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Author Topic: Banana Royale (Pac Man Battle Royale Redesign Contest)  (Read 64239 times)

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Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #280 on: August 31, 2016, 04:01:58 am »
New version:

1. Background music in Custom.mp3 (File must be named Custom.mp3)

[Settings]
BGM=Custom


2. Sound at start of game in gamestart.wav


3. New setting to disable most of the game flipping

[Settings]
GameFlip=false

4. Change paint splatter graphic in sprites/box/splat.png

5. Custom game title

[Settings]
Title=Your title here

Download

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #281 on: August 31, 2016, 09:09:24 am »
^Groovy.  I'll get it checked out this evening!

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #282 on: August 31, 2016, 09:39:50 pm »
Crashes.  Will start, go through the add a player count down, count down to game start and then crash when game start countdown completes.  Your download does this upon unzip without adding any files messing with the settings.  Once I add all my stuff it didn't help, same crash behavior.  Deleted all the new sounds, no help either. 

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #283 on: September 01, 2016, 03:01:29 am »
Crashes.  Will start, go through the add a player count down, count down to game start and then crash when game start countdown completes.  Your download does this upon unzip without adding any files messing with the settings.  Once I add all my stuff it didn't help, same crash behavior.  Deleted all the new sounds, no help either.

I will get on this tonight

Sjaak

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #284 on: September 01, 2016, 01:31:45 pm »
Found it. Make sure the path to the folder of the game doesn't contain any spaces.

http://stackoverflow.com/questions/5813657/xna-4-song-fromuri-containing-spaces

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #285 on: September 01, 2016, 04:01:43 pm »
Awesome.  Good update, looks a lot better for this theme.  Minor requests if you can add them

o Programmable Quit game key

o Music by level - really want to add the music that goes with specific area from Link to the Past(jaunty theme for the forest, great cave music with the water drop sounds, nails on chalkboard dungeon music etc)

I'm working on a few more levels - dark forest is done, chapel needs to be redone then it will be ready too. 

BLEEDINGZEN

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #286 on: September 01, 2016, 05:21:00 pm »
It just keeps getting better and better.

Titchgamer

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #287 on: September 03, 2016, 03:54:22 am »
Damn this is why i love these communities.

Great work guys.

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #288 on: September 05, 2016, 06:42:30 pm »
Hyrule Rumble 7 level pack.  Now includes Sanctuary level.  Does not include background music; however, you can roll your own from the Zelda Universe.  They already come as .mp3 so just rename your winner to Custom and drop it in your game folder. 

Changed the rupee to purple because it's baller and I like how it looks. 

Coding in multiple rupee colors (multiple pills) would be awesome *cough hint hint*

Still hoping for an easy exit and music by level version but barring that this is as complete as I intend to make it.  Enjoy. 



edit: also this is my 5Kth post so booyaki
« Last Edit: September 05, 2016, 06:46:02 pm by Le Chuck »

Titchgamer

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #289 on: September 06, 2016, 03:41:31 am »
Lovely, congrats on the 5k :)

You running a compo for it :p

Nephasth

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #290 on: September 09, 2016, 03:16:10 pm »
I'll just leave this here...
%Bartop

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #291 on: September 09, 2016, 06:07:29 pm »
#dicksoutforharambe

Frikman

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #292 on: January 31, 2017, 11:29:34 pm »
Hi! I just wanted to know if anyone has made already a... well, a pac-man sprite pack that is available to use. I know it defies a bit the purpose of this project, but I just wanted to play Battle Royale and the steam version (the one included on Pac-Man Musem) sucks. Cheers

processedmeat

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #293 on: February 01, 2017, 04:22:55 pm »
Hi! I just wanted to know if anyone has made already a... well, a pac-man sprite pack that is available to use. I know it defies a bit the purpose of this project, but I just wanted to play Battle Royale and the steam version (the one included on Pac-Man Musem) sucks. Cheers

If you go to the other thread for this, damageinc86 put up his cool "Pac Family" sprite sheet.
http://forum.arcadecontrols.com/index.php/topic,119032.msg1582934.html#msg1582934

Frikman

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #294 on: February 02, 2017, 07:30:37 pm »
Thanks! that's exactly what I needed  :)

Le Chuck

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #295 on: February 17, 2017, 09:22:39 am »
Minor requests if you can add them

o Programmable Quit game key

o Music by level - really want to add the music that goes with specific area from Link to the Past(jaunty theme for the forest, great cave music with the water drop sounds, nails on chalkboard dungeon music etc)

bUmP for Sjaak to add the two features above that would really dress this project out to completion both for me and anyone else who comes down the road and decides to customize.  Secret of Mana Moogle pack, anyone?!

https://www.spriters-resource.com/snes/secretofmanaseikendensetsu2/

Benoit33

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #296 on: March 01, 2017, 12:16:33 pm »
hi,

good news for all pacman battle royale's fans

https://github.com/vikbez/pacbrcade

fullscreen inside, i prefer the sjaak version ( maybe one day... :notworthy:) but this mod is share on internet

it's the steam version with mod fullscreen.

Good game and enjoy


Dinner Supreme

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #297 on: April 06, 2017, 01:09:40 pm »
hi,

good news for all pacman battle royale's fans

https://github.com/vikbez/pacbrcade

fullscreen inside, i prefer the sjaak version ( maybe one day... :notworthy:) but this mod is share on internet

it's the steam version with mod fullscreen.

Good game and enjoy

Yeah they still haven't made a mod so that you can play with up to 3 CPU like the Tournament edition.

until then i'm still more pro-Banana Royale personally
« Last Edit: April 06, 2017, 01:21:33 pm by Dinner Supreme »

Dinner Supreme

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #298 on: April 06, 2017, 01:20:29 pm »
Hello.

To get right to the point. This game crashes on my friends pc right when you get to "Fight!" before any movement happens. It works on mines though. We both have location of the file in mind to not have spaces in the address. Heck we even tried it with it in the root. Yes I've read all the thread posts here, including the one with "Hyrule Rumble" and "Battle Royale replica".

We both have the bananaroyale.exe on the Avast Exclusion list. The only difference between me and my friend's pc is that his is Windows 7 and my mini laptop where I successfully play it on is Windows 8. I'm concerned since I want to transfer this game to my Main PC where I have all of my games and it's a Windows 7 PC.

We also tried running as Administrator......he already has the latest XNA and .NET stuff.

What could be the problem?



Another few things: Is there a way to make the game into "Deluxe" display within the settings? (nothing is flipped, all of the text are facing the same direction as if all players were looking at big flatscreen tv in a living room)

What are the other difficulties. The default is "Normal" in the settings. Are there more? Is it three and other two are "Easy" and "Hard" written exactly?

« Last Edit: April 06, 2017, 04:35:28 pm by Dinner Supreme »

damageinc86

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #299 on: May 27, 2017, 02:27:59 pm »
Found it. Make sure the path to the folder of the game doesn't contain any spaces.

http://stackoverflow.com/questions/5813657/xna-4-song-fromuri-containing-spaces

I changed my path to have no spaces and it still crashes after the countdown.  But it only crashes after I copy all of my sprites and sounds over to the new bananaroyale6 folder.  The default stuff works fine and doesn't seem to crash (only tested a little into one round.  The only settings I changed in the .ini was the title, made the rounds go to 6 because i made a maze for #6.

So I tried again with a fresh unzip, and the ONLY thing I did was replace the "player" sprite folder with my pac-family sprites from my bananaroyale5 folder, and then the bananaroyale6 crashed after round start.  I could see the sprites show up, but then after the round started (ready, fight!) it crashed now.

EDIT:  It wasn't the sprites at all, it was the gamestart.wav  Even though I saved it as a PCM .wav in my audio editing program, it always makes it freeze.  hmmmmmm, I guess try other editors until one saves it in a nice PCM that bananaroyale likes.
« Last Edit: May 27, 2017, 03:10:55 pm by damageinc86 »

m3srsick

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Re: Banana Royale (Pac Man Battle Royale Redesign Contest)
« Reply #300 on: September 05, 2017, 10:15:10 am »
Found it. Make sure the path to the folder of the game doesn't contain any spaces.

http://stackoverflow.com/questions/5813657/xna-4-song-fromuri-containing-spaces

Hey Sjaak, first and foremost awesome build! I've read through every page on you build thread as well as the Banana Royale thread and it's inspired me to go ahead and create my own version.

I have some questions though if you wouldn't mind helping me out here. I downloaded Banana Royale 6 and am able to play it just fine, I plan to create my own sprite pack for the game.

The thing is that I prefer the HD version that you created instead of the 8 Bit look. How would I go about converting Banana Royale to the HD with the neon glow?
Also I'd like to make some edits to the game play, I'm a web developer by profession but I'm sure I can put two and two together in C#, how can I go about editing the source code?

Thanks again!

  
 

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