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MAME - 4-way emulation
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rablack97:
Randy,

I had a whole writeup arguing my point, but the forum timed me out before i could post, and i lost it all.

In short, I agree with your terminology, and your expertise does supercede mine in this area.

I think Degenetron was after a comparable way to play 4/8 way w/o buying an expensive stick and being able to do it with a shifted on the fly method.  It also keeps you from popping the CP hood to twist  screws for the restrictor plate.  To some this is a convenience.

There is no right or wrong here, and to your point 4 way has not been and never will be perfected.  So we will agree to disagree.





CheffoJeffo:

--- Quote from: rablack97 on October 17, 2012, 04:49:10 pm ---I think Degenetron was after a comparable way to play 4/8 way w/o buying an expensive stick and being able to do it with a shifted on the fly method.  It also keeps you from popping the CP hood to twist  screws for the restrictor plate.  To some this is a convenience.

There is no right or wrong here, and to your point 4 way has not been and never will be perfected.  So we will agree to disagree.

--- End quote ---

I think that the point that is often missed in these discussions is that people who care about 4-way play won't be satisfied with those "comparable" methods in any event.

There will be some who don't mind solutions like digital restriction (e.g. those expensive sticks) and they won't want those "comparable" methods.

The people who would be satisfied with "comparable" solutions to what Degenetron suggests aren't going to be people who care about 4-way functionality in the first place, so there is little point from a market perspective.

Having said that, it does make for a cool little experiment.
rablack97:
Right, which is why I said this stems from personal preference.

The ones who care will splurge on perfection, which Randy has stated isn't perfected yet..

So until somebody perfects ultra 4 way algorithms, i'll settle for the  convenient/comparable way to switch back and forth between 8/4 way. 

All i'm saying is it plays really well, but its all hearsay till you try it yourself....I do care if MS. Pac man goes the wrong direction. :)
Cynicaster:
The problem with trying to parse the player’s intentions with Boolean logic is that it only needs to be wrong once to suck.  My suggestion: give up the dream, implement a hardware solution, and enjoy a game of Frogger with something that actually works. 

paigeoliver:
Yep, getting it wrong one time will often mean a lost player in many titles. If I was say playing Pac-Man the logic would have to guess my intentions at least 80 or 90 times a board. If it gets it wrong even once then my pattern is ruined, even if I am playing freestyle it can still ruin the screen by sending me right towards the ghosts or making me eat a power pellet before all the ghosts are in position.


--- Quote from: Cynicaster on October 18, 2012, 01:23:35 pm ---The problem with trying to parse the player’s intentions with Boolean logic is that it only needs to be wrong once to suck.  My suggestion: give up the dream, implement a hardware solution, and enjoy a game of Frogger with something that actually works.

--- End quote ---
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