Main > Project Announcements
Banana Royale (Pac Man Battle Royale Redesign Contest)
PL1:
--- Quote from: Le Chuck on December 29, 2012, 11:36:25 pm ---Also I can do a few different cop cars but I thought I'd just keep them the same at do 4 different number sets on the trunk...yes there will be a car 54.
--- End quote ---
Several more TV/movie callsigns for the suggestion box:
1A12 - Adam-12 (Pete Malloy and Jim Reed)
Unit 91 - Super Troopers (Foster -- fishing cop during the opening chase)
Unit 23 - Super Troopers (Thorny and Rabbit)
8L30 - Die Hard (Al Powell)
* 3W56 - Lethal Weapon (Riggs and Murtaugh -- * unmarked car)
** 14-60 - Lethal Weapon 3 (Murtaugh -- ** armored car)
--- Quote from: Le Chuck on December 29, 2012, 11:36:25 pm ---I'm still willing to finish out the sequence on that one but only if it'll be completed. I can feel Sjaak's pain as doing all that art is an undertaking. Besides it's kind of awkward when the characters end up running around upside down.
--- End quote ---
Is it possible to set a "player control side" option so that each player's sprites are oriented to their control positions? Display a color band on each side of the monitor during the setup screen and select the corresponding color for each player position.
If player 1 controls are on the "bottom" side of the monitor, you could take the right walk animation and rotate it 90 degrees CCW for up, 270 degrees CCW for down, and mirror it for left.
For Left and Right the feet are toward the player, for Up the feet are on the right, for Down the feet are on the left.
Not sure if it would look goofy on a cocktail setup like Sjaak's with players on opposite sides -- your sprites rightside-up, the opposite player's sprites upside-down. :dunno
Scott
Le Chuck:
I animated some stuff. Thanks PL1 for the car numbers, I added a personal fav, 55 - from the Blues Brothers.
You might have to double click to get it to load up. Just noticed I messed up the wheel animation for the scared roadster. They flash rather than spin, easy fix. I can do the death sequence a few ways, I'm thinking just a quick crushed car should be good.
Hey Sjaak, will this work? Also is there an issue using fewer frames than the alloted? I stuck to two for the cop cars and am only using two for the player cars now. I don't want to keep working on this if I'm just spinning my wheels. Spinning my wheels, get it! Nobody gets my humor. :angry: :laugh2:
Sjaak:
I'll do a version with one car to see how it looks.
Le Chuck:
Okay, I'll get some files posted up for you right quick.
PL1:
Lookin' good, Le Chuck. :notworthy:
One question: Why are the lights on the cop cars in a chevron formation instead of in a straight line?
Scott