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BadMouth:

--- Quote from: TopJimmyCooks on August 17, 2012, 11:02:56 am ---blender if you need up to 8 switches.  (Will it blend?)

--- End quote ---

For some reason, that made me think of my s-vid switcher:


Feels kinda plasticky, not sure how it's laid out inside.
MaxVolume:

It's a bad idea and you're ruining gameplay.  ...oh crap, I'm too late.  :soapbox:

 :lol
BadMouth:
I was thinking something like a bicycle shifter on the handlebars, but limited to simply being an up/down sequential shifter.
That, or a heel/toe shifter when the design still incorporated footrests.
Le Chuck:
PBJ, good call man, that key word string returns a log of good stuff like this



For 15 or so bucks it might be worth snatching it up just to rip it apart, I like the idea of the mode LEDs but it's probably momentary rather than on/off and relies on circuitry to hold state.

Bad mouth, a lot of the vid switchers are like what I suspect the above to be.  Yours looks like a ganged linked switch though as it is lacking indicator LEDs.  May take a look at that one as well if others don't pan out.  As for the toe shifter that was the original plan but you lose too much lateral stability with the footrest in play and compensating with stiffer springs just makes it harder to hit the screen edges.  I'm still toying with a handle mounted shifter but the speeder handles are distal to proximal rather than the normal way meaning anything mounted has to be done on the outer edge.  More tinkering will be required once I get the handles done. 

 

Le Chuck:

--- Quote --- - They they take a lot of force to press/activate.. which would be too much fatigue to use often.
 - They have very long travel.  Causes problems with accurate timing.
 - The buttons usually are not finger-friendly. Sharp edges, uncomfortable.
 - The layout spacing isnt optimal.

 I think a sequential multi-position slide-lock switch system would be a better solution. ... if you want linear held-down shifting. Cylindrical Bike shifter style is another decent idea. (multi-stop pot-switchs)

--- End quote ---

Good points though not necessarily insurmountable.  Those ergonomic issues you listed will have to be addressed.  The slide lock system would work and fits in with the Speeders upper CP design from the film but I don't know if it will have the wow factor that I'm looking for, of course I have to balance that with play-ability.  What I really would like is a series of 4 ganged linked large toggle switches but haven't seen anything like that.   

I'll probably experiment with a 4 pole 5 position rotary switch in the left handle as a twist clutch.  I don't want to end up with a big dial on the CP.  That wouldn't be cool. 
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