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Looking for black "Coin" or ".25" buttons

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MaxVolume:


--- Quote from: ChadTower on July 12, 2012, 04:08:30 pm ---
Pulling down the joystick and pressing 1P start doesn't scream MAME cabinet? 

Dude, it is a MAME cabinet.   :cheers:

--- End quote ---

Dude, I *know* that, but moving the joystick and pressing a button takes a second, an extra button on your control panel that serves no other purpose is FOREVER.  I don't think a simple "code" screams MAME cabinet any more than doing a combo on any "real" arcade machine screams "cheater".

With that said, I really like the illuminated buttons someone linked to earlier in the thread, I just wouldn't use them.  I guess it's all about how much realism you want in your project.  I have an actual coin door, and it works.  I also understand that it's hardly ever gonna be used, so I don't have some out-of-the-way switch or something behind the coin door to coin up.  I get that it needs to be convenient to coin up because 99% of the time there's no coin drop, but I like the fact that I can keep a roll of quarters on hand and get a realistic experience (except that I have the key to the coin box).

Again, to each their own, and I didn't mean to threadcrap.  I'm just spreading the gospel of "you don't need an individual button for every single function", least of all coining up.  :soapbox:

MaxVolume:


By the way, I do plan on incorporating one of the MAME intro videos into the "attract mode" of my cab, so it's not like I'm trying to pass it off as a factory-made machine (well, except for the ENCOM decal on the coin door).

Another thing I'm trying to get away from that I think is unnecessary and really screams "MAME cabinet" is a game list.  Most people just keep those in as a default, and even I fell into that trap with my last project.  If you break your games up sufficiently into categories and have sufficient identification on screen, you don't really need to see a list scrolling by.  I might have one screen that's an index of every single game and that'll have a list, but for the most part it's just gonna be flipping through the titles until you find one.  I'll probably implement "jump by letter" buttons, but no scrolling list for most screens.  With any luck, the 3DArcade interface will be the primary means of game selection, but "2D Mode" will be achieved using MAMEWAH and a custom layout sans list.


mcseforsale:

oOOOOOoooohhh.  Wanna share the art for your Encom sticker?   :notworthy: :notworthy: :notworthy: I'm looking for something that goes right there:



AJ



--- Quote from: MaxVolume on July 12, 2012, 07:16:10 pm ---
By the way, I do plan on incorporating one of the MAME intro videos into the "attract mode" of my cab, so it's not like I'm trying to pass it off as a factory-made machine (well, except for the ENCOM decal on the coin door).

Another thing I'm trying to get away from that I think is unnecessary and really screams "MAME cabinet" is a game list.  Most people just keep those in as a default, and even I fell into that trap with my last project.  If you break your games up sufficiently into categories and have sufficient identification on screen, you don't really need to see a list scrolling by.  I might have one screen that's an index of every single game and that'll have a list, but for the most part it's just gonna be flipping through the titles until you find one.  I'll probably implement "jump by letter" buttons, but no scrolling list for most screens.  With any luck, the 3DArcade interface will be the primary means of game selection, but "2D Mode" will be achieved using MAMEWAH and a custom layout sans list.


--- End quote ---


PL1:


--- Quote from: mcseforsale on July 12, 2012, 07:30:22 pm ---Wanna share the art for your Encom sticker?

--- End quote ---

You mean this one?



http://vectorlib.free.fr/Tron/


Scott

Ginsu Victim:


--- Quote from: nickbuol on July 12, 2012, 04:33:25 pm ---My first cabinet had a coin door.  Nobody had coins.
--- End quote ---

I always attach microswitches behind the coin rejects.

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