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GroovyMAME and vector games

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Justin Z:

AAE looks great--I just can't even get it to run on XP64.  :(

jvlk:


--- Quote from: Justin Z on July 13, 2012, 07:09:57 pm ---AAE looks great--I just can't even get it to run on XP64.  :(

--- End quote ---

I have it running on xp64, if you are using AAE With Patch 2....you will have trouble running it if there are some controllers (joysticks, wheel etc) hooked up.
Solution unhook your controllers or use AAE with only patch 1.

Justin Z:

Nope, still no luck . . .  thanks for the suggestion though!

nexusmtz:

Justin,

Take a look at aae.log and see if that gives you a hint about what's going wrong.

If I have the device for my Saitek keyboard's extra keys enabled, AAE thinks I have a joystick (joy 1, below) with 10491984 sticks on it. That makes the program crash on Windows 7 x64

aae.log

--- Code: ---Number of supported games is: 70
Setting timer resolution to Min Supported: 1 (ms)
Number of supported joysticks: 2
joy 0 number of sticks 3
stick number  0 flag 35
stick number  0 axis 0 pos 0
stick number  0 axis 1 pos 0
stick number  1 flag 0
stick number  1 axis 0 pos 10491984
stick number  1 axis 1 pos 10491984
stick number  2 flag 0
stick number  2 axis 0 pos 269210701
stick number  2 axis 1 pos 10491984
joy 1 number of sticks 10491984
stick number  0 flag 0
stick number  0 axis 0 pos 10491984
stick number  0 axis 1 pos 10491984
stick number  1 flag 0
stick number  1 axis 0 pos 0
stick number  1 axis 1 pos 0
stick number  2 flag 0
stick number  2 axis 0 pos 0
stick number  2 axis 1 pos 0
...
stick number  918 flag 0
stick number  918 axis 0 pos 0
stick number  918 axis 1 pos 0

--- End code ---

Since disconnecting the keyboard isn't an option, I just disabled the HID device in Device Manager when I want to use AAE.

Justin Z:

Sadly it doesn't even generate a log, because the program never loads at all, whether in compatibility mode or not.  I get the "application failed to initialize properly" dialog box and that's that.

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