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Sega Model 2 Emulator Full Screen Shooter fix - RamjetM2Borderless - App
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Howard_Casto:
Ok added in the persistent code and it does seem to cut down on the overhead somewhat. 

I also did some minor hex snooping which lead me to fix the p2 y axis issue in Behind Enemy Lines it was the 5th, count em, 5th address in memory that allocates a buffer for the y axis that I needed to NOP. 

The fact that there are so many different locations in memory that do the exact same thing seriously confuses me.  Why would joystick/mouse allocation be done differently for different games?

Anyway I think aside from not finding the crosshairs that's the last of the functional issues that were left unresolved, so that's good. 
Howard_Casto:
I found a nice little timesaver. 

I mentioned that I had to re-calculate the NOPs because the offsets are different depending upon the exe.  Well apparently the magic offset is 7b0, that is the difference in the offsets between the 32 bit exe and the 64bit one.  So all the 64 bit optimizations must occur at the beginning of the exe.  Now this is what I expected, but I don't know a lot about modern compiling techniques, so I wasn't sure.  This means that a task that could have taken me hours should now only take a few minutes. 

Gonna go do that now and then I'm done for the morning. 
mike boss:
Pardon my ignorance,

so when all is said and done this will work in connection with most any light-gun's including Aim Trak guns ? And it will be made available here for download ?
Howard_Casto:
yup
mike boss:
Thanks Howard_Casto ,

You do a ton for this arcade world !
Keep up the awesome work !

Same to RamJet, thanks!

Looking forward to this.
Cant wait to have a kick --I'm attempting to get by the auto-censor and should be beaten after I re-read the rules-- cabinet with some awesome (flawless working) gun support !
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