: Emulaxian frontend 0.60 "Arcade ambience" rele
« Reply #1 on: April 24, 2002, 11:02:24 am »
Looking GREAT!!!  

btw, is the guy in green upstears Shaggy from Scooby Do?
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

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Re: Emulaxian frontend 0.60 "Arcade ambience" rele
« Reply #2 on: April 24, 2002, 11:04:53 am »
btw, can you change the background and options based on what your settings are or what games you have in the filter?

IE, is it worth me creating a brothel background with nude all around for when the 'adult' games are selected?

Then maybe a Maze looking thing with pacman and other running around in the maze categories.

Maybe even a flying through clouds for flight games

..

ok, I will problaby only work on a brothel scene with nudes for all :)
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

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Re: Emulaxian frontend 0.60 "Arcade ambience" rele
« Reply #3 on: April 24, 2002, 11:09:38 am »
Quote

btw, is the guy in green upstears Shaggy from Scooby Do?


:D  It is a distorted version of me (http://www.i-modernist.com/emulaxian/peter.html ) but indeed the figure in the arcade looks more like shaggy then me! ;D

Peter
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

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Re: Emulaxian frontend 0.60 "Arcade ambience" rele
« Reply #4 on: April 24, 2002, 11:14:49 am »
Quote
btw, can you change the background and options based on what your settings are or what games you have in the filter?

IE, is it worth me creating a brothel background with nude all around for when the 'adult' games are selected?

Then maybe a Maze looking thing with pacman and other running around in the maze categories.

Maybe even a flying through clouds for flight games

..

ok, I will problaby only work on a brothel scene with nudes for all :)


Hehe!

With 0.6 you can only use one at runtime...it is loaded from the arcades subdir...but yes the next version (the hooks are allready in the source I just disabled it for this release) will be able to associate backgrounds with gamelist files... :D

Peter
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

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Re: Emulaxian frontend 0.60 "Arcade ambience" rele
« Reply #5 on: April 24, 2002, 11:18:57 am »
Quote

ok, I will problaby only work on a brothel scene with nudes for all :)


Easy...export your videos to a sequence of pics (I tried animations with more then 100 pics without performance loss because they are loaded into ram and not videoram) in a new directory...make an animation with feuitlities.exe...put the animation in the arcades folder...adjust the filename in fe.cfg and adjust the tiling parameters...run the fe and enjoy... :-*

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Re: Emulaxian frontend 0.60 "Arcade ambience" rele
« Reply #6 on: April 24, 2002, 05:28:32 pm »
ok Shaggy I'll try that  ;D

I officially change your nickname to Shaggy... or The Shag... or best yet

>Shaggy<
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

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Re: Emulaxian frontend 0.60 "Arcade ambience" rele
« Reply #7 on: April 25, 2002, 02:32:39 pm »
Peter, you amaze me more and more with every release of that thing.  :)

All I can say is "Wow! That's Cool!!"  

Now, can seperate "skins" be made for the cabinet objects?  Like, could I make a Galaga or Pac-Man skin and tell it to use those with the galaxian cabinet design (because they're the same or pretty darn close anyways)?

What's the spacing like for the models?  Could I make a model of a sit-down cab in sideways position (which is wider than the width of a standard cab) and have it "fit" in line with the other cabinets?  Does it space the cabinets in a fixed interval or relative to each other?  

Any polygon limits or is it based purely on machine performance?

« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »

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Re: Emulaxian frontend 0.60 "Arcade ambience" rele
« Reply #8 on: April 25, 2002, 03:01:18 pm »
Quote
Peter, you amaze me more and more with every release of that thing.
« Last Edit: December 31, 1969, 07:00:00 pm by 1026619200 »