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New cabinet project - Currently Un-named
TopJimmyCooks:
It may get a little quiet because you're playing with forum dynamite in several areas on that CP:
* layout overall: the belly out for the trackball is possibly a poor compromise. it's great for golden tee, but it's going to be an uncomfortable stretch for the sticks, especially for p2. I encourage you to do a full size mockup of the cp, tape it to your kitchen counter and play it for 10 min. Don't need to put any parts in, just doodle them in the correct relative position. Also think about your hand, fingers outstretched going 90 mph after a perfect roll on a bowling game, your eyes watching the ball hook perfectly, then, crash, pain you've got a jammed middle finger because the spinner knob is right dead center above the TB. Consider moving the spinner out of the way.
* Admin Buttons: people have admin buttons but many builders don't like or sometimes regret putting them on top. If your game will be used by kids, possibly ignorant civilian guests, your intoxicated old college bud's, etc. they will push these buttons and mess stuff up. If purely for your own or close family use, rock on. I use a pull out keyboard myself with only pause and a shifted exit on the CP top.
* Artwork: you're not going to find a lot of support for the "sprayed on arcade character clipart" motif. Again, I don't pass judgement at all, but it's frowned upon by a lot of builders lately as the hobby has matured past youthful exuberance to veritable college sophomore levels of coolness and artistry.
Anyway, by no means trying to bust on your stuff, just wanted to provide some insight- people may be holding back on replying because they don't feel positive about aspects of the project. I don't care, I build weird stuff because I like it.
yotsuya:
I pretty much agree with the points TJC made. The only one I'd add would be that I would keep the P1 and P2 on the labels, unless you have those actually printed on your buttons. People need to have an idea as to what buttons do what, especially if you want them to be able to just walk up to it and play. That's another reason why you might want to rethink Menu and Exit (which sound to me like they could be the same thing, unless 'Menu' is functioning as 'Tab' in MAME).
markronz:
Just a random comment, but if you still wanted to only have one coin button for some reason, for the games that don't share quarters (Xmen, Simpsons, etc), you could just map the keys in MAME so that P1Coin and P2Coin are mapped to the same button. I believe it would just add one quarter to each player then. You could even do that in your default controls, but then you'll get some strange behavior in some games, so it might be best to remap on a individual game by game basis.
Malenko:
I dont like it, the shape looks terrible and uncomfortable, the art would look better if you removed the clip art paste job and the "nipples" from the button areas. I refrained from posting because I didnt want to be negative. If you build it like that you will eventually regret it. :soapbox:
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