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| Yipee Ki Yay - Stainless Steel Cabinet Build |
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| Dawgz Rule:
I don't think it is a matter of everyone getting a gold star nor accepting feedback about their build. Feedback isn't feedback when it amounts to a bashing session on a cab or a particular part of a cab that doesn't fit with your vision. More often than not, the bashing seems to come from people who have been on the forum since the "early days" who at times seem to decree what constitutes a good or bad design or build. When this happens, it really doesn't promote the hobby nor a desire to participate in the forum discussions. I recall participating in a discussion about using a router for plexi some time ago and warned about melting the plexi (having done it). No sooner said and I have someone going on a crusade to prove that you couldn't melt it with a router. It was almost obsessive. What AGarv (and others) point out has some truth to it and quite frankly, is pretty :censored: funny. Just scroll through the forum and you will find his points in many a "critique". Henbury took some good time to thoroughly document a build and to share that with the forum. Sure, part of it is a pride factor but if he wanted to do it purely for that purpose, one picture would have sufficed. I found the build to be thought provoking and innovative and walked away with some potential ideas. It certainly isn't crap and I am not going to stress my panties over angled joysticks. Staring at Bruce Willis all day.... I might stress over that. As grandpa always said, "It's just a game". Back to surfing porn... |
| paigeoliver:
It does look a heck of a lot better than my Die Hard cabinet does, and Sega made mine! |
| yotsuya:
Dawgz- You bring up some good points, but the criticisms I've read of this particular cab are all design related, not about his choice of joysticks. AGarv's still butthurt for some reason that most people don't care for Frankenpanels. Why he brought that up in this thread, I don't know. Paige brings up a great point about the front. That's probably my biggest criticism as well. Any time you risk hitting your head trying to put a coin in, that's an issue. Look at the best classic 4 player panels. The coin door is nowhere near that far back. I think the Simpsons and TMNT cabinets are the best examples of 4 players done right. |
| DaveMMR:
--- Quote from: AGarv on June 27, 2012, 03:09:32 am ---DUDE, you totally didn't get the design memo for AUTHENTIC arcade controls. FYI your panel should: 1) Look 90% like an X-arcade tank stick (but should not be a tankstick). 2) Use an "ergo" SF2 button layout (the kind you never saw on a SF2 machine). 3) Use Japanese joysticks (the kind you never used in a US arcade). 4) Use illuminated pushbuttons designed for video poker machines. 5) Panels cannot be 4-player (some people on this forum never have 3 friends over at once, and obviously neither should you). 6) Trigger sticks should be hidden (trackballs should not). Follow the above to receive oohs and ahs, and deviate from them at your own peril. --- End quote --- I look at a lot of project examples (only really comment on a few of them when I really have something to add or I really like something and just need to say "great work") and I don't think I see much critiquing on the actual controls unless it's something that looks to affect overall game play. You bring up some valid points, though #5 (building four-player panels) is often warned against because, oftentimes, the work and expense that goes into making one goes to waste unless you consistently have three people over and are having NBA Jam tournaments every weekend. It's a legit concern commentators bring up, especially when they find people are firing up Pac-Man more often than Gauntlet. But I find that few people are straight up "mean". Maybe the occasional sarcastic remark but usually criticism is constructive. You either kind of accept it or don't put it on the internet. |
| paigeoliver:
I was always a bit of a critic of the general concept of 4 player panels, because in my real world experience 4 player action was few and far between and often the grown men playing the game would just alternate 2 player rather than all squeeze in for 4 player modes. However if you have young children then 4-player mode will get used a lot. My little sister just had twins 2 months ago and my wife is 7 months pregnant, which means I have started a 4 player project (dedicated TMNT cabinet, mame, 4 buttons per player, nothing but 4-player titles installed). |
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