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Banana Royale (Pac Man Battle Royale Redesign Contest)
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Le Chuck:
You could cut down on the animations by using car sprites.  I googled GTA car sprites and came up with a ton of stuff like this:



and



Take your pic, I can animate the lights and do up crushed car animations for the ones that people like.  Super easy and super fast. I'll just change the power pill to a nitro tank or fuel can or something. 

I'm leaning towards 4 cop cars chasing 4 different colored open wheeled racers - that way when they supersize they look like monster trucks and it fits in the theme a bit. 
Thoughts?
Le Chuck:
Just an idea, I'll complete if there is interest

PL1:

--- Quote from: Sjaak on December 29, 2012, 04:21:53 am ---I was hoping to get a bigger response with lots of different ideas and sprites. But the only one that came close to a working skin, was the monkey island theme.

--- End quote ---

So, no luck with Droid Royale?


Scott
yotsuya:

--- Quote from: Le Chuck on December 29, 2012, 01:12:23 pm ---Just an idea, I'll complete if there is interest



--- End quote ---

I actually think this one is a winner, Chuck.
Le Chuck:

--- Quote from: PL1 on December 29, 2012, 08:39:23 pm ---
--- Quote from: Sjaak on December 29, 2012, 04:21:53 am ---I was hoping to get a bigger response with lots of different ideas and sprites. But the only one that came close to a working skin, was the monkey island theme.

--- End quote ---

So, no luck with Droid Royale?


Scott

--- End quote ---

I'm still willing to finish out the sequence on that one but only if it'll be completed.  I can feel Sjaak's pain as doing all that art is an undertaking.  Besides it's kind of awkward when the characters end up running around upside down.


--- Quote from: yotsuya on December 29, 2012, 09:03:13 pm ---
--- Quote from: Le Chuck on December 29, 2012, 01:12:23 pm ---Just an idea, I'll complete if there is interest



--- End quote ---

I actually think this one is a winner, Chuck.

--- End quote ---

I think so too, one huge issue it solves is the character upside down issue that we ran into with the monkeys.  Plus the animations are really easy, at most I can do three frames for the cars to make it look like the wheels are spinning, anything more than that is overkill.  The bottom row is the flash sprite row so those cars would only be seen when flashing to change size.  The white car by the cop car set is the "scared" car.  I figure the ghosting trails will be real easy too as they'll just be skid marks and smoke.  Still, I'm waiting on word from the boss man before I take this any further.  Maybe the "scared' cop cars could turn into taxis, that's be fun.  Also I can do a few different cop cars but I thought I'd just keep them the same at do 4 different number sets on the trunk...yes there will be a car 54.   
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