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| Video Game crash of 1983 |
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| alfonzotan:
--- Quote from: vanrose72 on September 04, 2012, 09:18:46 am --- --- Quote from: pinballjim on September 03, 2012, 06:17:04 pm ---Friend of mine is stationed there, I got the impression it's pretty rural. Drove through it once and didn't get much of an impression. He managed to gain 15lbs in 2 months in San Antonio. Apparently the food choices are pretty miserable, too --- End quote --- My brother and I served in the Air Force in the mid-'90s. He was temporarily stationed at Holloman AFB at one point and didn't mention much about it. :laugh: I had always heard the food in the USAF was better than throughout the rest of the military. It was good to a fault, apparently. --- End quote --- I've spent time at Holloman. Alamagordo is a typical crappy military small town (disclaimer: I was born and raised in typical crappy military small town) surrounded by... nothing. The closest anything (and I mean ANYTHING, as in "other than one gas station") to Alamagordo is an hour and a half's drive away. There was a good reason why they set off the first atomic bomb there. Nobody around to notice! |
| Mysterioii:
I'm old enough that I really should remember more about the crash, but for some reason I don't. I remember standing in line waiting for a now-nonexistent department store to open so I could buy a new copy of pacman for about $50 I think, only to find out that it sucked, and then playing the hell out of it anyway because $50 was a hell of a lot of money to my brother and I back then... I don't recall loading up on tons of cheap games... maybe we did, or maybe we had worn out our interest in things before the prices dropped, but man I don't think so. We played the heck out of that 2600. I remember on a few games like defender and missile command we would play them starting out on the "teddy bear" level just to make fun of how easy they were, then play them until they got hard... You all remember that? Certain games had a little teddy bear head icon in the instruction manual to indicate the "kiddie difficulty" setting that was rediculously easy. They would GRADUALLY get harder, I think I played defender starting on the teddy bear level until I finally lost all my lives, and I was actually kinda spaced out and sick to my stomach when I finally crawled my way back up into the sunlight... If nobody else remembers the teddy bear levels then, um, I was just kidding about all that... |
| yotsuya:
I remember the teddy bear levels! Remember Atari's marketing on games? ZOMG 62 VARIATIONS OF ASTEROIDS ON ONE CARTRIDGE! Then you find out half of those are two player versions, half of those are speed variations, and maybe there are really only 4 ACTUAL variations on game play. It was so awesome. |
| Mysterioii:
Haha I give them credit because at least there were some variations... especially things like air/sea battle and combat... If I recall correctly, another element with Asteroids was "what happens when you pull back on they joystick" since the controls were so limited... I think some variations had a shield, some had a "hyperspace" thing where you just jumped to a random area of the screen, and I believe some had a "flip" feature where your ship would instantly do a 180 so you could shoot behind you... not sure if there were any other "events tied to pulling back on the stick" variations there... I think Breakout had some pretty significant variations too, but man it's been a while... |
| yotsuya:
I actually prefered shield on Asteroids as opposed to the default hyperspace. |
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