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NOTICE!!..GGG one and two player buttons...info that could save you some time...

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Nephasth:

Well, good job on creating a thread on something that is a non-issue. :applaud:

mcseforsale:

I believe it was just an FYI, until you got involved.  Just look at the OP....and READ it.  Way to interject with non-logic.. :hissy: :laugh2:

AJ



--- Quote from: Nephasth on October 15, 2012, 12:22:50 pm ---Well, good job on creating a thread on something that is a non-issue. :applaud:

--- End quote ---


Nephasth:

Yeah, because logic says to keep a button that is interfering with neighbor buttons mounted in the same spot. Move the button and remap your inputs. Because you know, it's not a custom control panel or anything...

yotsuya:


--- Quote from: mcseforsale on October 15, 2012, 11:13:14 am ---No admin on my panel, thank you very much.  Using shifted keys.

--- End quote ---
:cheers:

Nephasth:


--- Quote from: mcseforsale on October 15, 2012, 12:15:03 pm ---But, the obvious (and ignorantly so) thing you fail to realize is that when the button is printed, it is locked in it's direction, so the button is no longer "round" in a sense, but requires a certain orientation.  So, you would have to leave the player button much more room to accommodate the orientation of the switch...much more than I'd like. As well, the switch cannot be reversed, so that's another way it's locked into a single direction.

--- End quote ---

It's so obvious, but you failed to realize that the button plunger can be removed and rotated 180 degrees. Giving you 2 directions to mount these buttons.

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