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Author Topic: Banana Royale (Pac Man Battle Royale Redesign Contest)  (Read 184917 times)

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cracksloth

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #40 on: September 24, 2012, 05:20:00 pm »
I have an idea for a theme that makes "sense" (at least more than the original Pacman).  Unfortunately, I have no artistic skills (the attachments are not my own work and are only here for example).  Anyway, here it goes:

4 pirates have a disagreement about the loot they've plundered and kill each other in the process. These pirate ghosts play the role of the ghosts in the game (throwback to the original). They now haunt the graveyard in the middle of the screen but come out whenever someone touches their gold. The parrots of the pirates are the only one's who remember where their masters have hidden the gold. The parrots play the role of Pacman and have the same base color as their master (hence 4 total colors). So the parrots go around collecting the loot (coins) and the power pellets are represented by treasure chests that contain weapons/armor that can be used against the ghosts and the other parrots (or you could just call it a magical potion and stick with enlarging the parrot).

P.S. I sent a message to skudfisher (he made the last ghost pirate) but either he wasn't interested or he didn't get the message but I really like his animation style

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #41 on: September 24, 2012, 10:05:26 pm »
Han, Luke, Leia, and Chewy are ready.  I need to do their death sequences but don't want to put an assload of work into deaths for them if this isn't going to get skinned.  It's fun anyway, now I have my own little custom SW gifs to mess with as needed. 



Sjaak, any word on my monkeys? 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #42 on: September 26, 2012, 02:18:50 pm »

I just want to say that Le Chuck is kicking ass here.    :applaud: :applaud:

That is all.

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #43 on: September 28, 2012, 01:46:03 pm »
Quick test with yellow monkey. At full hd resolution the monkey looks a bit blocky, but I think the animation works.






Vigo

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #44 on: October 01, 2012, 10:38:13 pm »
I don't think it looks bad, but it makes be a bit dizzy looking at a monkey walking upside down.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #45 on: October 26, 2012, 10:08:57 am »
Been quite some time since the last update on this!  Any word on how things are going?  Any more submissions?

cracksloth

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #46 on: November 05, 2012, 11:54:53 am »
I am also *really* interested in this project and would love to hear how it's going. would it be possible to add a setting so that all text is right side up (for those of us not playing on a cocktail cab)? thanks again for the terrific work - your cab looks fantastic!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #47 on: November 08, 2012, 12:05:54 pm »
Wow, makes me wish I had any sort of art skills.  Great job Sjaak, the game looks fantastic  :applaud:.  And +1 for LeChuck's Monkey theme.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #48 on: November 08, 2012, 12:16:29 pm »
I would love a 4:3 version of this... I saw the pedestal version at Dave and Buster's a few weeks ago and it looked like a lot of fun! Maybe after my 21" crt dies I'll swap in a 1080p monitor :)

I also think that a skinnable version of this would be great. That way you can distribute it as Banana Royale, avoiding any legal issues, and it could be customized to fit the theme of anyone's cabinet if they had the skills/motivation to create the artwork/sounds.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #49 on: November 15, 2012, 09:42:13 am »
+1 for the skinnable version.

I was in the making of a coffee table with a 24" or a 27" touch screen, but then I stumbled on your AMAZING Battle Royal cabinet project, and... I badly need one now!

So I am considering buying a 32" LCD screen and converting it in a touch screen...
 :dunno

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #50 on: December 03, 2012, 09:14:09 am »
I am quite excited by this. Need a new project, could see myself making a 4 player cocktail for it.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #51 on: December 10, 2012, 03:13:15 pm »
please shareeeeeee!!!!!!!!!!   :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #52 on: December 28, 2012, 01:04:12 pm »
Sjaak, ou owe us a status update before you are carried away by other tasks.  Sept 28 was like 3 months ago *ahem cough cough*

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #53 on: December 29, 2012, 04:21:53 am »
Sjaak, ou owe us a status update before you are carried away by other tasks.  Sept 28 was like 3 months ago *ahem cough cough*

I am really sorry about the lack of updates. I was hoping to get a bigger response with lots of different ideas and sprites. But the only one that came close to a working skin, was the monkey island theme. So not much of a contest there.

I would like to thank all the people that supported this thread personally, so please send me a pm with your email information.

Also I have a bit of off topic news. I recently spoke to someone at Namco. They had seen my cab and software and told me I had done an excellent job and had a great eye for detail.

I thought that was really cool of them, because they could also have sent me a completely different letter...

So a big +1 to the amazing people at Namco  :applaud:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #54 on: December 29, 2012, 06:24:23 am »
Sjaak, ou owe us a status update before you are carried away by other tasks.  Sept 28 was like 3 months ago *ahem cough cough*
Also I have a bit of off topic news. I recently spoke to someone at Namco. They had seen my cab and software and told me I had done an excellent job and had a great eye for detail.

I thought that was really cool of them, because they could also have sent me a completely different letter...

So a big +1 to the amazing people at Namco  :applaud:

 :cheers:

That is ridiculously awesome of them!

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #55 on: December 29, 2012, 11:44:04 am »
You could cut down on the animations by using car sprites.  I googled GTA car sprites and came up with a ton of stuff like this:



and



Take your pic, I can animate the lights and do up crushed car animations for the ones that people like.  Super easy and super fast. I'll just change the power pill to a nitro tank or fuel can or something. 

I'm leaning towards 4 cop cars chasing 4 different colored open wheeled racers - that way when they supersize they look like monster trucks and it fits in the theme a bit. 
Thoughts?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #56 on: December 29, 2012, 01:12:23 pm »
Just an idea, I'll complete if there is interest


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #57 on: December 29, 2012, 08:39:23 pm »
I was hoping to get a bigger response with lots of different ideas and sprites. But the only one that came close to a working skin, was the monkey island theme.

So, no luck with Droid Royale?


Scott

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #58 on: December 29, 2012, 09:03:13 pm »
Just an idea, I'll complete if there is interest



I actually think this one is a winner, Chuck.
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Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #59 on: December 29, 2012, 11:36:25 pm »
I was hoping to get a bigger response with lots of different ideas and sprites. But the only one that came close to a working skin, was the monkey island theme.

So, no luck with Droid Royale?


Scott

I'm still willing to finish out the sequence on that one but only if it'll be completed.  I can feel Sjaak's pain as doing all that art is an undertaking.  Besides it's kind of awkward when the characters end up running around upside down.

Just an idea, I'll complete if there is interest



I actually think this one is a winner, Chuck.

I think so too, one huge issue it solves is the character upside down issue that we ran into with the monkeys.  Plus the animations are really easy, at most I can do three frames for the cars to make it look like the wheels are spinning, anything more than that is overkill.  The bottom row is the flash sprite row so those cars would only be seen when flashing to change size.  The white car by the cop car set is the "scared" car.  I figure the ghosting trails will be real easy too as they'll just be skid marks and smoke.  Still, I'm waiting on word from the boss man before I take this any further.  Maybe the "scared' cop cars could turn into taxis, that's be fun.  Also I can do a few different cop cars but I thought I'd just keep them the same at do 4 different number sets on the trunk...yes there will be a car 54.   
« Last Edit: December 29, 2012, 11:39:33 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #60 on: December 30, 2012, 03:50:40 am »
Also I can do a few different cop cars but I thought I'd just keep them the same at do 4 different number sets on the trunk...yes there will be a car 54.   

Several more TV/movie callsigns for the suggestion box:

1A12 - Adam-12 (Pete Malloy and Jim Reed)
Unit 91 - Super Troopers (Foster -- fishing cop during the opening chase)
Unit 23 - Super Troopers (Thorny and Rabbit)
8L30 - Die Hard (Al Powell)
* 3W56 - Lethal Weapon (Riggs and Murtaugh -- * unmarked car)
** 14-60 - Lethal Weapon 3 (Murtaugh -- ** armored car)

I'm still willing to finish out the sequence on that one but only if it'll be completed.  I can feel Sjaak's pain as doing all that art is an undertaking.  Besides it's kind of awkward when the characters end up running around upside down.

Is it possible to set a "player control side" option so that each player's sprites are oriented to their control positions?  Display a color band on each side of the monitor during the setup screen and select the corresponding color for each player position.

If player 1 controls are on the "bottom" side of the monitor, you could take the right walk animation and rotate it 90 degrees CCW for up, 270 degrees CCW for down, and mirror it for left.

For Left and Right the feet are toward the player, for Up the feet are on the right, for Down the feet are on the left.

Not sure if it would look goofy on a cocktail setup like Sjaak's with players on opposite sides -- your sprites rightside-up, the opposite player's sprites upside-down.   :dunno


Scott
« Last Edit: December 30, 2012, 04:12:32 am by PL1 »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #61 on: December 30, 2012, 02:19:09 pm »
I animated some stuff.  Thanks PL1 for the car numbers, I added a personal fav, 55 - from the Blues Brothers. 


You might have to double click to get it to load up.  Just noticed I messed up the wheel animation for the scared roadster.  They flash rather than spin, easy fix.  I can do the death sequence a few ways, I'm thinking just a quick crushed car should be good.

Hey Sjaak, will this work?  Also is there an issue using fewer frames than the alloted?  I stuck to two for the cop cars and am only using two for the player cars now.  I don't want to keep working on this if I'm just spinning my wheels.  Spinning my wheels, get it!  Nobody gets my humor. :angry:  :laugh2:
« Last Edit: December 30, 2012, 02:25:06 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #62 on: December 30, 2012, 02:34:40 pm »
I'll do a version with one car to see how it looks.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #63 on: December 30, 2012, 02:36:47 pm »
Okay, I'll get some files posted up for you right quick.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #64 on: December 30, 2012, 02:40:33 pm »
Lookin' good, Le Chuck.   :notworthy:

One question: Why are the lights on the cop cars in a chevron formation instead of in a straight line?


Scott

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #65 on: December 30, 2012, 02:49:27 pm »
Red car - large size, two frames, should have transparent backgrounds

PL1 - dunno.  That's the one that I downloaded to mess with and I didn't bother to change it. 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #66 on: December 30, 2012, 04:57:38 pm »
Don't have the right software to edit animated .GIFs, but this is my MS Paint-thetic attempt to explain what I had in mind.   :lol

Center red light gone and the other 4 lights brought onto one line.


Scott

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #67 on: December 30, 2012, 05:44:25 pm »
Don't have the right software to edit animated .GIFs, but this is my MS Paint-thetic attempt to explain what I had in mind.   :lol

Center red light gone and the other 4 lights brought onto one line.


Scott

I understood.  That train already left the station.  At this point I'd either have to regenerate all 20 needed cars from scratch or alter each one individually and that's way to much work to make a happy/glad change. 
« Last Edit: December 30, 2012, 05:48:24 pm by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #68 on: January 10, 2013, 10:23:08 pm »
This is an amazing project and an amazing idea.
I wish I had the skills to help out in some way.
If I had the skills you'd have some slick ass looking Penguins.
I like Penguins..........sadly........no skills !

None the less awesome thread.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #69 on: January 10, 2013, 10:46:14 pm »
This is an amazing project and an amazing idea.
I wish I had the skills to help out in some way.
If I had the skills you'd have some slick ass looking Penguins.
I like Penguins..........sadly........no skills !

None the less awesome thread.

For some reason this post struck me as oddly poetic so I composed a haiku

Penguins frolick
And avoid killer whales
Alas, can't program!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #70 on: January 11, 2013, 02:02:20 pm »
wow.  i dont know how i missed this thread.  i remember seeing your build thread and saying, i hope he gets copys of the game out to the community. 

is it possible to release a version of the game, with the sprites in a folder that we can edit as we see fit?

pacman or not, this looked like a fun game, id love to have it on my cab... whenever i finish building it.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #71 on: January 12, 2013, 03:42:10 pm »
Found this, maybe I can do something with that.

is it possible to release a version of the game, with the sprites in a folder that we can edit as we see fit?

I think there are more than 300 sprites in the game, all divided in a dozen spritesheets. I don't think anyone will take the time to create that amount of graphics. Otherwise this thread would have been full of people making sprites. And the sounds would also have to be replaced.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #72 on: January 15, 2013, 05:12:27 pm »
ahh. thank you for the clarification.  I wish i was an artist, would create something. 


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #73 on: February 15, 2013, 03:09:44 pm »
Sjaak,

If you made a version that just loading in a set of png files to get the sprites that would work probably best. Someone could then create their own sprites if they wanted. You could release the game right now if it were skinable and then let the community have at it.

-Syco54645

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #74 on: February 15, 2013, 03:21:25 pm »
Sjaak,

If you made a version that just loading in a set of png files to get the sprites that would work probably best. Someone could then create their own sprites if they wanted. You could release the game right now if it were skinable and then let the community have at it.

-Syco54645

Yeah, the problem is that there are more than 300 sprites in the game and I would have to describe all the spritesheets, coordinates and sizes. And then there's the sound effects...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #75 on: February 20, 2013, 11:46:32 am »
Couldn't you release all the sprites as blanks with sizes specified?
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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #76 on: February 24, 2013, 05:04:26 pm »
Couldn't you release all the sprites as blanks with sizes specified?

Ideally it would be a complete example set of sprites, and a complete example set of sounds, completely unrelated to Pacman, with a license agreement allowing us to use his sample artwork however we wish.

From those example sets we could do whatever we wanted for our own purposes.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #77 on: March 13, 2013, 05:02:31 pm »
whatever happened with this project?  i was so looking forward to it

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #78 on: March 13, 2013, 05:22:30 pm »
whatever happened with this project?  i was so looking forward to it

I suspect this has something to do with the slow progress.


Scott

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #79 on: March 25, 2013, 10:15:13 am »
whatever happened with this project?  i was so looking forward to it

I suspect this has something to do with the slow progress.


Scott

That is a shame, this game is a lot more fun imho...