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| chucklepie:
Hello, I'm playing with various button/joystick layouts (from slagcoin) and one thing I cannot figure out and I'm hoping I'm not missing something, but I was planning on simply using the same layout for player 1 and player 2. Can somebody tell me why some/most layouts have a 'player 1' and a 'player 2' layout that are different - well, that's the impression I get from reading slagcoin? Thanks. |
| PL1:
Umm. . . . Where'd you read that people used different layouts for P1 + P2? Didn't see anything like that on Slagcoin's Panel Layout page. I remember someone new doing an initial CP layout sketch that had the stick on the right for P2, but that was fixed in his second draft. Scott |
| BadMouth:
Slagcoin has a lot of examples that were taken from Japanese candy cabs and that's how it was on them. They are different because the players are seated in different positions. These cabs were mostly used for newer games (late 90's to current) that aren't playable in MAME. The majority of arcade games were not done that way. Most people on here make them both the same, but do whatever you like. |
| mgb:
Most cps from users here and any commercial games will have the same layout between p1 and p2. the only differences I've seen here are where someone may have a small cp and they limit the the amount of buttons for player 2 figuring only certain games they wanna play with a partner or someone may use 2 different types a joysticks like an 8-way on player 1 and a switchable 8,4-way on player 2. Other than that both layouts should be the same. |
| chucklepie:
Cheers. That's answered that one then :) I've opted for the modified Sega player 1/2 mix (6 buttons) but 95mm is a tad too far and 63mm is a tad too close for the joystick/buttons so I'm option for 8cm gap and the height between the buttons is not too close or far apart :) |
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