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nitz:
I've been updating/organizing my mame rom collection lately and just trying to pare it down as much as I can by getting rid of mahjong/gambling/triva, etc.

I'm starting to wonder if I should also discard clones that are just alternate revisions/sets/regions. But OTOH, I don't want to feel like I'm missing anything. So which ones are worth keeping? If this has been discussed before or if there is a list somewhere, point me to it, otherwise, let's make a list in this thread!

Let's not bother mentioning stuff that is obviously different from the parent, say like Ms. Pacman with speed up hack, or 2 player versions of 4 player games. Also, let's not bother with games where the only difference is language of the text either - frankly I feel I can just discard anything that's not in English when that's the only difference. But let's include anything which has a significant gameplay or feature difference. Here is the list so far:

1) alpham2p - Alpha Mission II / ASO II - Last Guardian (prototype): "Work in progress" version, different than final version

2) blastero - Blaster (location test): More waves than released game

3) dkongo - Donkey Kong (US set 2): Different barrel behavior, easier than US set 1.

4) joustr - Joust (Solid Red label): Pterodactyl scoring bug

5) maniacsp - Maniac Square (prototype): Significantly different from released version.

6) mustangb - US AAF Mustang (bootleg): Has better sound (sound is not properly emulated in parent)

7) nbajamt2 - NBA Jam TE (rev 2.0 01/28/94): Contains hidden characters not available in later revisions.

8 ) plottinga - Plotting (World set 2, protected): Uses smaller tileset

9) shinfz - Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006): Rare System 16 version of Fantasy Zone 2 (less noteworthy after Mame 0.146u2 added the original release)

10) tomahawk1 - Tomahawk 777 (rev 1): Different from parent.

11) trogpa6 - Trog (prototype, rev PA6-PAC 09/09/90): Significantly different from released version.

+ Japanese versions of most games (See Haze's post)
+ Black Label versions of Cave games (See brad808's post)
+ Any bootlegs that you may remember and prefer to the original
Nbk_Orchid:
I always play the Japanese version of X-men om my arcade.  On the Japanese version you will fight pink sentinels every so often that will either drop a heal or extra mutant power.

Also when playing the  Japanese version, the game will use your mutant power stock first when you press the special attack button.  When you have no more mutant power stock left the game will use a portion of your health when you use a special attack.  The American system of mutant powers is completely messed up.  The game will deplete your health even if you have mutant power stock and will only use the mutant power stock if you do not have enough health for the game to take any more away. 

Me and my friends find playing the Japanese version with a set amount of quarters (3 usually) much more enjoyable than the American version.  I guess if your using infinite coins it doesnt really matter though.  Anyway, if you like the x-men arcade game be sure to give the japanese version a try.     
lettuce:
This is a good topic, i myself can add anything to the database but will be interesting to see what the differences in roms are
brad808:
http://www.hyperspin-fe.com/forum/showthread.php?11442-Mame-Clones-worth-playing-a-complete-(hopefully)-list&highlight=clones
There is a bit of information there about some differences in clones with new characters etc from the parent

If your into shmups at all pretty much every "black label" cave game is significantly different from its original.
shponglefan:

--- Quote from: nitz on July 14, 2012, 04:34:40 pm ---5) Street Fighter II (all versions?): Japanese versions have different AI.
--- End quote ---

I hadn't heard this before.  What is the difference exactly?  Are the Japanese versions more challenging?
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