Main > Project Announcements
Banana Royale (Pac Man Battle Royale Redesign Contest)
CaptainMarvel:
So ironic .... I just ran across a pic of a "Pac Man Battle Royale" setup and thought to myself ... "I wonder if anyone has/will try to build one of these bad boys." And then I find this thread. :applaud:
Here's hoping to see an update soon.
Sjaak:
I posted this already in the other thread. I'm almost done with a skinnable simplified version of the Banana Royale game. To show what can be done with this, I made a "Pac Man Battle Royale (1987)" skin:
It's playable on most windows pc's and supports all resolutions. It has HLSL shaders to simulate a crt, but can also be run in a 'clean' mode, if you own a real crt.
You can download the EMPTY spritesheet here. The software will be available in a couple of days...still beta of course, with just one level and no sound. Please note that no spritesheet is included with the software, so if you don't create one, you cannot play the game.
Without a skin, the game will look like this:
Please share your own spritesheet creations in this thread.
Spritesheet uses a 32x32 pixel grid
Row 1
Row 2: 1-4, player 1 animation, 5-8, player 2, etc...
Row 3: 1-4, player 1 animation (scared mode), etc...
Row 4: 1-4, player blinking, 5-15, palyer dying
Row 5: 1-2, enemy 1 right, 3-4, down, 5-6, left, 7-8 up, 9-10 enemy scared
Row 6: 1-2, enemy 2 right, 3-4, down, 5-6, left, 7-8 up, 9-10 enemy blinking
Row 7: 1-2, enemy 3 right, 3-4, down, 5-6, left, 7-8 up
Row 8: 1-2, enemy 4 right, 3-4, down, 5-6, left, 7-8 up
Row 9: 1 enemy dead up, 2 enemy dead down, 3 right, 4 left
Row 10
Row 11
Row 12: 1-8 bonus items
Felsir:
Excellent Sjaak! :applaud: :notworthy:
While I still hoped to complete Candy Nightmare, I have so many projects going on right now ...
Le Chuck:
I totally forgot about my SW skins and the car skins. Too cool Sjaak. Might be able to bring those to life now. Looking forward to the skinnable version being available!
Sjaak:
Download Banana Royale
To run the game, you need the following runtimes:
* Microsoft .NET Framework 4
* Microsoft XNA Framework Redistributable 4.0You might also need DirectX 9.0c.
To play the game, you need to add your own sprites to spritesheet.png first.
Please post your designs in this thread.