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Anyone running C64 emulator with a front end?
Jimbo:
By pre-configured, I mean that each game has been tested in a variety of emulators to get the best possible settings (e.g. Pal/NTSC, joystick controls, true drive emulation, auto-disk-swapping, etc.).
GB64 has 20k+ games, but the way it works is you can initially load up the GameBase frontend so you can browse through all the C64 games... then you create a custom view with just the games you want on your cab (be it 20, 200, 2000, etc). You can then export this list of games from GameBase and import it into MaLa or another arcade frontend. For example, in my MaLa setup, I have lists for: All Games, Favourites, 2 Player Games, Shoot'em-Ups, Games by Mastertronic, etc.
GameBase also manages setting up disk-swapping, and the swap between port1 and port2 joysticks etc. You can tweak/customise all of this with a single script if you want to (but there's really no need).
In terms of skipping past crack/trainer screens - I don't see why you couldn't do it (you could do it using GameBase's repack-after-playing feature), but personally I like them for nostalgia's sake (and I like to choose trainers for my little boy when he plays), and I have set a button up on my cab to toggle VICE's warp mode so I can skip loading times etc.
If you don't mind a small bit of initial setup then this really is the best way (imo) to get C64 games (and actually for quite a few other home computer systems) running perfectly on your cab.
It's explained in detail here: http://www.bu22.com/wiki/exporting_gamebases_to_other_frontends
JayB:
Jimbo, I set up Gamebase last night running WinVice and everything is showing correctly including the "play game" tab being clickable. My problem is that I get a pop up saying "this game type is not supported by this emulator (.zip)" and then shows a list of working ones such as D64, TAP etc when I do click to play. Do I need to unpack all the game zips?
Fixed. I had written .ZIP in native file types, removed it and all seems to be now working :)
Can't get the joystick working. Works fine in winvice and have the settings saved but, if I start a game from gamebase with winvice it changes the setting to none. Can't see what to change in the .ini file to rectify this. Any help would be appreciated.
Also, my gamebase v8 games have two folders gb64v08o & gb64v08g. I have Gamebase pointing to the G folder which I think is correct but, the O folder seems to be laid out more methodically into Disk or Tapes etc. Anyone shed some light on what the differences between the two are?
Jimbo:
Sounds to me like the O folder might be the disk/tape "originals"... so you might need to set that as your "Extras" path.
GameBase sets the joysticks up every time a game runs according to the rules in the emulator script. You can edit the script for VICE from the "GEMUS" menu in GameBase and comment out the stuff that sets joysticks up - or change it to how you like it. If you follow the comments in the script it should give some instructions.
I'm at work at the mo so can't look at the script to tell you exactly where to change it, but if you have probs I can look tonight.
This might help you tho: -
http://gb64.com/forum/viewtopic.php?t=783
Cheers
JayB:
That's what they seem to be. When I scanned games using that as the main folder it didn't work and said all not found but the G folder does. I have added O as my extras folder now.
Thanks for your help, I've changed the file details and the joystick is working. :cheers:
Is there anywhere I can get a bulk load of original cover scans from? I've found individual ones on a few a sites which I don't mind taking my time with but, obviously if they're available in one bundle that'd be much better.
gamer2112:
I do C64 emulation on my Xbox with Coinops 4. It does disk swapping and works well for the few games I've tried.