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Trackballs - how much space between ball and monitor/bezel?
ABACABB:
I never said anything like being a Superman or flying through the air like Soulja Boy. That was your own assumption. I said we try hard to outdo our drives but you took it upon yourself to assume that we were jamming the trackball so hard trying to be Superman
I just hate it when someone asks a legit question on here and then you have assbags like yourself who chime in to criticise and contribute nothing toward the original post. If someone asks your opinion on how you play GT that's one thing but for you to jump in and criticize and make assumptions like you did is just plain ignorance.
:tool:
MaxVolume:
--- Quote from: ABACABB on August 23, 2012, 08:10:42 pm ---I never said anything like being a Superman or flying through the air like Soulja Boy. That was your own assumption. I said we try hard to outdo our drives but you took it upon yourself to assume that we were jamming the trackball so hard trying to be Superman
I just hate it when someone asks a legit question on here and then you have assbags like yourself who chime in to criticise and contribute nothing toward the original post. If someone asks your opinion on how you play GT that's one thing but for you to jump in and criticize and make assumptions like you did is just plain ignorance.
:tool:
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The whole question of avoiding "knuckle smashing" arises precisely because a lot of knuckle-draggers DO "fly like Superman" when playing the game. I'm just saying it's unnecessary to do that, so why build an aircraft carrier of a control panel just to accommodate dumbasses who don't know how to operate something as simple as a trackball. Clear enough?
MaxVolume:
--- Quote from: Xiaou2 on August 23, 2012, 09:16:05 pm ---
--- Quote ---My original point is that it DOESN'T MATTER how much space you have if you know how to use a freakin' trackball!!!
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Trackballs were not designed to be moved by the Thumbs. If that were the case, the ball would be less than 1" diameter.
You cant get speed, acceleration, and accuracy from a single clumsy digit. You dont have as much frictional traction, to be able to change direction, accelerate as fast, nor easily stop on a dime.
Furthermore, the faster you do roll (or accelerate) ... and the more hand contact you do have (friction and moving mass).. the easier it is to maintain a perfectly straight vector.
The thumb also does not move in all directions very effectively. And even two thumbs will not equal the accuracy of a good single hand roll.
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You're full of crap... it's simple physics. Your hand naturally veers because your arm isn't perfectly straight, and you're using one or the other, located on either side of your body, i.e. only half of symmetry. By holding both thumbs at the nearest point at the bottom of the ball, then "flicking" upwards, you can achieve some pretty good speed AND the equal forces are as about as accurate as you can get in terms of a straight roll. Just because you guys don't have the dexterity to do that (especially while inebriated, which seems to be a requirement for playing video games), it's not my problem.
I never suggested playing ANY other games with your thumb... Centipede, Marble Madness or whatever. It's only a trick I use when the game requires a nice straight shot. I can't be held responsible because most gamers didn't take Physics in high school.
ABACABB:
saint's edit - yeah, that kind of nastiness isn't needed on this forum. Thanks.
Do you know how to apply backspin to your shot in the early versions of Golden Tee that didn't have a dedicated backspin button?? These early version (the versions that are playable in MAME) require you to do the "Superman" shot, as you call it, to add backspin to your shot. You CANNOT hit the trackball fast enough using your thumbs to apply this backspin, so essentially you can't utilize all the features of the game if you use your thumbs. The programmers built the game this way and fully intended rolling your hand over the trackball - and in certain cases rolling your hand over the trackball VERY FAST - to access these features built into the game by the developers. Thus the reason the original GT cabinets had this distance between the trackball and the monitor, and the monitor laid back at such a steep angle. To be great at this game you sometimes need to have big drives and you most certainly need to utilize the backspin. saint's edit - yeah, that kind of nastiness isn't needed on this forum. Thanks. We know how to use it just fine. I'm pretty certain that you didn't know about adding backspin to your GT shot (after your previous posts). So I think it's suffice to say that you are the one who doesn't know how to use a trackball.
DaveMMR:
Geesh guys calm down. It's a trackball, not open-heart surgery procedures. Even my arguing over angled joysticks never got that heated and I used to go nuts over that for no good reason. And your friend hitting his hand violently against the glass is at least hilarious enough to warrant not leaving enough room for the ball (but, ummm, make sure your glass is tempered.)
In seriousness FWIW: There's only like about 3-1/2 inches from the middle of my trackball to the glass and smacking my hand has never been a huge problem. Then again, I'm not huge on Golden Tee. However, frantically rolling the ball for Marble Madness has yet to lead to injury.
I do think that overcompensating for the vertical spacing of the trackball leads to unnecessarily huge panels. Lean the monitor back if GT is a priority, like the real machine did. And test your panel design early on before cutting the wood.