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Author Topic: Banana Royale (Pac Man Battle Royale Redesign Contest)  (Read 186657 times)

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Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #240 on: November 03, 2014, 04:22:30 pm »
hi

the game crash when the countdown is finish

can you get a intro music before each level please  ;D

No crash, the debug version is only playable for a couple of minutes...

I'm working on adding more sounds and music, but this project doesn't have a high priority at the moment...

Pinball Wizard

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #241 on: November 04, 2014, 09:02:56 pm »
Sjaak, if there is anything I can help with let me know. My time is finally getting more free, and I'd love to offer any help I can.
Where's my gold star :P

Benoit33

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #242 on: November 06, 2014, 06:36:48 am »
ok thanks, good continuation i'm waiting  ;)

Pinball Wizard

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #243 on: November 12, 2014, 02:08:35 pm »
Small feature request, can we get an upright mode where all the text is rotated the same direction?
Where's my gold star :P

Benoit33

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #244 on: December 02, 2014, 12:54:12 pm »
hi!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #245 on: February 16, 2015, 06:19:47 am »
First I want to say how awesome this recreation is.  Amazing job.  I'm currently working on an alien theme for the game but I'd like to have the look of the more modern version of the maze with the neon glow that is in the first post.  Is there a way to switch graphic types?  I've already changed the maze to purple lines but when I add glow in photoshop it creates some issues.  I'm also not seeing the pellets and power pellets in the sprite files are these not changeable currently?


Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #246 on: February 16, 2015, 06:43:22 am »
First I want to say how awesome this recreation is.  Amazing job.  I'm currently working on an alien theme for the game but I'd like to have the look of the more modern version of the maze with the neon glow that is in the first post.  Is there a way to switch graphic types?  I've already changed the maze to purple lines but when I add glow in photoshop it creates some issues.  I'm also not seeing the pellets and power pellets in the sprite files are these not changeable currently?

The HD version with the glow is the original Pac Man Battle Royale and is not customizable. The glow in the original is a shader effect and is not baked into the graphics.

The low-res 8 bit version is customizable, because it has smaller (and way less) graphics. But that also means a more retro look with less glowy. wavy effects. Any chance you can post a preview of your theme?

damageinc86

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #247 on: May 21, 2016, 01:04:06 pm »
I concur with the praises.  This looks amazing.  It's great when people from the gaming community do better versions of a game than the actual developers.  It's sad that it's a necessity, but great that there are people out there who can do this stuff.  If there could be a pac-family version like you showed an example of in another thread, it would be the best.

-- Made my own sprite version of the pac-family.  This is so much fun to play!  It would be cool to have a place where user made levels could be downloaded.  The customization makes this leaps and bounds better than the official release.
« Last Edit: July 30, 2016, 02:37:34 pm by damageinc86 »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #248 on: August 04, 2016, 06:44:28 pm »
Got this going tonight, Thanks :)

Just a quick one though I want to change the start buttons for p1 & 2 to Numbers 1 & 2 (To match the controls in my cab)
I found the keys in the game.ini but if I change them to 1 & 2 they dont work, do I need to put anything before/after the number?
Also is there a way to disable the FPS counter?

Cheers.
« Last Edit: August 04, 2016, 07:08:02 pm by Titchgamer »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #249 on: August 05, 2016, 02:56:24 am »
Got this going tonight, Thanks :)

Just a quick one though I want to change the start buttons for p1 & 2 to Numbers 1 & 2 (To match the controls in my cab)
I found the keys in the game.ini but if I change them to 1 & 2 they dont work, do I need to put anything before/after the number?
Also is there a way to disable the FPS counter?

Cheers.

https://msdn.microsoft.com/en-us/library/system.windows.forms.keys(v=vs.110).aspx

No way to disable the fps counter

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #250 on: August 05, 2016, 04:42:38 am »
Thanks Sjaak!

Shame about the counter but great work, Been having loads of fun with this :)

Would also be nice to be able to change  it from free play to coin op just as another request if you do another update :)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #251 on: August 05, 2016, 04:55:24 am »
Thanks Sjaak!

Shame about the counter but great work, Been having loads of fun with this :)

Would also be nice to be able to change  it from free play to coin op just as another request if you do another update :)

You're welcome.

FPS counter will configurable in a future version. But the game will always be free play.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #252 on: August 05, 2016, 04:57:00 am »
Shame, I like to keep coin op games on my cab for the authenticity but I can make an exception in this case :p

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #253 on: August 06, 2016, 06:34:17 am »
I just had a good idea for a skin for this, Sadly though I suck major ass at Pixel art though so Maybe someone else could do the arty work.

But considering the name of "Banana Royale" Maybe you should have Minions from depsicable me?

You could have 4 different minions for the player, 4 of the evil purple minions for the ghosts, bananas for the dots and bunches of bananas for the power pellets or something!

Could prob have lots of fun with the sound effects to!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #254 on: August 22, 2016, 02:37:19 pm »
That is a cool idea!  I'm sure someone decent with pixel art and animating it could whip that up quick.  Just have to find that person!  Doing the pac-family wasn't too hard because the template was there and I just made a few tweaks.  The customization is really fun with this game.  Still working on some mazes, has anyone els done any?

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #255 on: August 22, 2016, 07:38:58 pm »
Playing with some backgrounds, one with zelda blocks on black, another with zelda blocks on FF1 dungeon tiles.  I really need to clean up the werewolf, he shows some bad ghosting on the lighter backgrounds as his edges are so light



Hey Sjaak - why are my pellets and pellets o'power all pink?  Can't seem to get them edited different. 
« Last Edit: August 22, 2016, 09:50:45 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #256 on: August 24, 2016, 10:39:17 am »
Hey Sjaak - why are my pellets and pellets o'power all pink?  Can't seem to get them edited different.

Those were not customizable yet, but are now

BananaRoyale6.zip

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #257 on: August 24, 2016, 10:22:45 pm »
Sjaak - any chance of adding an option so the baddies don't flip based on winner/player.  Nice feature for those of us that don't play on a giant cocktail. 

Decided to do another theme.  One that I like a bit more and that I think will look okay and be fun.  I haven't tried it yet, just did the art this evening.  Will give it a go tomorrow once I break the sheets apart.  I need to go work some sound effects too. 

Hyrule Rumble.  Four Links enter one Link leaves!  It's a race to survive, collecting as many rupees as you can, but watch out for those pesky palace knights, they're out to get you.  Get a heart (or other item, maybe triforce) and become the great and terrible Agahnim - but only for a little bit. 


 

« Last Edit: August 24, 2016, 10:25:42 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #258 on: August 25, 2016, 02:51:30 pm »
This theme is going quite well.  I'll get the sprite folders and music updated this evening or tomorrow.  Sound effects were all taken from Link to the Past except for one of the link yells I liked from Four Swords. 

So far I've started work on level 1:  Forrest area.  It is going well, needs tweaked which I'll do tonight.  More screenies to follow. 
Other levels planned:
Cathedral
Cave
Castle
Dungeon


Few requests for Sjaak if you're willing to do some more tweaks:

1) I haven't tried increasing the size of the maze2 sheet but I need more space to theme levels.  Like 5 to 10 times as much preferably.  I'll try just increasing the size and seeing if that crashes anything.  If not I'll be doing themes for each level.  If it isn't that simple then I request a bigger palette or palettes unique to each level (maze1, maze2...) Edit:  This works, you can increase palette size. 
2) Add an option for background music(s).  The sound set it good - would like more ambiance - would like to set it by level
3) Add a round_complete sound effect
4) Add a round_start sound effect
5) Setting to stop baddies from flipping upside down, ditto the text
6) Setting to get rid of that paint glob when hitting the button after a match or the sprite so I can edit the glob. 
7) Can we lose the words "free play"?
8 ) Better still can all on screen text be toggled on/off
« Last Edit: August 25, 2016, 10:41:29 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #259 on: August 25, 2016, 07:36:29 pm »
So it's a bit busy, I was kinda just throwing spaghetti at the wall to see what sticks.   Using the bit item chests as powerpills now but I'm open to other recommendations.

edit:  Updated screen capture.  Evened it out a bit and cleaned out the playfield somewhat.  I'm losing the flash for the big guys, I don't like how it looks, they spend all their time flashing and it is distracting (for me, since this theme is busy enough)

« Last Edit: August 25, 2016, 09:14:11 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #260 on: August 25, 2016, 07:56:04 pm »
So it's a bit busy, I was kinda just throwing spaghetti at the wall to see what sticks.   Using the bit item chests as powerpills now but I'm open to other recommendations.



I love it!!! The Legend of Zelda series is my favorite!
I've been lurking in the darkness over the years, watching this project unfold. I just recently registered so I could give some feedback. Sjaak and Le Chuck and all other DIY game creators and contributors are my heroes!

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #261 on: August 25, 2016, 09:43:46 pm »
I've been lurking in the darkness over the years, watching this project unfold. I just recently registered so I could give some feedback. Sjaak and Le Chuck and all other DIY game creators and contributors are my heroes!

Welcome to the forums!  Always happy to tease another out of the shadows.  To be honest, all I'm doing is rearranging other people's art.  Sjaak did all the yeomen work on this. 

Speaking of, Agahnim's left and right animations are too abrupt, looks like he's flapping his arms so I need to go back and redo that.  Should only be eight sprites to edit, and then color and copy to make 32.  The blue knight has a head turn on his left and right that is distracting as well so I'll go in and take those out.  Once I've done that I think the sprites will be ready for release.  I changed the power pill to a blue potion.  Looks better.  In the middle of map 2, it needs a lot of work (doing the mountain top with clouds).  Once I get sprites out I'll probably slow down on levels a bit.  If anyone wants to jump in on levels and help out I can send you all my files and a quick tutorial on how to use the maze2.png so that you don't undo what I've already done. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #262 on: August 26, 2016, 01:39:55 am »
Looking real smart that Le Chuck.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #263 on: August 26, 2016, 06:15:45 pm »
screenshot dump
« Last Edit: August 27, 2016, 05:13:35 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #264 on: August 26, 2016, 10:37:59 pm »
screenshot dump
« Last Edit: August 27, 2016, 05:17:56 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #265 on: August 27, 2016, 05:07:50 pm »
Hyrule Rumble is complete.  Attached rar has all sounds, sprites, and five levels for you enjoyment.










Rupees show off screen have been fixed in the version uploaded below.   
« Last Edit: August 27, 2016, 05:19:37 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #266 on: August 27, 2016, 07:36:46 pm »
Ile give this a go tomoz looks great!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #267 on: August 28, 2016, 02:28:48 am »
Wow great work. Definitely impressed.  Think you could bust out some regular pac mazes too?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #268 on: August 28, 2016, 03:06:17 am »
Amazing work, your maze2.png must be huge  :applaud:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #269 on: August 28, 2016, 09:09:02 am »
Wow great work. Definitely impressed.  Think you could bust out some regular pac mazes too?

Do you mean classic mazes themed to look like these?  If so share the maze you're interested in having and I'll see what I can make happen.

Not interested in working any different themes right now. This one was kinda a lot of work.

Amazing work, your maze2.png must be huge  :applaud:

Thanks! It's grown a bit for sure but it's manageable. Just crammed full. Any chance of an update towards some of those requests I made a few days ago?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #270 on: August 28, 2016, 11:53:09 am »
Nice work Le Chuck.  That is really impressive.   :cheers:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #271 on: August 28, 2016, 12:44:19 pm »
Wow great work. Definitely impressed.  Think you could bust out some regular pac mazes too?

There are some pac manish graphics and mazes in the pac man battle royale thread (near the end).

Thanks! It's grown a bit for sure but it's manageable. Just crammed full. Any chance of an update towards some of those requests I made a few days ago?

I will do the ones in bold, the others are a bit more complicated

2) Add an option for background music(s).  The sound set it good - would like more ambiance - would like to set it by level
3) Add a round_complete sound effect
4) Add a round_start sound effect
5) Setting to stop baddies from flipping upside down, ditto the text
6) Setting to get rid of that paint glob when hitting the button after a match or the sprite so I can edit the glob. 
7) Can we lose the words "free play"?
8 ) Better still can all on screen text be toggled on/off

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #272 on: August 28, 2016, 01:38:36 pm »
Nice work Le Chuck.  That is really impressive.   :cheers:
Thanks bro!

I will do the ones in bold, the others are a bit more complicated

2) Add an option for background music(s).  The sound set it good - would like more ambiance - would like to set it by level
3) Add a round_complete sound effect
4) Add a round_start sound effect
5) Setting to stop baddies from flipping upside down, ditto the text
6) Setting to get rid of that paint glob when hitting the button after a match or the sprite so I can edit the glob. 
7) Can we lose the words "free play"?
8 ) Better still can all on screen text be toggled on/off

That's fair, I think that will really sharpen it up for most other users as well.  Looking forward to the update.  Working on a skull forest level now to round us out to six. 

Oh, while you've got the hood popped, how do you edit "Banana Royale" text on the start screen.  It doesn't change when I edit the game file.  Banana Royale was a fun start but it's a bit misleading at this point, for my theme at least. 
« Last Edit: August 28, 2016, 01:44:53 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #273 on: August 28, 2016, 01:42:26 pm »
Hyrule Rumble is complete.  Attached rar has all sounds, sprites, and five levels for you enjoyment.







This is the best thing ever!!
« Last Edit: August 28, 2016, 01:46:10 pm by BLEEDINGZEN »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #274 on: August 28, 2016, 01:55:36 pm »
Sjaak,
Thank you for your continuing effort to improve the game! I do have one suggestion. Currently, if I am running the game in full screen, I am not able to exit the program unless I ALT+TAB or Ctrl+Alt+Del. Could you possibly program the game to exit with Esc? Is there a way I can do that and I am just missing something?
Also, can additional maps be added on past the initial 5?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #275 on: August 28, 2016, 02:01:51 pm »

That's fair, I think that will really sharpen it up for most other users as well.  Looking forward to the update.  Working on a skull forest level now to round us out to six. 

Oh, while you've got the hood popped, how do you edit "Banana Royale" text on the start screen.  It doesn't change when I edit the game file.  Banana Royale was a fun start but it's a bit misleading at this point, for my theme at least.

I was wondering the same thing about the title. So if you can have more than 5 levels, do you also have to increase the number of sounds so you can play the sixth level, or can the game randomly pick a level/map?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #276 on: August 28, 2016, 02:27:29 pm »
To increase the number of maps used just increase the number of rounds.  Default is five.  I now have six. 


« Last Edit: September 05, 2016, 06:43:16 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #277 on: August 29, 2016, 08:42:04 pm »
To increase the number of maps used just increase the number of rounds.  Default is five.  I now have six. 

Amazing!
How do you go about creating a new map?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #278 on: August 29, 2016, 08:48:36 pm »
To increase the number of maps used just increase the number of rounds.  Default is five.  I now have six. 

Amazing!
How do you go about creating a new map?

Download Tiled (page 5 or 6 in this thread) if you haven't.  If you have rename one of the levels and open it up.  If you're using the Hyrule Rumble pack you should be using my maze2.png as the tileset automatically.  There are different layers, Route will show you where you can walk.  Layer1 is what you see.  I recommend for your first one only play in layer1 and get a feel for the program and how you tile everything together.  My tileset is somewhat disorganized but it has everything you need to complete 5 different themes and about a jillion different maps.  Just copy a completed map, rename it, and go to town.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #279 on: August 29, 2016, 10:01:53 pm »
To increase the number of maps used just increase the number of rounds.  Default is five.  I now have six. 

Amazing!
How do you go about creating a new map?

Download Tiled (page 5 or 6 in this thread) if you haven't.  If you have rename one of the levels and open it up.  If you're using the Hyrule Rumble pack you should be using my maze2.png as the tileset automatically.  There are different layers, Route will show you where you can walk.  Layer1 is what you see.  I recommend for your first one only play in layer1 and get a feel for the program and how you tile everything together.  My tileset is somewhat disorganized but it has everything you need to complete 5 different themes and about a jillion different maps.  Just copy a completed map, rename it, and go to town.

Cool! I'll give it a go.

This game runs fine on my laptop, but on my MAME PC it displays the title screen for a minute, then crashes. I've already downloaded the Microsoft .NET Framework 4 and Microsoft XNA Framework Redistributable 4.0, though my computer said it already had the Framework 4 or better.

These are my stats:
INTEL Core i3-1010U CPU @ 1.70GHZ (I have it overclocked though)
Model D34010WY
OS: Windows 8.1 64 bit (6.3, Build 9600)
Memory: 8192MB RAM
DirectX 11