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Question about difference of 4-way and 8-way sticks
CheffoJeffo:
More here ...
http://forum.arcadecontrols.com/index.php?topic=116970.0
For my part, I like the classics and want the controls to feel "right", so having a physically restricted 4-way is my choice. But, I actually have a cab dedicated for those games (and a cab dedicated for classics that use an 8-way), so there is no clutter added to the control panel.
BoLt:
That really clears it up for me. Thanks for the info guys.
EightBySix:
I still say (apart from the entirely understandable argument about the physical feel of the thing) that this could be compensated for in the encoder software. At an electrical signal level one of the switches must be closed first. Then if another closes, just ignore it. Maybe some special cases for when the joystick is rolled through the directions.... I'm gonna have a play at it when I get my project built.... One day!
RandyT:
--- Quote from: EightBySix on October 08, 2012, 04:30:12 pm ---I still say (apart from the entirely understandable argument about the physical feel of the thing) that this could be compensated for in the encoder software. At an electrical signal level one of the switches must be closed first. Then if another closes, just ignore it. Maybe some special cases for when the joystick is rolled through the directions.... I'm gonna have a play at it when I get my project built.... One day!
--- End quote ---
So what happens when the switch you want to act upon isn't the one which is closed first? It's a fruitless endeavor, IMHO, which is why you don't see a "feature" like this on existing encoders. Folks have been looking at this issue for a decade, and no real success stories.
BTW, with the exception of the special cases, I'm pretty sure you can simulate what you are referring to with some MAME input acrobatics.
RandyT
CheffoJeffo:
--- Quote from: RandyT on October 08, 2012, 06:11:21 pm ---
--- Quote from: EightBySix on October 08, 2012, 04:30:12 pm ---I still say (apart from the entirely understandable argument about the physical feel of the thing) that this could be compensated for in the encoder software. At an electrical signal level one of the switches must be closed first. Then if another closes, just ignore it. Maybe some special cases for when the joystick is rolled through the directions.... I'm gonna have a play at it when I get my project built.... One day!
--- End quote ---
So what happens when the switch you want to act upon isn't the one which is closed first? It's a fruitless endeavor, IMHO, which is why you don't see a "feature" like this on existing encoders. Folks have been looking at this issue for a decade, and no real success stories.
BTW, with the exception of the special cases, I'm pretty sure you can simulate what you are referring to with some MAME input acrobatics.
RandyT
--- End quote ---
This.