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Author Topic: Making an RFM/SWEP1 combo plunger/launcher  (Read 2162 times)

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jasonbar

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Making an RFM/SWEP1 combo plunger/launcher
« on: July 03, 2012, 01:16:37 pm »
Howdy-

I'm putting together a combination plunger & ball launcher for my Revenge From Mars/Star Wars: Episode I Pinball 2000 cabinet.


I've got the shooter rod assembly & a momentary NO pushbutton, but I'm unsure of which coil & hardware to use.

What is typically done with this mod?


Thank you,
-Jason

ChadTower

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Re: Making an RFM/SWEP1 combo plunger/launcher
« Reply #1 on: July 03, 2012, 01:22:07 pm »

Just curious.  Why would you want that?  It's not like you can hot swap the game.  Do you want a real plunger for RFM?

jasonbar

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Re: Making an RFM/SWEP1 combo plunger/launcher
« Reply #2 on: July 03, 2012, 01:29:15 pm »
It's slick.
It's fun.
It saves time when swapping the games.
It removes the need for any tools when swapping games.

I don't intend to use the plunger in RFM.


There's a product out there that adds a lit "Launch Ball" button underneath a normal plunger assembly, but that part I've got figured out already (and it's currently out of stock). I'm not the only person who wants to do this...

:]


Thanks,
-Jason

ChadTower

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Re: Making an RFM/SWEP1 combo plunger/launcher
« Reply #3 on: July 03, 2012, 01:38:02 pm »

I've done that swap multiple times.  It takes 3 minutes to swap the plunger.   ;D

By the time you figure out a solution you'll have used up enough time to swap the plunger a couple dozen times.

jasonbar

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Re: Making an RFM/SWEP1 combo plunger/launcher
« Reply #4 on: July 03, 2012, 01:38:57 pm »
I didn't say it was rational or logical.

My argument was that it is slick & fun. :]

Thanks,
-Jason

ChadTower

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Re: Making an RFM/SWEP1 combo plunger/launcher
« Reply #5 on: July 03, 2012, 02:05:49 pm »
My argument was that it is slick & fun. :]


I'll buy that.   :cheers: