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MAME - 4-way emulation

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Le Chuck:


--- Quote from: pinballjim on October 19, 2012, 05:25:04 pm ---If you want arcade authentic, you need a rusted joystick that barely works when you push left and a sticky button.

--- End quote ---

Preferably one that smells like a brewery and is covered in cig burns right?

degenatrons:


--- Quote from: CheffoJeffo on October 19, 2012, 04:46:41 pm ---We all get that you think that Degen's solution is good enough. What has been posted are reasons why it may not be the case. I can think of a number of games, just off the top of my head, where his algorithm will be totally wrong, like, say, any game where you can't just switch directions to the cardinal opposite.

What may be more interesting is to have a number of algorithms that can be selected by the user as appropriate to the game being played.

RandyT has just been providing facts that should be considered in making an assessment.

--- End quote ---

Thanks for your summary.

Exactly what I'm trying to achieve by talking to the arcade community.   If the algorithm doesn't work then it will be dropped from the device.  If it can be improved then it will be improved. 
I have some other ideas,  but for now,  I hardly dare raise them!

I take on board your idea to have algorithms that suit the users play style.  Considered and noted.  Thanks.   

RandyT:


--- Quote from: degenatrons on October 19, 2012, 05:39:40 pm ---I have some other ideas,  but for now,  I hardly dare raise them!

--- End quote ---

There's no reason to feel the need to be reticent.  You could save yourself a lot of time and effort by presenting some of those other ideas to the community for feedback.  This seems to be some new territory for you, and at least a few active members have been wrangling these issues for over a decade.  I think you'll know pretty quickly whether they warrant development, or whether it's something which has been tried and didn't fare so well.

RandyT

PL1:

I'm all for getting the best known info and ideas out there.  Thanks to those who have been around the block many times and still take the time to set us whippersnappers straight when we start to head down a dead end path.   :cheers: 

I threw my 2 cents in with the "gun" and "car" posts because it seemed that there was some excessive negativity toward Degenatron's encoder, including apparently comparing it with the TOKN encoder -- a matrix encoder designed without the diodes needed to prevent "ghosting" IIRC -- which was clearly proved to be bad despite misleading reviews. (Paraphrasing.  Let me know if I'm off on this.  :dunno)



Just trying to keep things positive so prospective innovators don't become gun-shy.  We never know what "crazy" idea will inspire the next amazing development.  ;D

EDIT: D'oh! Deleted misremembered TOKN thread reference.  Sorry, Cheffo.  Time to go pull the plank out of my own eye.  :banghead:


Scott

CheffoJeffo:


--- Quote from: PL1 on October 19, 2012, 06:11:59 pm ---I threw my 2 cents in with the "gun" and "car" posts because it seemed that there was some excessive negativity toward Degenatron's encoder, including apparently comparing it with the TOKN encoder -- a matrix encoder designed without the diodes needed to prevent "ghosting" IIRC -- which was clearly proved to be bad despite misleading reviews. (Paraphrasing.  Let me know if I'm off on this.  :dunno)

--- End quote ---

To be clear, I was NOT comparing the two encoders in any way or shape (although I now see that the example I used may create that impression).

I was highlighting the similarities between the threads, where Randy posted facts (and things to consider in an encoder) and people took it to be just him attacking a competitor. The same thing happened here -- people took a completely valid list of facts and things to consider and interpreted it as an attack against a new product.

Consider that *I* have no dog in this fight -- I don't sell arcade components and I have never bought anything from Randy (although I keep meaning to grab up a couple of spinners). I agree with pretty much everything Randy said because he is right and because I would hope that, by my chiming in, we could avoid people misconstruing things and see it as a fair and complete representation of the situation.

The more I think about it, the more fun I think it would be to come up with multiple algorithms (despite the fact that I will always go for the best physical option). Something like, say, a dedicated algorithm for  games where movement consists mostly of "rolling" the stick around. If the last position was Up and the current is any of Up/Left, Left, Down/Left, then use Left. I'd need to think about it a bit more, but that strikes me as a better algorithm for maze games, since I would think that 180 degree shifts are less likely to hit the diagonals when you are normally moving in a circle.





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