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NOTICE!!..GGG one and two player buttons...info that could save you some time...

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mcseforsale:

I really don't have issue with Admin buttons.  The youngest player of my cab is 4 and she can't reach across the CP to use the shifted buttons (which is by design).   The only reason I didn't put any on was when I went to put them in (through the bezel), the kids had already adjusted to the shifted sequence and drilling 1 1/8" holes through 3/8" plexi didn't seem right.  :P

For the cab I'm building for my in-laws, there will be an escape and mute button on the admin panel because they rarely can remember to put batteries in their wireless mouse on their PC, so....  It's a Knievel Evolution ripoff.

I continually have to show the wife which buttons are for volume and next/previous song (Mamewah), so admin buttons have their place.

AJ



--- Quote from: Mysterioii on October 15, 2012, 02:13:20 pm ---
--- Quote from: yotsuya on October 15, 2012, 12:29:41 pm ---
--- Quote from: mcseforsale on October 15, 2012, 11:13:14 am ---No admin on my panel, thank you very much.  Using shifted keys.

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:cheers:

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As I've said in other threads I actually like having the admin buttons on my CP, but I am feeling the peer pressure to change that up when I ever get around to rebuilding the CP.  They really just don't bother me...  I've got plenty of real estate on my CP, they're black buttons on a black background, I'm not attempting to replicate an arcade machine 100%, it just strikes me as a "no big deal" sort of thing.

Since I use a couple of them rarely I can see simplifying it a bit, but I would probably keep the exit and pause buttons.  I want that functionality, I'm not ashamed of it and I don't feel the need to hide it as a shift sequence.   :dunno

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Gray_Area:

In my experience, 1/2up buttons almost invariably are at the top of the panel, with a coin up next to them. That means it would be prudent for the graphic to be in line with the switch.

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