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Game Launcher v0.9.8 Released
Dave Dribin:
Game Launcher version 0.9.8 has been released. Here are the changes:
[*] Ported to Win32 and Unix. [*] Created rudimentary screen saver. [*] Added keys to restart and skip current MP3. [*] Added pre-/post-commands that are run before/after a game is run. [*] Added mouse (trackball and trackwheel) support.
[/list]Get it from here:
http://www.dribin.org/dave/game_launcher/
Please direct any support questions to the mailing list.
-Dave
Curbob:
Let me be the first on here to say WOOHOO! Windows and GL !
;D
Howard_Casto:
Looks great man! ;D Near perfect port. I got some wierd artifacting at one point though when I was scrolling through the list. My machine is still being re-built though, so I'll check out everything on my end before I send in a snap though, might be some wierd driver issues.
Finally some similar competition on a level playfield. :)
This summer is gonna be fun.
he he
Dave Dribin:
Thanks! For the record, all the graphics and sound code worked just by recompiling, thanks to the great Allegro library and the hard work of its developers:
http://alleg.sourceforge.net/
It doesn't get as much press as SDL, but it is very stable and complete for 2D graphics. The hardest part of the port was learning how to spawn a program with the Win32 API (I already knew how to do it under Unix).
I am very interested in feedback on the Windows version. I've had good luck with it on my Win98 machine, but being the first release, I expect some problems.
-Dave
mrhowell:
Best frontend out there, IMHO. Easy to setup and configure.
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