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| critique my cocktail control panel?? |
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| PL1:
--- Quote from: Xiaou2 on September 22, 2012, 09:32:10 pm ---Another mod, could be simple use of foot pedals. A dual rocking pedal could be made fairly easily... and provide pretty acurate results on a game like DOT. The pedal could also function as a gas and brake pedal for racing games... which goes well with in conjunction with games like Supersprint. --- End quote --- You've been reading my posts here, here, and here, haven't you? ;D Scott |
| xefned:
--- Quote from: PL1 on September 22, 2012, 07:57:05 pm ---Good plan for any build and it's even lower-cost if you use a cardboard box. ;D --- End quote --- Good call! --- Quote from: PL1 on September 22, 2012, 07:57:05 pm ---IIRC there are only a few titles that use a push/pull spinner: Zwackery, Discs of Tron, and Forgotten Worlds. --- End quote --- It's Zwackery in this particular case. :laugh: --- Quote from: PL1 on September 22, 2012, 07:57:05 pm ---I've seen several threads where someone wanted to attempt it, but I've never seen a successful DIY build. --- End quote --- Not a good sign. But I won't let that discourage me. I'll give it at least one good attempt, and if I can't get it working, I'll do like you suggested and revert back to a non-push-pull spinner. A regular spinner will still come in handy for Tac/Scan and Warlords. --- Quote from: PL1 on September 22, 2012, 07:57:05 pm ---I think part of that is that some try to use the encoder disc to push on the up/down switches instead of making a self-contained spinner module within a lightweight framework (gray) and having the framework slide up and down inside a larger framework (orange) to push the switches (blue). Four springs (green) -- the two on the other side are not shown -- hold the weight of the inner framework allowing a light push or pull on the spinner knob to slide the inner assembly. --- End quote --- Oh yeah, I saw the example with the encoder disc pushing down on the PCB, which pivots to activate the switches, at Pacmamea. My encoder wheel (is actually a trackball wheel with only 24 spokes, might be problematic) is made of plastic so that would get chewed up. I'm going to avoid those less-robust attachment methods I've seen - like hot glue, rubber bands, and coat hangers. :scared --- Quote from: PL1 on September 22, 2012, 07:57:05 pm ---If you mount a TT2 on the inner assembly, but can't get the push/pull to work, you can always remove the TT2 and use it as a regular spinner. --- End quote --- Thanks a ton for the diagram BTW. It looks complicated, but that might be the only way to get it to work. I'm gonna start small and simple, and work my way up to complex if I can't figure out a simpler way. My starting point is the Gearhead Labs 'QuickSpin' which is a knob, some washers, a shaft and some hardware. It looks deceptively simple. Here I go........... :dizzy: |
| Le Chuck:
I know that the push pull from GGG is pricey but I'm just throwing it out there as an owner... The GGG Turbo Twist High-Low spinner is one of the best arcade controls I've ever owned. There are only a few titles that use it, sure, but being able to play these great titles (I'm a DOT nut) and no fumble the controls is worth every penny to me. I've made a lot of cabs and only in the last year finally caved and got the TT High-Low. Should've bought it years ago. It's awesome. /End of shameless endorsement |
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