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Banana Royale (Pac Man Battle Royale Redesign Contest)

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Le Chuck:

--- Quote from: Le Chuck on September 01, 2016, 04:01:43 pm ---Minor requests if you can add them

o Programmable Quit game key

o Music by level - really want to add the music that goes with specific area from Link to the Past(jaunty theme for the forest, great cave music with the water drop sounds, nails on chalkboard dungeon music etc)

--- End quote ---

bUmP for Sjaak to add the two features above that would really dress this project out to completion both for me and anyone else who comes down the road and decides to customize.  Secret of Mana Moogle pack, anyone?!

https://www.spriters-resource.com/snes/secretofmanaseikendensetsu2/

Benoit33:
hi,

good news for all pacman battle royale's fans

https://github.com/vikbez/pacbrcade

fullscreen inside, i prefer the sjaak version ( maybe one day... :notworthy:) but this mod is share on internet

it's the steam version with mod fullscreen.

Good game and enjoy

Dinner Supreme:

--- Quote from: Benoit33 on March 01, 2017, 12:16:33 pm ---hi,

good news for all pacman battle royale's fans

https://github.com/vikbez/pacbrcade

fullscreen inside, i prefer the sjaak version ( maybe one day... :notworthy:) but this mod is share on internet

it's the steam version with mod fullscreen.

Good game and enjoy

--- End quote ---

Yeah they still haven't made a mod so that you can play with up to 3 CPU like the Tournament edition.

until then i'm still more pro-Banana Royale personally

Dinner Supreme:
Hello.

To get right to the point. This game crashes on my friends pc right when you get to "Fight!" before any movement happens. It works on mines though. We both have location of the file in mind to not have spaces in the address. Heck we even tried it with it in the root. Yes I've read all the thread posts here, including the one with "Hyrule Rumble" and "Battle Royale replica".

We both have the bananaroyale.exe on the Avast Exclusion list. The only difference between me and my friend's pc is that his is Windows 7 and my mini laptop where I successfully play it on is Windows 8. I'm concerned since I want to transfer this game to my Main PC where I have all of my games and it's a Windows 7 PC.

We also tried running as Administrator......he already has the latest XNA and .NET stuff.

What could be the problem?



Another few things: Is there a way to make the game into "Deluxe" display within the settings? (nothing is flipped, all of the text are facing the same direction as if all players were looking at big flatscreen tv in a living room)

What are the other difficulties. The default is "Normal" in the settings. Are there more? Is it three and other two are "Easy" and "Hard" written exactly?

damageinc86:

--- Quote from: Sjaak on September 01, 2016, 01:31:45 pm ---Found it. Make sure the path to the folder of the game doesn't contain any spaces.

http://stackoverflow.com/questions/5813657/xna-4-song-fromuri-containing-spaces

--- End quote ---

I changed my path to have no spaces and it still crashes after the countdown.  But it only crashes after I copy all of my sprites and sounds over to the new bananaroyale6 folder.  The default stuff works fine and doesn't seem to crash (only tested a little into one round.  The only settings I changed in the .ini was the title, made the rounds go to 6 because i made a maze for #6.

So I tried again with a fresh unzip, and the ONLY thing I did was replace the "player" sprite folder with my pac-family sprites from my bananaroyale5 folder, and then the bananaroyale6 crashed after round start.  I could see the sprites show up, but then after the round started (ready, fight!) it crashed now.

EDIT:  It wasn't the sprites at all, it was the gamestart.wav  Even though I saved it as a PCM .wav in my audio editing program, it always makes it freeze.  hmmmmmm, I guess try other editors until one saves it in a nice PCM that bananaroyale likes.

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