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Game Launcher v0.9.8 Released

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Dave Dribin:
Game Launcher version 0.9.8 has been released.  Here are the changes:
[*] Ported to Win32 and Unix. [*] Created rudimentary screen saver. [*] Added keys to restart and skip current MP3. [*] Added pre-/post-commands that are run before/after a game is run. [*] Added mouse (trackball and trackwheel) support.
[/list]Get it from here:

http://www.dribin.org/dave/game_launcher/

Please direct any support questions to the mailing list.

-Dave

Curbob:
Let me be the first on here to say WOOHOO! Windows and GL !

;D

Howard_Casto:
Looks great man!   ;D Near perfect port.  I got some wierd artifacting at one point though when I was scrolling through the list.  My machine is still being re-built though, so I'll check out everything on my end before I send in a snap though, might be some wierd driver issues.  

Finally some similar competition on a level playfield. :)

This summer is gonna be fun.
he he

Dave Dribin:
Thanks!  For the record, all the graphics and sound code worked just by recompiling, thanks to the great Allegro library and the hard work of its developers:

http://alleg.sourceforge.net/

It doesn't get as much press as SDL, but it is very stable and complete for 2D graphics.  The hardest part of the port was learning how to spawn a program with the Win32 API (I already knew how to do it under Unix).

I am very interested in feedback on the Windows version.  I've had good luck with it on my Win98 machine, but being the first release, I expect some problems.

-Dave

mrhowell:
Best frontend out there, IMHO.  Easy to setup and configure.  

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