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Author Topic: Banana Royale (Pac Man Battle Royale Redesign Contest)  (Read 184466 times)

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bug_nuts

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #80 on: April 02, 2013, 04:13:40 pm »
Man i hope this project comes back, I cant wait to build my own!

dgame

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #81 on: April 02, 2013, 04:56:37 pm »
whatever happened with this project?  i was so looking forward to it

I suspect this has something to do with the slow progress.


Scott

That is a shame, this game is a lot more fun imho...

Well, there is some real graphics, sound, and programming talent on display over there. If that team comes over here next then good things will happen.


Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #82 on: April 02, 2013, 05:08:36 pm »
Well, there is some real graphics, sound, and programming talent on display over there. If that team comes over here next then good things will happen.

Now that is a brilliant idea  :applaud:

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #83 on: April 02, 2013, 05:17:56 pm »
If there were only 48 hours in the day
1. I'd be better at pixel art
2. I'd already have done this :)

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Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #84 on: April 02, 2013, 06:51:22 pm »
Well, there is some real graphics, sound, and programming talent on display over there. If that team comes over here next then good things will happen.

Now that is a brilliant idea  :applaud:
I was thinking the same thing while witnessing the work and community effort shown in the Fix-it dropbox.

A while a go I started on my own Pacman Battle Royale clone. The project is currently on hold (started work on my coffeetable project), so I might as well post the stuff I've written in my notebook about what I had in mind.
First, the gameplay is exactly as the Pacman B.R. so keep that in mind.

So:
The theme is halloween (my prototype C# project was named 'Candy Nightmare').
Replace the pacmen with human characters. Replace the pellets with candy (sugarcanes, chocolates) the powerpills are replaced by bigger candy (lollypops) .
Now here is the biggest change: when a player eats a powerpill they turn into a big monster (vampire, mummy, werewolf, frankenstein). So the large pacmen are actually unique monsters. The bumping and eating mechanism will still be in tact.

The ghosts are ghosts in the same graphic style as the rest of the game. I used the same maze layout but with graphics like a park or a graveyard (tried to get a style similar to ghouls'n ghosts).

Other notes I made was to have a character select screen, and instant join mini selection (much like in the game Rampage). The player can pick the monster they want to be (unless allready taken by another player). The characters would be linked to their monster (for example the female human will turn into a vampire, the blackhaired guy named Victor turns into frankenstein).

I did some tests for special effects, such as a comicbook lightning crash when a player eats a powerpill and an animation for the transition between human and monster while keeping control over the character as not to interrupt the gameplay.
Another thing I hoped to incorporate was configurable player (score) positions, as not everyone will have a 4 player cocktail table such as the origional. Ofcourse it has to act like a real arcade game ("insert coin to join in" and Cab friendly controls).

I have made more notes and did some experimental code but this is the basic outline.

If Sjaak wants to join in, the biggest portion of the game is there- with a community effort we could have our own PacMan Battle Royale version!

Slydsho

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #85 on: April 02, 2013, 10:17:47 pm »
Well, there is some real graphics, sound, and programming talent on display over there. If that team comes over here next then good things will happen.

Now that is a brilliant idea  :applaud:

ill be more than happy to help with any project Sjaak would  want to dirty his hands with, as soon as the FIFJ proj. is complete all i would need is an invite to work on the next big thing. I'm no professional at making games but i am a firm believer that what is your best, can be better, and to always strive for more. so I take it that a "re-sprite" for this is the next project?
« Last Edit: April 02, 2013, 10:41:11 pm by Slydsho »

marioxb

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #86 on: April 08, 2013, 05:31:17 pm »
Also I have a bit of off topic news. I recently spoke to someone at Namco. They had seen my cab and software and told me I had done an excellent job and had a great eye for detail.

I thought that was really cool of them, because they could also have sent me a completely different letter...

So a big +1 to the amazing people at Namco  :applaud:

I was thinking with the above in mind, why not just release it with the Pac-Man theme in-tact, when it's finished?
« Last Edit: April 08, 2013, 05:36:37 pm by marioxb »

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #87 on: April 08, 2013, 06:00:27 pm »
Also I have a bit of off topic news. I recently spoke to someone at Namco. They had seen my cab and software and told me I had done an excellent job and had a great eye for detail.

I thought that was really cool of them, because they could also have sent me a completely different letter...

So a big +1 to the amazing people at Namco  :applaud:

I was thinking with the above in mind, why not just release it with the Pac-Man theme in-tact, when it's finished?

Because they would sue me in a heartbeat...

marioxb

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #88 on: April 08, 2013, 07:05:18 pm »
So I guess the guy you talked to was not that "high up" as it were? I wonder why this would be a problem, but not so much Felix? Just because it's not commercially available?

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #89 on: April 08, 2013, 11:01:58 pm »
So I guess the guy you talked to was not that "high up" as it were? I wonder why this would be a problem, but not so much Felix? Just because it's not commercially available?

Anyone can create anything copywritten for their own use.  It is not a copyright violation for Sjaak to create HIS OWN Fix-It Felix Jr. machine.

It would be a very large crime indeed for Sjaak to distribute the finished product, outside of a single 1-on-1 sale of the machine he is now creating.

For example, (according to US law; I don't know where sjaak lives) Sjaak can create this cabinet and game and everything, sew it up into a nice little package and keep it for himself or sell it without any repercussions.  If, however, Sjaak decides to continue producing more, and selling them (at a loss, or at a profit, or whatever) then he is in violation of US copyright law.

It is not related to profit, it is not related to use, it is related to distribution.  distributing copyrighted works is against the law, in the US.  Sjaak is avoiding the entire issue by not distributing the final form of his work (though Sjaak is violating copyright by distributing the beta, it's pretty small-fry violation and is not going to be enforced.)

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #90 on: April 09, 2013, 12:26:10 am »
So I guess the guy you talked to was not that "high up" as it were? I wonder why this would be a problem, but not so much Felix? Just because it's not commercially available?

Anyone can create anything copywritten for their own use.  It is not a copyright violation for Sjaak to create HIS OWN Fix-It Felix Jr. machine.

It would be a very large crime indeed for Sjaak to distribute the finished product, outside of a single 1-on-1 sale of the machine he is now creating.

For example, (according to US law; I don't know where sjaak lives) Sjaak can create this cabinet and game and everything, sew it up into a nice little package and keep it for himself or sell it without any repercussions.  If, however, Sjaak decides to continue producing more, and selling them (at a loss, or at a profit, or whatever) then he is in violation of US copyright law.

It is not related to profit, it is not related to use, it is related to distribution.  distributing copyrighted works is against the law, in the US.  Sjaak is avoiding the entire issue by not distributing the final form of his work (though Sjaak is violating copyright by distributing the beta, it's pretty small-fry violation and is not going to be enforced.)

This is all already well trodden ground from the original PMBR thread FYI but you're right personal no distributional use is fine.  I'm just patiently waiting for the promised art revamp.  I'll be in the corner with a magazine. 

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #91 on: April 09, 2013, 07:59:25 am »
ill be more than happy to help with any project Sjaak would  want to dirty his hands with, as soon as the FIFJ proj. is complete all i would need is an invite to work on the next big thing. I'm no professional at making games but i am a firm believer that what is your best, can be better, and to always strive for more. so I take it that a "re-sprite" for this is the next project?

You have been invited!

Slydsho

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #92 on: April 09, 2013, 05:40:02 pm »
i'm in like Flynn... (no arcade pun intended).

Really excited to get this going.  :cheers:

darkdreamr

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #93 on: May 07, 2013, 10:55:48 am »
Sjaak I left you a pm offering my assistance . 

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #94 on: May 07, 2013, 11:37:28 am »
Sjaak I left you a pm offering my assistance .

Received and replied  :)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #95 on: May 20, 2013, 06:52:48 pm »
I'm a professional graphic designer (full time Creative Director) and an arcade junkie.

I own Persudio Design:
http://www.persudiodesign.com

and know Photoshop, Illustrator, Indesign, etc like the back of my hand.

This project looks intriguing. Love the Pac-Man Battle Royale clone idea. How can I help? 
My Super Arcade cabinet project:
Software blog article: http://bit.ly/1cWnoIC

Hardware blog article: http://bit.ly/1dWxjvP

YouTube video: http://bit.ly/1N818Xm

Super Arcade Cabinet Progress thread (Now Complete):
http://forum.arcadecontrols.com/index.php/topic,123292.0.html

Frontend Video Intro: http://bit.ly/1P9HPDN

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #96 on: May 21, 2013, 03:36:45 pm »
We have a small project group with ideas for the game. For now we've mostly juggled some ideas, but we seem to struggle on getting the graphics where we want. So if you want to help out and Sjaak (he manages the project) is okay with this, I would like to have a professional take on the graphics for the game. It's mainly the pixel work that is holding us back I think.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #97 on: May 21, 2013, 03:39:14 pm »
We have a small project group with ideas for the game. For now we've mostly juggled some ideas, but we seem to struggle on getting the graphics where we want. So if you want to help out and Sjaak (he manages the project) is okay with this, I would like to have a professional take on the graphics for the game. It's mainly the pixel work that is holding us back I think.

I've invited Wade to join the project. His help would really be appreciated.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #98 on: May 22, 2013, 02:53:10 pm »
Thanks for the invite. I got the link to the Dropbox and the Zoho Projects portal.

I was able to see the assets in the Dropbox but I wasn't able to link up to the Portal. Got busy (real life) and by the time I got back the portal URL had expired. How do I get back into the portal to get my marching orders? Resend the portal invite?

Looks like a cool conversion so far.

Thanks.

[Edit] OK, I got the new link and logged in but it there's no forum or list. Kinda blank outside of the site branding. Could be because I'm on a Mac. Let me check this tonight on my PC.
« Last Edit: May 22, 2013, 04:36:26 pm by Wade007 »
My Super Arcade cabinet project:
Software blog article: http://bit.ly/1cWnoIC

Hardware blog article: http://bit.ly/1dWxjvP

YouTube video: http://bit.ly/1N818Xm

Super Arcade Cabinet Progress thread (Now Complete):
http://forum.arcadecontrols.com/index.php/topic,123292.0.html

Frontend Video Intro: http://bit.ly/1P9HPDN

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #99 on: May 23, 2013, 03:44:43 pm »
Welcome Wade :-)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #100 on: June 06, 2013, 03:17:44 pm »
Glad to see this continuing along... Still want to build a machine for this game...

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #101 on: June 12, 2013, 04:17:04 pm »
http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/

Well if you can wait, it will be coming out this summer on steam...... awesome

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #102 on: June 14, 2013, 10:41:15 am »
Still I'd like to get the custom version tailored to our cabinet needs.
I'm just so stuck with work and family things that I have little time to spend on my arcade hobby at the moment  :angry:
To Sjaak: Hopefully my home situation will get better in a few weeks, so I'll pick up the sprite work again. It's still on my list.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #103 on: June 18, 2013, 07:34:10 pm »
http://www.joystiq.com/2013/06/12/pac-man-museum-collection-coming-to-digital-platforms-includes/

Well if you can wait, it will be coming out this summer on steam...... awesome

The Pac-Man Championship Edition DX update is coming this summer, Pac-Man Museum won't hit until Q4 (winter) this year :(


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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #104 on: June 18, 2013, 08:18:18 pm »
Never before has a stickied thread produced less  :lol

^ is meant to be motivating rather than chiding FYI
« Last Edit: June 19, 2013, 06:49:44 am by Le Chuck »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #105 on: June 21, 2013, 05:55:34 am »
Just to throw this in, I'm a musician, arcade game nerd since the beginning and have a ton of pro gear.  I would be more than happy to do sound effects and in-game music for the remake.  I've got old school synths from the 70's to current gear along with a ton of odd and end sound effect making stuff.

-Mc

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Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #106 on: September 11, 2013, 05:08:54 pm »
Preordered this for myself and My brothers kids aswell..
 (Dx+)

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #107 on: September 13, 2013, 04:53:52 am »
Just to throw this in, I'm a musician, arcade game nerd since the beginning and have a ton of pro gear.  I would be more than happy to do sound effects and in-game music for the remake.  I've got old school synths from the 70's to current gear along with a ton of odd and end sound effect making stuff.

-Mc

How about something very inspired by Benny Hill?  :lol

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #108 on: September 24, 2013, 10:10:07 am »
Hi :)

is there some news on the project ?
i have build a 4 players tabletop for personal use : i play bomberman on it :)
but i really like to test this one :)

cya


« Last Edit: September 24, 2013, 10:16:03 am by dess »

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #109 on: September 24, 2013, 10:58:33 am »
The official version (Pac-Man Museum) comes out I think Dec 5th or so! Can't wait! If Sjaak never releases his version, I guess Namco's will have to do!

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #110 on: October 01, 2013, 02:43:05 pm »
So ironic .... I just ran across a pic of a "Pac Man Battle Royale" setup and thought to myself ... "I wonder if anyone has/will try to build one of these bad boys."   And then I find this thread.   :applaud:

Here's hoping to see an update soon.
TOM

Understanding that you may not see success instantly, but that all your good decisions add up to a cumulative success over time is what separates those who "get there" and those who don't. Every day you either get further away from your goals, or closer to them . . . Its up to YOU."

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #111 on: January 10, 2014, 04:04:52 am »
I posted this already in the other thread. I'm almost done with a skinnable simplified version of the Banana Royale game. To show what can be done with this, I made a "Pac Man Battle Royale (1987)" skin:



It's playable on most windows pc's and supports all resolutions. It has HLSL shaders to simulate a crt, but can also be run in a 'clean' mode, if you own a real crt.

You can download the EMPTY spritesheet here. The software will be available in a couple of days...still beta of course, with just one level and no sound. Please note that no spritesheet is included with the software, so if you don't create one, you cannot play the game.

Without a skin, the game will look like this:



Please share your own spritesheet creations in this thread.

Spritesheet uses a 32x32 pixel grid

Row 1
Row 2: 1-4, player 1 animation, 5-8, player 2, etc...
Row 3: 1-4, player 1 animation (scared mode), etc...
Row 4: 1-4, player blinking, 5-15, palyer dying
Row 5: 1-2, enemy 1 right, 3-4, down, 5-6, left, 7-8 up, 9-10 enemy scared
Row 6: 1-2, enemy 2 right, 3-4, down, 5-6, left, 7-8 up, 9-10 enemy blinking
Row 7: 1-2, enemy 3 right, 3-4, down, 5-6, left, 7-8 up
Row 8: 1-2, enemy 4 right, 3-4, down, 5-6, left, 7-8 up
Row 9: 1 enemy dead up, 2 enemy dead down, 3 right, 4 left
Row 10
Row 11
Row 12: 1-8 bonus items

Felsir

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #112 on: January 10, 2014, 10:11:54 am »
Excellent Sjaak!  :applaud: :notworthy:
While I still hoped to complete Candy Nightmare, I have so many projects going on right now ... 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #113 on: January 10, 2014, 02:49:54 pm »
I totally forgot about my SW skins and the car skins.  Too cool Sjaak.  Might be able to bring those to life now.  Looking forward to the skinnable version being available! 

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #114 on: January 11, 2014, 05:37:06 am »
Download Banana Royale

To run the game, you need the following runtimes:
You might also need DirectX 9.0c.

To play the game, you need to add your own sprites to spritesheet.png first.

Please post your designs in this thread.

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #115 on: January 11, 2014, 07:35:06 am »

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #116 on: January 11, 2014, 07:44:36 am »

PL1

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #117 on: January 11, 2014, 07:54:50 am »

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #118 on: January 11, 2014, 08:27:26 am »
Which direction do characters need to be oriented?  Don't want my cars driving sideways or backwards lol

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #119 on: January 11, 2014, 09:07:41 am »
Okay, here's my first run at a very VERY rough sprite sheet.  You can use this one as a template for yours (didn't do car deaths or special items)

Tip, use a transparent PNG, you can see black blocking around the cars when you use this.

Sjaak, what's the plan for boarders and music? 

With this sprite sheet the cars all drive backwards so I'm guessing they need to be facing left in the character animations, also the cars are oriented as the sheet says for the baddies but aren't behaving right on screen (a lot of cop cars powersliding) so I'll have to play with some colors so I can identify what's going on. 
« Last Edit: January 11, 2014, 09:11:41 am by Le Chuck »