Software Support > GroovyMAME
GroovyMAME and vector games
Calamity:
No problem.
You can still force a given resolution like 1234x576@54 (make sure it exists) for all vector games through a vector.ini file. Use the -resolution option. That resolution will pass through the crt_range1 frequency filter.
mm_can:
--- Quote ---Also, during my testing, I found more games that display upside down and mirrored...
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--- Quote ---I definitely need to have a look at that, adding it to my to-do list.
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I also found along with the upside down and mirroring, my spinner control for Zektor is backwards. Makes for an interesting game!
MM
rickarcade:
--- Quote from: krick on January 28, 2013, 02:08:11 pm ---
--- Quote from: Calamity on January 28, 2013, 01:04:15 pm ---EDIT: I'm thinking you probably left one "crt_range1 auto" line uncommented, that might be the issue.
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/facepalm
Yep. That's exactly what I did. Once I comment that out, it works fine. Sorry to waste your time on a goose chase.
With it working, I'm not entirely pleased with the results though, and I expect that there's not really anything that can be done.
Reducing the horizontal frequency range forces the game to run at 640x480@60, but it still has the problem that I can't adjust the monitor to vertically to fill the screen without getting that doubling effect again.
Reducing the vertical frequency forces the game to run at a low-res progressive resolution (I didn't take note of which one) but that's not appealing either.
So in the meantime, I'll just use the default h9110 preset and live with the smaller image at the higher resolution. Eventually, I'm going to have to do a cap kit on this monitor and maybe (hopefully) it will fix the problem.
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Hi krick,
Have you changed the cap kit on your monitor ? Is the problem fixed ?
Or have you found a crt config values set that is OK?
I have exactly the same problem as you ! The image is good(too images are in sync) only if the height is adjusted too small(like you) or too big(out of screen), if i adjust height to fit the screen i got a doubled image.
My monitor is a Nokia A51-250-x.
GroovyArcade.
I know this tread is 1 year old, but maybe .....
BTW: Thanks too all members, i have found a lot of good help in this forum.
arcaderick
u-man:
I will *bump* this thread too :P .
I just wanted to know, how far the development in GroovyMAME has come, regarding Vector-Games, as the thread is a little old.
Just want to be up-to-date, because I actually have some plans, regarding vector-shader-development.
krick:
--- Quote from: rickarcade on February 18, 2014, 03:13:15 am ---Hi krick,
Have you changed the cap kit on your monitor ? Is the problem fixed ?
Or have you found a crt config values set that is OK?
I have exactly the same problem as you ! The image is good(too images are in sync) only if the height is adjusted too small(like you) or too big(out of screen), if i adjust height to fit the screen i got a doubled image.
My monitor is a Nokia A51-250-x.
GroovyArcade.
I know this tread is 1 year old, but maybe .....
--- End quote ---
I don't know how I never saw this post. Sorry about that.
I never did find a solution for Tempest. I just run it as-is, which has a large-ish border at the top. I think that's evidence that possibly something is wrong with the way the resolution for Tempest is coded in MAME.
I still haven't done a cap-kit on my monitor. Most games are fine, so I'm thinking that Tempest is just an oddball.