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Button layout question
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paigeoliver:
I am going by the wiring of the six button capcom arcade games. Jamma button 1 is the upper left button. Same thing in Mortal Kombat but with a stranger layout.


--- Quote from: Nephasth on October 12, 2012, 10:21:10 pm ---
--- Quote from: paigeoliver on October 12, 2012, 09:44:20 pm ---The upper row is normally the first button, not the lower row. I often go through and remap game by game. So in Galaga all 7 buttons are shoot, in Final Fight the buttons will alternate between attack and jump, etc, basically I like to eliminate dead buttons. It is helpful for new players.

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You and PBJ... What a bunch of weirdos...

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wcndave:

--- Quote from: Nephasth on October 09, 2012, 06:30:45 pm ---My layout was created (before testing it out on any games) based off the natural placement of my fingers

I also went with this layout to be able to mimic (not exactly duplicate) multiple layouts such as the MK series, NeoGeo,

Even though I can use the bottom row for a "close" NeoGeo layout, my preference is also that of Chuck's when it comes to NeoGeo games: top 3 buttons and the 4th being the first of the second row (not the 7th button) with my thumb. I find the 7th button to be a bit a strectch with NeoGeo games, but I switch between playing the bottom 4 in a row and the top three with the first of the second row from time to time.

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As i am building my first, whatever I build will become what me and my buddies get used to.  So with no muscle memory history been trying a few.  All up for 6 buttons on a gentle arc, and much of what nep said, however some things confuse me.

From your text, other than "time to time", you never use the 7th?
I thought it was there for neogeo layout... Also how do you get(as a few ppl said) mk layout from this?  I can only think you make one of the middle buttons block, transfer run to where it was on 7th, and have one middle idle?

If that is correct, then with no baggage, i will make top middle block and bottom middle run, and for neogeo use 2nd row left as 4th with thumb.

I had seen so many 7 button layouts, i thought it was "the done thing" for a better reason?

Happy to be elucidated!
Nephasth:

--- Quote from: wcndave on October 14, 2012, 08:16:16 am ---Also how do you get(as a few ppl said) mk layout from this?  I can only think you make one of the middle buttons block, transfer run to where it was on 7th, and have one middle idle.

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See the first pic I posted in the second post in this thread. It shows my buttons lit up for MK3.


--- Quote from: wcndave on October 14, 2012, 08:16:16 am ---From your text, other than "time to time", you never use the 7th?

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Game play wise, it's rare for me to use my 7th button. I don't play neogeo games nor MK3 often, but it's there for when I do. Cabinet wise, I use the 7th button everytime. I have it as a shifted admin button to exit MAME back to Hyperspin and it is also my exit button in Hyperspin.
wcndave:
Thanks, so it seems that your curve pushes the middle button to near it's original position.  That's cool to maintain an MK layout, however given I didn't really play in arcade, think it's easier to stick with the standard 6.

Do appreciate your help, I've been using my prototype CP with the standard 6, and wondered what I was missing!  Seems the answer is not much as I never really played neo-geo or MK in arcades, so can adapt to a non-standard layout.

thanks again!

Dave
Yenome:
for the straight 6 in MK with a run. i would suggest making block the middle bottom and run the middle top. makes it easier to do sub zero slide and fatality. its how i config'ed mine but then again i played mk in the arcade and that seemed like an easy way to get the best of both worlds
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